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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Jarvan IV

the Exemplar of Demacia

FighterTank

League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA28,179 gamesSample data

Role snapshot (Jungle)

BTier
52.5%
Win Rate
5.5%
Pick Rate
2.2%
Ban Rate

28,179

Games

High

Confidence

Matchup map (Jungle) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

12,962 games

52.9%Win Rate

FlashIgnite

Reliable build

9,299 games

51.6%Win Rate

FlashTeleport

High observed win rate

3,381 games

55.0%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Electrocute
  • Taste of Blood
  • Sixth Sense
  • Relentless Hunter

Secondary: Precision

  • Presence of Mind
  • Legend: Haste

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Martial Cadence

    Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

    Passive — never cast

  • Dragon Strike

    Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.

    Cost 45/50/55/60/65 ManaCooldown 10/9/8/7/6sRange 770

  • Golden Aegis

    Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.

    Cost 30 ManaCooldown 9sRange 625

  • Demacian Standard

    Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.

    Cost 55 ManaCooldown 12/11.5/11/10.5/10sRange 860

  • Cataclysm

    Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.

    Cost 100 ManaCooldown 120/105/90sRange 650

Scaling — level 1–18

Jarvan IVJungle average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Jarvan IV

  • Avoid extended fightsits sustain grows with every trade it survives

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownJarvan IV is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

A
50.9%
Win Rate
0.0%
7.8%
Pick Rate
3.6%
0.2%
Ban Rate
1.1%
Damage dealt
92.4%
Damage taken
101.3%
Healing
91.2%
Shielding
94.3%
Ability Haste
+20

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+1.0
  2. 26.14Sample win rate across this patch+0.4
  3. 26.11Sample win rate across this patch+0.5
  4. 26.08Sample win rate across this patch-0.4
  5. 26.05Sample win rate across this patch-0.3

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.