By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Gwen
The Hallowed Seamstress
Fighter
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA13,833 gamesSample data
Role snapshot (Top)
- 51.7%
- Win Rate
- 2.7%
- Pick Rate
- 2.6%
- Ban Rate
13,833
Games
Moderate
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
6,363 games52.1%Win Rate
Reliable build
4,565 games50.8%Win Rate
High observed win rate
1,660 games54.2%Win Rate
Runes
Primary: Precision
Press the Attack
Triumph
Legend: Bloodline
Last Stand
Secondary: Domination
Cheap Shot
Deep Ward
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

A Thousand Cuts
Gwen's attacks deal bonus magic damage based on the targets health. She heals for a portion of the damage dealt to champions by this effect.
Passive — never cast

Snip Snip!
Gwen snips her scissors in a cone up to 6 times dealing magic damage. Gwen deals true damage to units in the center and applies her passive to them on each snip.
Cost 40 ManaCooldown 6.5/5.75/5/4.25/3.5sRange 450

Hallowed Mist
Gwen summons mist that protects her from enemies outside of it. She can only be targeted by enemies who enter the mist.
Cost 60 ManaCooldown 22/21/20/19/18sRange 0

Skip 'n Slash
Gwen dashes a short distance then gains Attack Speed, attack range, and magic damage On-Hit for a few seconds. If she hits an enemy during that time, this Ability's cooldown is partially refunded.
Cost 35 ManaCooldown 13/12.5/12/11.5/11sRange 400

Needlework
Gwen hurls a needle that slows enemies hit, deals magic damage, and applies A Thousand Cuts to champions hit. This ability can be cast up to two more times, with each cast throwing additional needles and dealing more damage.
Cost 100 ManaCooldown 120/100/80sRange 1200
Scaling — level 1–18
GwenTop average
1918
1918
1918
Counter plan — how to beat Gwen
Avoid extended fights — its sustain grows with every trade it survives
Punish the cooldown — Gwen is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 50.4%
- Win Rate ▲ 1.2%
- 6.3%
- Pick Rate ▲ 3.1%
- 1.4%
- Ban Rate ▲ 3.2%
- Damage dealt
- 99.2%
- Damage taken
- 103.3%
- Healing
- 89.8%
- Shielding
- 108.1%
- Ability Haste
- +8
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.4
- 26.14Sample win rate across this patch+0.3
- 26.11Sample win rate across this patch+0.8
- 26.08Sample win rate across this patch-0.6
- 26.05Sample win rate across this patch+0.2
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
