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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Graves

the Outlaw

Marksman

League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA60,968 gamesSample data

Role snapshot (Jungle)

STier
53.7%
Win Rate
11.9%
Pick Rate
10.7%
Ban Rate

60,968

Games

High

Confidence

Matchup map (Jungle) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

28,045 games

54.1%Win Rate

FlashIgnite

Reliable build

20,119 games

52.8%Win Rate

FlashTeleport

High observed win rate

7,316 games

56.2%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Dark Harvest
  • Taste of Blood
  • Deep Ward
  • Treasure Hunter

Secondary: Inspiration

  • Cash Back
  • Biscuit Delivery

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • New Destiny

    Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

    Passive — never cast

  • End of the Line

    Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.

    Cost 80 ManaCooldown 13/11.25/9.5/7.75/6sRange 925

  • Smoke Screen

    Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.

    Cost 70/75/80/85/90 ManaCooldown 26/24/22/20/18sRange 950

  • Quickdraw

    Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.

    Cost 40 ManaCooldown 16/15/14/13/12sRange 425

  • Collateral Damage

    Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

    Cost 100 ManaCooldown 100/80/60sRange 1000

Scaling — level 1–18

GravesJungle average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Graves

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Punish the cooldownGraves is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 3/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

S
52.3%
Win Rate
1.4%
9.2%
Pick Rate
2.8%
0.9%
Ban Rate
0.8%
Damage dealt
103.0%
Damage taken
103.4%
Healing
99.1%
Shielding
105.2%
Ability Haste
+10

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.3
  2. 26.14Sample win rate across this patch-0.2
  3. 26.11Sample win rate across this patch-0.8
  4. 26.08Sample win rate across this patch-0.2
  5. 26.05Sample win rate across this patch-0.8

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.