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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Gwen

The Hallowed Seamstress

Fighter

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA13,833 gamesSample data

Role snapshot (Top)

CTier
51.7%
Win Rate
2.7%
Pick Rate
2.6%
Ban Rate

13,833

Games

Moderate

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

6,363 games

52.1%Win Rate

FlashIgnite

Reliable build

4,565 games

50.8%Win Rate

FlashTeleport

High observed win rate

1,660 games

54.2%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Press the Attack
  • Triumph
  • Legend: Bloodline
  • Last Stand

Secondary: Domination

  • Cheap Shot
  • Deep Ward

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • A Thousand Cuts

    Gwen's attacks deal bonus magic damage based on the targets health. She heals for a portion of the damage dealt to champions by this effect.

    Passive — never cast

  • Snip Snip!

    Gwen snips her scissors in a cone up to 6 times dealing magic damage. Gwen deals true damage to units in the center and applies her passive to them on each snip.

    Cost 40 ManaCooldown 6.5/5.75/5/4.25/3.5sRange 450

  • Hallowed Mist

    Gwen summons mist that protects her from enemies outside of it. She can only be targeted by enemies who enter the mist.

    Cost 60 ManaCooldown 22/21/20/19/18sRange 0

  • Skip 'n Slash

    Gwen dashes a short distance then gains Attack Speed, attack range, and magic damage On-Hit for a few seconds. If she hits an enemy during that time, this Ability's cooldown is partially refunded.

    Cost 35 ManaCooldown 13/12.5/12/11.5/11sRange 400

  • Needlework

    Gwen hurls a needle that slows enemies hit, deals magic damage, and applies A Thousand Cuts to champions hit. This ability can be cast up to two more times, with each cast throwing additional needles and dealing more damage.

    Cost 100 ManaCooldown 120/100/80sRange 1200

Scaling — level 1–18

GwenTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Gwen

  • Avoid extended fightsits sustain grows with every trade it survives

  • Punish the cooldownGwen is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

B
50.4%
Win Rate
1.2%
6.3%
Pick Rate
3.1%
1.4%
Ban Rate
3.2%
Damage dealt
99.2%
Damage taken
103.3%
Healing
89.8%
Shielding
108.1%
Ability Haste
+8

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.4
  2. 26.14Sample win rate across this patch+0.3
  3. 26.11Sample win rate across this patch+0.8
  4. 26.08Sample win rate across this patch-0.6
  5. 26.05Sample win rate across this patch+0.2

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.