By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Xerath
the Magus Ascendant
MageSupport
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA21,518 gamesSample data
Role snapshot (Mid)
- 55.2%
- Win Rate
- 4.2%
- Pick Rate
- 3.3%
- Ban Rate
21,518
Games
Moderate
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
9,898 games55.6%Win Rate
Reliable build
7,101 games54.3%Win Rate
High observed win rate
2,582 games57.7%Win Rate
Runes
Primary: Domination
Electrocute
Cheap Shot
Deep Ward
Ultimate Hunter
Secondary: Inspiration
Hextech Flashtraption
Biscuit Delivery
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Mana Surge
Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.
Passive — never cast

Arcanopulse
Fires a long-range beam of energy, dealing magic damage to all targets hit.
Cost 80/90/100/110/120 ManaCooldown 9/8/7/6/5sRange 750

Eye of Destruction
Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
Cost 80/90/100/110/120 ManaCooldown 14/13/12/11/10sRange 1000

Shocking Orb
Deals magic damage to an enemy and stuns them.
Cost 60/65/70/75/80 ManaCooldown 13/12.5/12/11.5/11sRange 1050

Rite of the Arcane
Xerath immobilizes himself and gains numerous long-range barrages.
Cost 100 ManaCooldown 130/115/100sRange 5000
Scaling — level 1–18
XerathMid average
1918
1918
1918
Counter plan — how to beat Xerath
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Xerath is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average
ARAM performance
- 53.3%
- Win Rate ▼ 0.6%
- 1.7%
- Pick Rate ▼ 0.9%
- 4.9%
- Ban Rate ▼ 0.5%
- Damage dealt
- 93.7%
- Damage taken
- 101.5%
- Healing
- 96.4%
- Shielding
- 101.6%
- Ability Haste
- +21
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.3
- 26.14Sample win rate across this patch+0.5
- 26.11Sample win rate across this patch-0.3
- 26.08Sample win rate across this patch-0.7
- 26.05Sample win rate across this patch+0.0
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
