By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Yunara
the Unbroken Faith
Marksman
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA67,629 gamesSample data
Role snapshot (Bot)
- 53.2%
- Win Rate
- 13.2%
- Pick Rate
- 2.3%
- Ban Rate
67,629
Games
High
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
31,109 games53.6%Win Rate
Reliable build
22,318 games52.3%Win Rate
High observed win rate
8,115 games55.7%Win Rate
Runes
Primary: Precision
Press the Attack
Absorb Life
Legend: Haste
Coup de Grace
Secondary: Domination
Taste of Blood
Sixth Sense
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Vow of the First Lands
Yunara's Critical Strikes deal bonus magic damage.
Passive — never cast

Cultivation of Spirit
Yunara gains Attack Speed, bonus damage On-Hit, and her Attacks spread to nearby enemies.
Cost 30 ManaCooldown 0sRange 0

Arc of Judgment | Arc of Ruin
Yunara fires a spinning prayer bead that deals damage and slows enemies. While in her Transcendent State she instead fires off a laser that deals damage and slows enemies.
Cost 60 ManaCooldown 10sRange 1150

Kanmei's Steps | Untouchable Shadow
Yunara gains Move Speed and becomes Ghosted. While in her Transcendent State she instead dashes in a direction.
Cost 40 ManaCooldown 9sRange 0

Transcend One's Self
Yunara enters a Transcendent State that upgrades her basic Abilities.
Cost 100 ManaCooldown 100/90/80sRange 0
Scaling — level 1–18
YunaraBot average
1918
1918
1918
Counter plan — how to beat Yunara
Close the gap early — it wins at range and at three items — neither before ten minutes
Punish the cooldown — Yunara is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 49.5%
- Win Rate ▼ 0.7%
- 8.8%
- Pick Rate ▼ 1.2%
- 5.8%
- Ban Rate ▼ 0.1%
- Damage dealt
- 105.8%
- Damage taken
- 92.5%
- Healing
- 96.1%
- Shielding
- 95.8%
- Ability Haste
- +5
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.8
- 26.14Sample win rate across this patch+0.4
- 26.11Sample win rate across this patch-0.7
- 26.08Sample win rate across this patch+0.7
- 26.05Sample win rate across this patch-0.4
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
