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By GamGem ResearchLast updated 18 Oct 2026

Ekko Build and Runes — Mid Lane and Jungle · Patch 26.20

the Boy Who Shattered Time

Patch 26.20 · Stats from the 26.18 Master+ sample (5,869 games).

Ekko, the Boy Who Shattered Time, rewinds a few seconds with Chronobreak and heals for part of the damage he took in them. Master+ players took him Mid and in the jungle almost equally, chose Hail of Blades over Dark Harvest more often, and opened with Dusk and Dawn in his most-bought path.

AssassinMage

Patch 26.18 · Mid · Ranked Solo/Duo · Master+ · EUW · KR · NA · 5,869 games · Preview sample

Role snapshot (Mid)

BTier
Win Rate
49.9%
Pick Rate
9.0%
Ban Rate
3.1%

5,869

Games

Very High

Confidence

Win rate by lane

  • Mid50.6% · 2,983 games
  • Jungle49.1% · 2,375 games

Most common path

894 games

51.8%Win Rate

Start
FlashSmite

Highest win rate path

121 games

78.5%Win Rate

Start
FlashSmite

Other first item

519 games

56.6%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 15.7% of games·54.0% win rate over 920 games.

Primary

Domination

Hail of Blades

Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.

Sudden Impact

Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.

Relentless Hunter

Unique takedowns grant permanent out of combat MS.

Secondary

Precision

Legend: Haste

Takedowns on enemies grant permanent Basic Ability Haste.

Cut Down

Deal more damage to high health enemy champions.

Shards

  • Adaptive Force
  • Adaptive Force
  • Health

Other keystones taken

  • Dark Harvest32.1% taken · 47.8% win1,884 games
  • Electrocute4.7% taken · 51.8% win276 games
  • Conqueror1.7% taken · 48.5% win101 games

Tree pairs

  • Domination + Precision38.0% taken · 49.8% win2,229 games
  • Domination + Inspiration31.4% taken · 49.8% win1,842 games
  • Domination + Sorcery25.9% taken · 49.8% win1,520 games

Skill Order

Which ability to max first, and the level each point goes in — Ekko's most common path.

Q

Timewinder

Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside.

Cooldown 9/8.5/8/7.5/7s · 40/50/60/70/80 Mana
W

Parallel Convergence

Ekko's basic attacks deal bonus magic damage to low health enemies.

Cooldown 22/20/18/16/14s · 30/35/40/45/50 Mana
E

Phase Dive

Ekko rolls evasively while charging up his Z-Drive.

Cooldown 9/8.5/8/7.5/7s · 40/45/50/55/60 Mana
R

Chronobreak

Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time.

Cooldown 110/80/50s · 100 Mana

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QTimewinderQQQQQ
WParallel ConvergenceWWWWW
EPhase DiveEEEEE
RChronobreakRRR

Matchup map (Mid)

How Ekko performs against enemy mid laners

Levels 1 – 18 · Master+40%60%Ekko's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

EkkoMid average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Ekko

  • Deny the reset — it wants a kill to come back out; a warded exit removes it

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldown — Ekko is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average

Ability details

  • P

    Z-Drive Resonance

    Every third attack or damaging spell on the same target deals bonus magic damage, and grants Ekko a burst of speed if the target is a champion.

    Passive — never cast

  • Q

    Timewinder

    Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.

    Cost 40/50/60/70/80 ManaCooldown 9/8.5/8/7.5/7sRange 1075

  • W

    Parallel Convergence

    Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.

    Cost 30/35/40/45/50 ManaCooldown 22/20/18/16/14sRange 1600

  • E

    Phase Dive

    Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.

    Cost 40/45/50/55/60 ManaCooldown 9/8.5/8/7.5/7sRange 325

  • R

    Chronobreak

    Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.

    Cost 100 ManaCooldown 110/80/50sRange 850

Ekko balance history

Riot's notes from patch 25.S1.1 to 26.20 change Ekko in 4 patches. The latest is patch 26.18, published 2026-09-09.

  1. Patch 26.182026-09-09

    QTimewinder

    • Mana Cost50 / 60 / 70 / 80 / 90to40 / 50 / 60 / 70 / 80
    • Return Damage Ability Power Ratio60%to70%
    Why, in Riot's words

    As one of our assassins that offer opponents a wider mix of gameplay options, Ekko has found a slightly weak steady state since Dusk & Dawn's update mid year. We believe he has some room for power, especially in mid where he scales slightly worse, without buffing his Hail of Blades pattern.

  2. Patch 26.112026-05-27

    PZ-Drive Resonance

    • Per-Enemy Cooldown5 secondsto4 seconds
    Why, in Riot's words

    Now that the dust has settled from 26.9's Dusk and Dawn reshape, we've uncovered that Ekko has room for a compensation buff as he is no longer completely bound to just buying that item for his power.

  3. Patch 26.32026-02-03

    PZ-Drive Resonance

    • AP Ratio90%to80%
    • Monster Damage300%to270%
    Why, in Riot's words

    Time has been on Ekko's side this year. We're taking a swing at both his clear speed and burst after early game to prevent him from going haywire after getting a lead.

  4. Patch 25.042025-02-19

    QTimewinder

    • Damage70/85/100/115/130 (+30% AP)to80/95/110/125/140 (+30% AP)
    Why, in Riot's words

    Ekko's currently sitting a bit weak in both the jungle and mid lane, so we've got some timely buffs to help him out. We've got some extra base damage for his Q which should help him shave seconds clearing jungle camps and minion waves without needing additional power from items.

Ekko skins (13)

Riot's data lists 13 looks for Ekko with their own art, the base skin included and 46 chroma variants.

ARAM performance

EstimateB
Win Rate
48.6%
▲ 1.2%
Pick Rate
8.3%
▲ 2.1%
Ban Rate
4.1%
▲ 0.4%
Damage dealt
102.7%
Damage taken
102.2%
Healing
108.9%
Shielding
99.6%
Ability Haste
+14

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1949.4% over 1,712 games-0.7
  2. 26.1850.7% over 3,282 games+1.0
  3. 26.1748.1% over 859 games · small sample—

Ekko's base stats against all 173 champions

StatEkkoRankMedian
Base health655=18th620
Health per level99=126th104
Base armor32=65th30
Armor per level4.2=122nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage58=95th59
Base attack speed0.688=20th0.656
Attack speed per level3.3%=31st2.5%
Move speed340=37th335
Attack range125=129th175

Ekko at level 1 and level 18

  • Ekko reaches 2338 health at level 18 — 655 at level 1 plus 17 × 99, the 60th-lowest of 173 champions on patch 26.20.
  • Ekko reaches 1470 mana at level 18 — 280 at level 1 plus 17 × 70, the 6th-highest of 145 mana users on patch 26.20, shared with 2.
  • Ekko reaches 103.4 armor at level 18 — 32 at level 1 plus 17 × 4.2, the 63rd-lowest of 173 champions on patch 26.20, shared with 2.
  • Ekko reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health655+992338114th of 173
Mana280+701470=6th of 145
Armor32+4.2103.4=109th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Ekko

Playing Ekko

  • Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential.
  • If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus Move Speed makes it easy to escape.
  • Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence.

Playing against Ekko

  • Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
  • Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
  • The second hit of Timewinder does more damage than the first; try to avoid it.

Quick answers about Ekko

What class is Ekko?
Riot classes Ekko as Assassin and Mage. This site files the champion under Mid.
How hard is Ekko to play?
Riot rates Ekko's difficulty 8 out of 10.
What resource does Ekko use?
Ekko's abilities spend Mana.
What is Ekko's attack range?
125 units — the lowest of 173 champions on patch 26.20 (shared with 44 others).
What are Ekko's abilities?
Passive — Z-Drive Resonance, Q — Timewinder, W — Parallel Convergence, E — Phase Dive and R — Chronobreak.
How many skins does Ekko have?
Riot's data lists 13 skins with their own art, the base look included, plus 46 chroma variants.
How much health does Ekko have at level 18?
2338 — 655 at level 1 plus 17 × 99 per level, Riot's own values, before items and runes.
What is Ekko's ultimate cooldown?
Chronobreak (R): 110/80/50 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Ekko?
Patch 26.18, published 9 September 2026 — the latest of 4 patches that change Ekko in Riot's notes from 25.S1.1 to 26.20.

Ekko at a glance

Ekko, the Boy Who Shattered Time, is a Assassin and Mage champion in League of Legends. Riot rates the kit 8/10 for difficulty, 5/10 for attack, 3/10 for defense and 7/10 for magic. Ekko spends Mana and has 13 skins with their own art.

Attack5/10
Defense3/10
Magic7/10
Difficulty8/10

Ekko's story

A prodigy from the rough streets of Zaun, Ekko is able to manipulate time to twist any situation to his advantage. He uses his own invention, the Z-Drive, to explore the branching possibilities of reality, crafting the perfect moment to seemingly achieve the impossible the first time, every time. Though Ekko revels in this freedom, when there's a threat to those he cares about, he and the Firelights will do anything to defend them.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Ekko on video