By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Graves
the Outlaw
Marksman
League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA60,968 gamesSample data
Role snapshot (Jungle)
- 53.7%
- Win Rate
- 11.9%
- Pick Rate
- 10.7%
- Ban Rate
60,968
Games
High
Confidence
Matchup map (Jungle) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
28,045 games54.1%Win Rate
Reliable build
20,119 games52.8%Win Rate
High observed win rate
7,316 games56.2%Win Rate
Runes
Primary: Domination
Dark Harvest
Taste of Blood
Deep Ward
Treasure Hunter
Secondary: Inspiration
Cash Back
Biscuit Delivery
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

New Destiny
Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
Passive — never cast

End of the Line
Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.
Cost 80 ManaCooldown 13/11.25/9.5/7.75/6sRange 925

Smoke Screen
Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.
Cost 70/75/80/85/90 ManaCooldown 26/24/22/20/18sRange 950

Quickdraw
Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.
Cost 40 ManaCooldown 16/15/14/13/12sRange 425

Collateral Damage
Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.
Cost 100 ManaCooldown 100/80/60sRange 1000
Scaling — level 1–18
GravesJungle average
1918
1918
1918
Counter plan — how to beat Graves
Close the gap early — it wins at range and at three items — neither before ten minutes
Punish the cooldown — Graves is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 3/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 52.3%
- Win Rate ▲ 1.4%
- 9.2%
- Pick Rate ▲ 2.8%
- 0.9%
- Ban Rate ▲ 0.8%
- Damage dealt
- 103.0%
- Damage taken
- 103.4%
- Healing
- 99.1%
- Shielding
- 105.2%
- Ability Haste
- +10
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.3
- 26.14Sample win rate across this patch-0.2
- 26.11Sample win rate across this patch-0.8
- 26.08Sample win rate across this patch-0.2
- 26.05Sample win rate across this patch-0.8
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
