By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Jarvan IV
the Exemplar of Demacia
FighterTank
League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA28,179 gamesSample data
Role snapshot (Jungle)
- 52.5%
- Win Rate
- 5.5%
- Pick Rate
- 2.2%
- Ban Rate
28,179
Games
High
Confidence
Matchup map (Jungle) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
12,962 games52.9%Win Rate
Reliable build
9,299 games51.6%Win Rate
High observed win rate
3,381 games55.0%Win Rate
Runes
Primary: Domination
Electrocute
Taste of Blood
Sixth Sense
Relentless Hunter
Secondary: Precision
Presence of Mind
Legend: Haste
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Martial Cadence
Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.
Passive — never cast

Dragon Strike
Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
Cost 45/50/55/60/65 ManaCooldown 10/9/8/7/6sRange 770

Golden Aegis
Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
Cost 30 ManaCooldown 9sRange 625

Demacian Standard
Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.
Cost 55 ManaCooldown 12/11.5/11/10.5/10sRange 860

Cataclysm
Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.
Cost 100 ManaCooldown 120/105/90sRange 650
Scaling — level 1–18
Jarvan IVJungle average
1918
1918
1918
Counter plan — how to beat Jarvan IV
Avoid extended fights — its sustain grows with every trade it survives
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Jarvan IV is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 50.9%
- Win Rate ▲ 0.0%
- 7.8%
- Pick Rate ▲ 3.6%
- 0.2%
- Ban Rate ▲ 1.1%
- Damage dealt
- 92.4%
- Damage taken
- 101.3%
- Healing
- 91.2%
- Shielding
- 94.3%
- Ability Haste
- +20
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+1.0
- 26.14Sample win rate across this patch+0.4
- 26.11Sample win rate across this patch+0.5
- 26.08Sample win rate across this patch-0.4
- 26.05Sample win rate across this patch-0.3
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
