By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Annie
the Dark Child
MageSupport
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA6,148 gamesSample data
Role snapshot (Mid)
- 54.2%
- Win Rate
- 1.2%
- Pick Rate
- 7.2%
- Ban Rate
6,148
Games
Low
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
2,828 games54.6%Win Rate
Reliable build
2,029 games53.3%Win Rate
High observed win rate
738 games56.7%Win Rate
Runes
Primary: Precision
Conqueror
Presence of Mind
Legend: Alacrity
Coup de Grace
Secondary: Domination
Sudden Impact
Grisly Mementos
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Pyromania
After casting 4 spells, Annie's next offensive spell will stun the target.Annie begins the game and respawns with Pyromania available.
Passive — never cast

Disintegrate
Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target.
Cost 60/65/70/75/80 ManaCooldown 4sRange 625

Incinerate
Annie casts a blazing cone of fire, dealing damage to all enemies in the area.
Cost 70/75/80/85/90 ManaCooldown 7sRange 600

Molten Shield
Grants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells.
Cost 60/65/70/75/80 ManaCooldown 10sRange 800

Summon: Tibbers
Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.
Cost 100 ManaCooldown 130/115/100sRange 600
Scaling — level 1–18
AnnieMid average
1918
1918
1918
Counter plan — how to beat Annie
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Annie is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
ARAM performance
- 53.3%
- Win Rate ▼ 0.1%
- 9.0%
- Pick Rate ▼ 1.3%
- 4.8%
- Ban Rate ▼ 2.3%
- Damage dealt
- 107.5%
- Damage taken
- 99.1%
- Healing
- 92.0%
- Shielding
- 108.1%
- Ability Haste
- +19
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.6
- 26.14Sample win rate across this patch+0.1
- 26.11Sample win rate across this patch+0.7
- 26.08Sample win rate across this patch-0.1
- 26.05Sample win rate across this patch-0.5
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
