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By GamGem ResearchLast updated 18 Oct 2026

Jarvan IV Jungle Build, Runes and Counters · Patch 26.20

the Exemplar of Demacia

Patch 26.20 · Stats from the 26.18 Master+ sample (4,781 games).

Jarvan IV, the Exemplar of Demacia, throws his Demacian Standard and pulls himself to it with Dragon Strike, and Cataclysm walls a target inside an arena. Counted Master+ Jarvans stuck to Conqueror, but his most common path opens on Profane Hydra while the one that won most opens on Sundered Sky.

FighterTank

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 4,781 games · Preview sample

Role snapshot (Jungle)

CTier
Win Rate
47.1%
Pick Rate
7.3%
Ban Rate
1.3%

4,781

Games

Very High

Confidence

Most common path

316 games

53.5%Win Rate

Start
FlashSmite

Highest win rate path

188 games

62.8%Win Rate

Start
FlashSmite

Runes

Patch 26.18

This exact page: taken in 27.8% of games·46.0% win rate over 1,328 games.

Primary

Precision

Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Coup de Grace

Deal more damage to low health enemy champions.

Secondary

Inspiration

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Magical Footwear

You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.

Shards

  • Attack Speed
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Electrocute1.9% taken · 59.8% win92 games
  • Summon Aery1.4% taken · 46.4% win69 games
  • Lethal Tempo1.2% taken · 36.4% win55 games

Tree pairs

  • Precision + Inspiration89.4% taken · 47.6% win4,272 games
  • Precision + Domination5.0% taken · 34.6% win240 games
  • Domination + Precision1.3% taken · 55.0% win60 games

Skill Order

Which ability to max first, and the level each point goes in — Jarvan IV's most common path.

Q

Dragon Strike

Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path.

Cooldown 10/9/8/7/6s · 45/50/55/60/65 Mana
W

Golden Aegis

Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.

Cooldown 9s · 30 Mana
E

Demacian Standard

Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed.

Cooldown 12/11.5/11/10.5/10s · 55 Mana
R

Cataclysm

Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them.

Cooldown 120/105/90s · 100 Mana

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QDragon StrikeQQQQQ
WGolden AegisWWWWW
EDemacian StandardEEEEE
RCataclysmRRR

Matchup map (Jungle)

How Jarvan IV performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Jarvan IV's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

Jarvan IVJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Jarvan IV

  • Avoid extended fights — its sustain grows with every trade it survives

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Punish the cooldown — Jarvan IV is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average

Ability details

  • P

    Martial Cadence

    Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

    Passive — never cast

  • Q

    Dragon Strike

    Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.

    Cost 45/50/55/60/65 ManaCooldown 10/9/8/7/6sRange 770

  • W

    Golden Aegis

    Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.

    Cost 30 ManaCooldown 9sRange 625

  • E

    Demacian Standard

    Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.

    Cost 55 ManaCooldown 12/11.5/11/10.5/10sRange 860

  • R

    Cataclysm

    Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.

    Cost 100 ManaCooldown 120/105/90sRange 650

Jarvan IV balance history

Riot's notes from patch 25.S1.1 to 26.20 change Jarvan IV in 2 patches. The latest is patch 25.16, published 2025-08-12.

  1. Patch 25.162025-08-12

    Base Stats

    • Armor Growth5.2to4.6
    Why, in Riot's words

    Jarvan IV has been overperforming thanks to the combination of his ability to engage well and his tankiness. We want to level the playing field in the jungle this patch, so we're lowering his armor over game time to create clearer windows of vulnerability for his opponents to take advantage of.

  2. Patch 25.062025-03-18

    QDragon Strike

    • Damage80 / 120 / 160 / 200 / 240 (+ 140% bonus AD)to90 / 130 / 170 / 210 / 250 (+ 145% bonus AD)
    Why, in Riot's words

    Jarvan has fallen off in recent times in the jungle which means he has room for some damage buffs that will allow him to carry a little harder and have more impact in skirmishes. We're buffing his Q base damage and scaling as it is one of his most reliable damage tools. It also tends to be more powerful at lower skill levels which should prevent this buff from only making him viable in Pro.

Jarvan IV skins (16)

Riot's data lists 16 looks for Jarvan IV with their own art, the base skin included and 39 chroma variants.

ARAM performance

EstimateA
Win Rate
50.9%
▲ 0.0%
Pick Rate
7.8%
▲ 3.6%
Ban Rate
0.2%
▲ 1.1%
Damage dealt
92.4%
Damage taken
101.3%
Healing
91.2%
Shielding
94.3%
Ability Haste
+20

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1947.8% over 1,290 games+0.5
  2. 26.1846.6% over 2,574 games-0.2
  3. 26.1747.2% over 894 games · small sample—

Jarvan IV's base stats against all 173 champions

StatJarvan IVRankMedian
Base health640=48th620
Health per level104=86th104
Base armor36=20th30
Armor per level4.6=82nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage64=29th59
Base attack speed0.658=54th0.656
Attack speed per level2.5%=75th2.5%
Move speed340=37th335
Attack range175=87th175

Jarvan IV at level 1 and level 18

  • Jarvan IV reaches 2408 health at level 18 — 640 at level 1 plus 17 × 104, the 79th-highest of 173 champions on patch 26.20, shared with 1.
  • Jarvan IV reaches 1235 mana at level 18 — 300 at level 1 plus 17 × 55, the 33rd-highest of 145 mana users on patch 26.20.
  • Jarvan IV reaches 114.2 armor at level 18 — 36 at level 1 plus 17 × 4.6, the 39th-highest of 173 champions on patch 26.20.
  • Jarvan IV reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health640+1042408=79th of 173
Mana300+55123533rd of 145
Armor36+4.6114.239th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Jarvan IV

Playing Jarvan IV

  • You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas.
  • Split your basic attacks on different champions at the beginning of fights to maximize damage.
  • Use Demacian Standard as a scouting tool when worried about incoming enemies.

Playing against Jarvan IV

  • Keep out of the path between Jarvan IV and his Demacian Standard to avoid being knocked up in the air.
  • Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it.

Quick answers about Jarvan IV

What class is Jarvan IV?
Riot classes Jarvan IV as Fighter and Tank. This site files the champion under Jungle.
How hard is Jarvan IV to play?
Riot rates Jarvan IV's difficulty 5 out of 10.
What resource does Jarvan IV use?
Jarvan IV's abilities spend Mana.
What is Jarvan IV's attack range?
175 units — the 60th-lowest of 173 champions on patch 26.20 (shared with 27 others).
What are Jarvan IV's abilities?
Passive — Martial Cadence, Q — Dragon Strike, W — Golden Aegis, E — Demacian Standard and R — Cataclysm.
How many skins does Jarvan IV have?
Riot's data lists 16 skins with their own art, the base look included, plus 39 chroma variants.
How much health does Jarvan IV have at level 18?
2408 — 640 at level 1 plus 17 × 104 per level, Riot's own values, before items and runes.
What is Jarvan IV's ultimate cooldown?
Cataclysm (R): 120/105/90 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Jarvan IV?
Patch 25.16, published 12 August 2025 — the latest of 2 patches that change Jarvan IV in Riot's notes from 25.S1.1 to 26.20.

Jarvan IV at a glance

Jarvan IV, the Exemplar of Demacia, is a Fighter and Tank champion in League of Legends. Riot rates the kit 5/10 for difficulty, 6/10 for attack, 8/10 for defense and 3/10 for magic. Jarvan IV spends Mana and has 16 skins with their own art.

Attack6/10
Defense8/10
Magic3/10
Difficulty5/10

Jarvan IV's story

Prince Jarvan, scion of the Lightshield dynasty, is heir apparent to the throne of Demacia. Raised to be a paragon of his nation's greatest virtues, he is forced to balance the heavy expectations placed upon him with his own desire to fight on the front lines. Jarvan inspires his troops with his fearsome courage and selfless determination, raising his family's colors high and revealing his true strength as a future leader of his people.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Jarvan IV on video

Published by League of Legends on YouTube, 1 March 2011.

15 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.