By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Ekko
the Boy Who Shattered Time
AssassinMage
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA43,549 gamesSample data
Role snapshot (Mid)
- 51.8%
- Win Rate
- 8.5%
- Pick Rate
- 0.7%
- Ban Rate
43,549
Games
High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
20,033 games52.2%Win Rate
Reliable build
14,371 games50.9%Win Rate
High observed win rate
5,226 games54.3%Win Rate
Runes
Primary: Resolve
Guardian
Shield Bash
Second Wind
Overgrowth
Secondary: Inspiration
Hextech Flashtraption
Biscuit Delivery
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Z-Drive Resonance
Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.
Passive — never cast

Timewinder
Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.
Cost 50/60/70/80/90 ManaCooldown 9/8.5/8/7.5/7sRange 1075

Parallel Convergence
Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.
Cost 30/35/40/45/50 ManaCooldown 22/20/18/16/14sRange 1600

Phase Dive
Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.
Cost 40/45/50/55/60 ManaCooldown 9/8.5/8/7.5/7sRange 325

Chronobreak
Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.
Cost 100 ManaCooldown 110/80/50sRange 850
Scaling — level 1–18
EkkoMid average
1918
1918
1918
Counter plan — how to beat Ekko
Deny the reset — it wants a kill to come back out; a warded exit removes it
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Ekko is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average
ARAM performance
- 48.6%
- Win Rate ▲ 1.2%
- 8.3%
- Pick Rate ▲ 2.1%
- 4.1%
- Ban Rate ▲ 0.4%
- Damage dealt
- 102.7%
- Damage taken
- 102.2%
- Healing
- 108.9%
- Shielding
- 99.6%
- Ability Haste
- +14
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.7
- 26.14Sample win rate across this patch-0.8
- 26.11Sample win rate across this patch-0.3
- 26.08Sample win rate across this patch-0.2
- 26.05Sample win rate across this patch-0.8
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
