By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Kindred
The Eternal Hunters
Marksman
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA23,568 gamesSample data
Role snapshot (Bot)
- 52.8%
- Win Rate
- 4.6%
- Pick Rate
- 3.2%
- Ban Rate
23,568
Games
Moderate
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
10,841 games53.2%Win Rate
Reliable build
7,777 games51.9%Win Rate
High observed win rate
2,828 games55.3%Win Rate
Runes
Primary: Resolve
Aftershock
Demolish
Bone Plating
Overgrowth
Secondary: Inspiration
Magical Footwear
Biscuit Delivery
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Mark of the Kindred
Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
Passive — never cast

Dance of Arrows
Kindred tumbles and shoots up to three arrows at nearby targets.
Cost 35 ManaCooldown 9sRange 340

Wolf's Frenzy
Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
Cost 40 ManaCooldown 18/17/16/15/14sRange 560

Mounting Dread
Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
Cost 0 ManaCooldown 14/12.5/11/9.5/8sRange 500

Lamb's Respite
Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.
Cost 100 ManaCooldown 160/140/120sRange 500
Scaling — level 1–18
KindredBot average
1918
1918
1918
Counter plan — how to beat Kindred
Close the gap early — it wins at range and at three items — neither before ten minutes
Punish the cooldown — Kindred is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 51.9%
- Win Rate ▼ 0.9%
- 3.6%
- Pick Rate ▼ 0.4%
- 1.7%
- Ban Rate ▲ 1.9%
- Damage dealt
- 101.8%
- Damage taken
- 106.4%
- Healing
- 102.6%
- Shielding
- 102.9%
- Ability Haste
- +12
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.1
- 26.14Sample win rate across this patch+0.4
- 26.11Sample win rate across this patch-0.6
- 26.08Sample win rate across this patch+0.0
- 26.05Sample win rate across this patch+0.5
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
