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By GamGem ResearchLast updated 18 Oct 2026

Graves Jungle Build, Runes and Counters · Patch 26.20

the Outlaw

Patch 26.20 · Stats from the 26.18 Master+ sample (5,318 games).

Graves, the Outlaw, fires four bullets with every shot and must reload when he runs dry, and Quickdraw dashes him forward for extra armor. Counted Master+ Graves players were junglers splitting Fleet Footwork and Dark Harvest, and Hubris into The Collector was the path bought far more than any other.

Marksman

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 5,318 games · Preview sample

Role snapshot (Jungle)

BTier
Win Rate
49.0%
Pick Rate
8.1%
Ban Rate
13.0%

5,318

Games

Very High

Confidence

Most common path

1,451 games

52.2%Win Rate

Start
FlashSmite

Highest win rate path

383 games

60.3%Win Rate

Start
FlashSmite

Other first item

231 games

53.2%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 16.3% of games·48.6% win rate over 865 games.

Primary

Precision

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Coup de Grace

Deal more damage to low health enemy champions.

Secondary

Inspiration

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Magical Footwear

You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.

Shards

  • Attack Speed
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Dark Harvest36.8% taken · 46.8% win1,956 games
  • Stormraider's Surge0.6% taken · 61.8% win34 games
  • Conqueror0.2% taken · 45.5% win11 games

Tree pairs

  • Precision + Inspiration56.3% taken · 50.0% win2,996 games
  • Domination + Precision36.4% taken · 46.6% win1,938 games
  • Precision + Domination5.1% taken · 52.0% win273 games

Skill Order

Which ability to max first, and the level each point goes in — Graves's most common path.

Q

End of the Line

Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.

Cooldown 13/11.25/9.5/7.75/6s · 80 Mana
W

Smoke Screen

Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range.

Cooldown 26/24/22/20/18s · 70/75/80/85/90 Mana
E

Quickdraw

Graves dashes forward gaining an Armor and Magic Resist boost for several seconds.

Cooldown 16/15/14/13/12s · 40 Mana
R

Collateral Damage

Graves fires an explosive shell dealing heavy damage to the first champion it hits.

Cooldown 100/80/60s · 100 Mana

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QEnd of the LineQQQQQ
WSmoke ScreenWWWWW
EQuickdrawEEEEE
RCollateral DamageRRR

Matchup map (Jungle)

How Graves performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Graves's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

GravesJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Graves

  • Close the gap early — it wins at range and at three items — neither before ten minutes

  • Punish the cooldown — Graves is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 3/10, so a practised player gets more out of it than the average

  • Trade on your terms — take the fight where its damage lands on nobody

Ability details

  • P

    New Destiny

    Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

    Passive — never cast

  • Q

    End of the Line

    Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.

    Cost 80 ManaCooldown 13/11.25/9.5/7.75/6sRange 925

  • W

    Smoke Screen

    Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.

    Cost 70/75/80/85/90 ManaCooldown 26/24/22/20/18sRange 950

  • E

    Quickdraw

    Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.

    Cost 40 ManaCooldown 16/15/14/13/12sRange 425

  • R

    Collateral Damage

    Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

    Cost 100 ManaCooldown 100/80/60sRange 1000

Graves balance history

Riot's notes from patch 25.S1.1 to 26.20 change Graves in 6 patches. The latest is patch 26.17, published 2026-08-25.

  1. Patch 26.172026-08-25

    QEnd of the Line

    • Initial Damage50 / 75 / 100 / 125 / 150 (+65% bonus AD)to50 / 75 / 100 / 125 / 150 (+55% bonus AD)
    • Return Damage80 / 125 / 170 / 215 / 260 (+55 / 70 / 85 / 100 / 115% bonus AD)to80 / 125 / 170 / 215 / 260 (+45 / 60 / 75 / 90 / 105% bonus AD)
    Why, in Riot's words

    Graves has had a number of indirect buffs over the last few patches and this has put him in a pretty strong spot. We are looking to soften a bit of his ability to snowball the game with high AD builds. Q - End of the Line

  2. Patch 26.72026-03-31

    Base Stats

    • Base attack damage68to66
    Why, in Riot's words

    Graves has seen a ton of play since his True Grit buffs, and even though he's found pretty solid success with more durable builds, players are understandably still chasing those high roll crits to great results. Rather than rolling back his E buffs or pushing him further towards one build, we figured the best thing we can do is make his early clear and skirmishing a bit less consistent by dusting off an old wrench we haven't used in half a decade, though we are keeping an eye on his 4-digit autos!

  3. Patch 26.42026-02-18

    EQuickdraw

    • Armor per Stack4 / 7 / 10 / 13 / 16to7 / 10 / 13 / 16 / 19
    • MR per Stack2 / 3.5 / 5 / 6.5 / 8to3.5 / 5 / 6.5 / 8 / 9.5
    Why, in Riot's words

    Graves has a moderately successful lethality burst build right now, but it means he doesn't have much of a fallback pattern if he doesn't high roll a crit. We'd like to reintroduce his more durable builds of old by rewarding Graves more for maintaining Quickdraw stacks.

  4. Patch 26.12026-01-07

    Base Stats

    • Crit Damage45% of bonus (33.75/51.75%)to35% of bonus (35/45.5%)
    • Total Damage on Crit250-357% total ADto252-360% total AD
    Why, in Riot's words

    The functional result of these Graves changes should be almost nothing. He'll deal about 1% more damage with his basic attacks when critically striking.

  5. Patch 25.212025-10-21

    Base Stats

    • Magic Resistance32to30
    • Magic Resistance Growth2.05to1.3

    EQuickdraw

    • Now grants 50% of armor as bonus Magic Resistance.
    • Magic Resistance per stack: 2 / 3.5 / 5 / 6.5 / 8
    • Max Magic Resistance: 16 / 28 / 40 / 52 / 64
    Why, in Riot's words

    We'd like to nudge Graves back toward having a strong sustained fight pattern and that means letting him rely on Grit and playing to stack it up. As he's getting this MR from Quickdraw, he can once again have the base magic resistance of a ranged champion. So, if you can catch Graves before he's able to stack up, he's more burstable than before, but if he's able to play the fight out the way he wants, he'll grow to be the sustained monster we all know and hate love.

  6. Patch 25.202025-10-07

    QEnd of the Line

    • Initial Damage45 / 65 / 85 / 105 / 125 (+ 80% bonus AD)to50 / 75 / 100 / 125 /150 (+ 65% bonus AD)
    • Secondary Damage85 / 120 / 155 / 190 / 225 (+ 40 / 65 / 90 / 115 / 140% bonus AD)to80 / 125 / 170 / 215 / 260 (+ 55 / 70 / 85 / 100 / 115% bonus AD)
    • Combined Damage130 / 185 / 240 / 295 / 350 (+ 120 / 145 / 170 / 195 / 220% bonus AD)to130 / 200 / 270 / 340 / 410 (+ 120 / 135 / 150 / 165 / 180 % bonus AD)
    Why, in Riot's words

    Graves is a fairly popular jungler that's performing decently right now, but his builds have devolved into one-shot lethality. We don't believe this to be a good state for him because his playstyle becomes one-shot or be one-shot which isn't fun for anyone. We think it'd be better for him to have a sustained combat pattern where skillful Graves players can utilize their Grit, so we're nudging his builds and playstyle around to make him less reliant on bonus AD. Overall this should net out in a small buff once this change has had some time to settle and players adapt.

Graves skins (14)

Riot's data lists 14 looks for Graves with their own art, the base skin included and 40 chroma variants.

ARAM performance

EstimateS
Win Rate
52.3%
▲ 1.4%
Pick Rate
9.2%
▲ 2.8%
Ban Rate
0.9%
▲ 0.8%
Damage dealt
103.0%
Damage taken
103.4%
Healing
99.1%
Shielding
105.2%
Ability Haste
+10

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1949.0% over 1,440 games0.0
  2. 26.1849.0% over 2,897 games-0.1
  3. 26.1749.3% over 950 games · small sample—

Graves's base stats against all 173 champions

  • Graves's base attack speed of 0.475 is the lowest of 173 champions on patch 26.20.
StatGravesRankMedian
Base health625=79th620
Health per level106=66th104
Base armor33=52nd30
Armor per level4.6=82nd4.6
Base magic resist33=4th32
Magic resist per level1.1=145th1.55
Base attack damage66=14th59
Base attack speed0.475173rd0.656
Attack speed per level3%=42nd2.5%
Move speed340=37th335
Attack range425=79th175

Graves at level 1 and level 18

  • Graves reaches 2427 health at level 18 — 625 at level 1 plus 17 × 106, the 68th-highest of 173 champions on patch 26.20, shared with 1.
  • Graves reaches 1005 mana at level 18 — 325 at level 1 plus 17 × 40, the 53rd-lowest of 145 mana users on patch 26.20, shared with 1.
  • Graves reaches 111.2 armor at level 18 — 33 at level 1 plus 17 × 4.6, the 60th-highest of 173 champions on patch 26.20, shared with 1.
  • Graves reaches 51.7 magic resist at level 18 — 33 at level 1 plus 17 × 1.1, the 6th-lowest of 173 champions on patch 26.20, shared with 27.
StatLevel 1Per levelLevel 18Rank at 18
Health625+1062427=68th of 173
Mana325+401005=92nd of 145
Armor33+4.6111.2=60th of 173
Magic resist33+1.151.7=141st of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Graves

Playing Graves

  • Smoke Screen can be used both to escape and to set up a kill.
  • Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.

Playing against Graves

  • Graves deals mostly physical damage so Armor is an effective counter.
  • Leaving the Smoke Screen's area of effect removes the harmful effect immediately.

Quick answers about Graves

What class is Graves?
Riot classes Graves as Marksman. This site files the champion under Jungle.
How hard is Graves to play?
Riot rates Graves's difficulty 3 out of 10.
What resource does Graves use?
Graves's abilities spend Mana.
What is Graves's attack range?
425 units — the 79th-highest of 173 champions on patch 26.20 (shared with 1 other).
What are Graves's abilities?
Passive — New Destiny, Q — End of the Line, W — Smoke Screen, E — Quickdraw and R — Collateral Damage.
How many skins does Graves have?
Riot's data lists 14 skins with their own art, the base look included, plus 40 chroma variants.
How much health does Graves have at level 18?
2427 — 625 at level 1 plus 17 × 106 per level, Riot's own values, before items and runes.
What is Graves's ultimate cooldown?
Collateral Damage (R): 100/80/60 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Graves?
Patch 26.17, published 25 August 2026 — the latest of 6 patches that change Graves in Riot's notes from 25.S1.1 to 26.20.

Graves at a glance

Graves, the Outlaw, is a Marksman champion in League of Legends. Riot rates the kit 3/10 for difficulty, 8/10 for attack, 5/10 for defense and 3/10 for magic. Graves spends Mana and has 14 skins with their own art. Graves's base attack speed of 0.475 is the lowest of 173 champions on patch 26.20.

Attack8/10
Defense5/10
Magic3/10
Difficulty3/10

Graves's story

Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Graves on video

Published by League of Legends on YouTube, 19 October 2011.

14 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.