Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Kindred

The Eternal Hunters

Marksman

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA23,568 gamesSample data

Role snapshot (Bot)

BTier
52.8%
Win Rate
4.6%
Pick Rate
3.2%
Ban Rate

23,568

Games

Moderate

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

10,841 games

53.2%Win Rate

FlashIgnite

Reliable build

7,777 games

51.9%Win Rate

FlashTeleport

High observed win rate

2,828 games

55.3%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Aftershock
  • Demolish
  • Bone Plating
  • Overgrowth

Secondary: Inspiration

  • Magical Footwear
  • Biscuit Delivery

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Mark of the Kindred

    Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

    Passive — never cast

  • Dance of Arrows

    Kindred tumbles and shoots up to three arrows at nearby targets.

    Cost 35 ManaCooldown 9sRange 340

  • Wolf's Frenzy

    Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.

    Cost 40 ManaCooldown 18/17/16/15/14sRange 560

  • Mounting Dread

    Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

    Cost 0 ManaCooldown 14/12.5/11/9.5/8sRange 500

  • Lamb's Respite

    Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

    Cost 100 ManaCooldown 160/140/120sRange 500

Scaling — level 1–18

KindredBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Kindred

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Punish the cooldownKindred is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

A
51.9%
Win Rate
0.9%
3.6%
Pick Rate
0.4%
1.7%
Ban Rate
1.9%
Damage dealt
101.8%
Damage taken
106.4%
Healing
102.6%
Shielding
102.9%
Ability Haste
+12

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.1
  2. 26.14Sample win rate across this patch+0.4
  3. 26.11Sample win rate across this patch-0.6
  4. 26.08Sample win rate across this patch+0.0
  5. 26.05Sample win rate across this patch+0.5

Share cheat sheet

Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.