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By GamGem ResearchLast updated 18 Oct 2026

Annie Build and Runes for Mid, and Who Counters Her · Patch 26.20

the Dark Child

Patch 26.20 · Stats from the 26.18 Master+ sample (1,275 games).

Annie, the Dark Child, counts her spells: every fifth one stuns through Pyromania, and Summon: Tibbers drops her bear into the fight. Her counted Master+ games are mostly Mid, where Electrocute was the usual keystone and Malignance, then Hextech Rocketbelt, began both item paths on this page.

MageSupport

Patch 26.18 · Mid · Ranked Solo/Duo · Master+ · EUW · KR · NA · 1,275 games · Preview sample

Role snapshot (Mid)

ATier
Win Rate
51.2%
Pick Rate
1.9%
Ban Rate
0.3%

1,275

Games

Moderate

Confidence

Most common path

55 games

49.1%Win Rate

Start
FlashIgnite

Highest win rate path

21 games

85.7%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 10.8% of games·48.6% win rate over 138 games.

Primary

Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Cheap Shot

Deal bonus true damage to enemy champions with impaired movement or actions.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.

Relentless Hunter

Unique takedowns grant permanent out of combat MS.

Secondary

Sorcery

Absolute Focus

While above 70% health, gain extra adaptive damage.

Axiom Arcanist

Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.

Shards

  • Attack Speed
  • Adaptive Force
  • Health

Other keystones taken

  • Deathfire Touch21.9% taken · 53.4% win279 games
  • First Strike5.9% taken · 54.7% win75 games
  • Summon Aery2.7% taken · 47.1% win34 games

Tree pairs

  • Domination + Sorcery54.7% taken · 51.6% win697 games
  • Sorcery + Precision10.7% taken · 51.1% win137 games
  • Domination + Inspiration9.1% taken · 47.4% win116 games

Skill Order

Which ability to max first, and the level each point goes in — Annie's most common path.

Q

Disintegrate

Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target.

Cooldown 4s · 60/65/70/75/80 Mana
W

Incinerate

Annie casts a blazing cone of fire, dealing damage to all enemies in the area.

Cooldown 7s · 70/75/80/85/90 Mana
E

Molten Shield

Grants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells.

Cooldown 10s · 60/65/70/75/80 Mana
R

Summon: Tibbers

Annie wills her bear Tibbers to life, dealing damage to units in the area.

Cooldown 130/115/100s · 100 Mana

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QDisintegrateQQQQQ
WIncinerateWWWWW
EMolten ShieldEEEEE
RSummon: TibbersRRR

Matchup map (Mid)

How Annie performs against enemy mid laners

Levels 1 – 18 · Master+40%60%Annie's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

AnnieMid average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Annie

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Track the roam — it is strongest where the enemy jungler already is

  • Punish the cooldown — Annie is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average

Ability details

  • P

    Pyromania

    After casting 4 spells, Annie's next offensive spell will stun the target.Annie begins the game and respawns with Pyromania available.

    Passive — never cast

  • Q

    Disintegrate

    Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target.

    Cost 60/65/70/75/80 ManaCooldown 4sRange 625

  • W

    Incinerate

    Annie casts a blazing cone of fire, dealing damage to all enemies in the area.

    Cost 70/75/80/85/90 ManaCooldown 7sRange 600

  • E

    Molten Shield

    Grants Annie or an ally a shield, a burst of Move Speed, and damages enemies who strike her with attacks or spells.

    Cost 60/65/70/75/80 ManaCooldown 10sRange 800

  • R

    Summon: Tibbers

    Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.

    Cost 100 ManaCooldown 130/115/100sRange 600

Annie balance history

Riot's notes from patch 25.S1.1 to 26.20 change Annie in 5 patches. The latest is patch 26.4, published 2026-02-18.

  1. Patch 26.42026-02-18

    QDisintegrate

    • Base Damage80 / 120 / 160 / 200 / 240to80 / 125 / 170 / 215 / 260

    EMolten Shield

    • Cooldown12 / 11.5 / 11 / 10.5 / 10 secondsto10 seconds
    Why, in Riot's words

    Annie has all but disappeared from the current game so we'd like to bring her back up to viability. While her primary player base is likely to be in mid lane, she's often enjoyed success at support as well, so we're also fanning the flames of her more supportive outputs.

  2. Patch 25.182025-09-09

    WIncinerate

    • Base Damage70 / 115 / 160 / 205 / 250to70 / 110 / 150 / 190 / 230

    RSummon Tibbers

    • Magic Penetration15 / 17.5 / 20%to10 / 15 / 20%
    Why, in Riot's words

    Annie's been on fire in pro play for quite some time as is also OP for regular play with the right skill order. Her W-first-max tech is quite powerful compared to her Q max, despite it being very uncommon outside of Pro, so we're going to reduce the power of this under-the-radar tech.

  3. Patch 25.112025-05-27

    Base Stats

    • Base Armor (level 1)19to23
    • Armor Growth4.7to4

    WIncinerate

    • Damage70 / 120 / 170 / 220 / 270 (+ 85% AP)to70 / 115 / 160 / 205 / 250 (+ 80% AP)
    Why, in Riot's words

    Annie's adjustments have landed well, making her a functional burst mage who relies on her spell hits to deal damage. However, there's still some minor tuning to iron out, largely around her laning phase being a bit too weak and her late game being a bit too strong. These changes are meant to be only lightly power negative overall while giving her a much better early laning phase.

  4. Patch 25.092025-04-29

    QDisintegrate

    • Damage70 / 105 / 140 / 175 / 210 (+ 80% AP)to80 / 120 / 160 / 200 / 240 (+ 80% AP)

    WIncinerate

    • Mana Cost90 / 95 / 100 / 105 / 110to70 / 75 / 80 / 85 / 90

    RSummon: Tibbers

    • Passive Magic Penetration10 / 12.5 / 15%to15 / 17.5 / 20%
    Why, in Riot's words

    Annie released weaker than intended, specifically during her early game. We’re looking to amplify her identity as a burst mage, ease her laning phase, and reduce her mana costs which have been a pain point as of late.

  5. Patch 25.082025-04-15

    Base Stats

    • Health Growth102to96

    QDisintegrate

    • Damage70 / 105 / 140 / 175 / 210 (+ 75% AP)to70 / 105 / 140 / 175 / 210 (+ 80% AP)

    WIncinerate

    • Damage70 / 115 / 160 / 205 / 250 (+ 85% AP)to70 / 120 / 170 / 220 / 270 (+ 85% AP)
    • Cooldown8to7

    RSummon: Tibbers

    • NEW Passive Bonus Magic Penetration: 10 / 12.5 / 15%
    • Flame Aura20/ 30 / 40 (+ 12% AP)to8 / 12 / 16 (+ 4% AP)
    • Tibbers Auto Attack Damage50 / 75 / 100 (+ 15% AP)to30 / 45 / 60 (+ 10% AP)
    Why, in Riot's words

    For a while now, too much of Annie's power budget has been in Tibbers, especially his ability to passively stand next to enemies and burn them over time while applying multiple proc item effects. While this sort of play style will still exist to some degree, we wanted to shift the power back into Annie herself and give her the ability to burst enemies harder and still have a fighting chance when Tibbers is on cooldown. Additionally we are adding a new passive to her R that grants Annie percent magic pen that affects all of her damage. We want Annie to still be able to play the game when flash is on cooldown, and that means having a bit more target freedom and being able to get a little more value on frontline targets, this magic pen will help her in that department.

Annie skins (20)

Riot's data lists 20 looks for Annie with their own art, the base skin included and 40 chroma variants.

ARAM performance

EstimateS+
Win Rate
53.3%
▼ 0.1%
Pick Rate
9.0%
▼ 1.3%
Ban Rate
4.8%
▼ 2.3%
Damage dealt
107.5%
Damage taken
99.1%
Healing
92.0%
Shielding
108.1%
Ability Haste
+19

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1950.6% over 342 games · small sample-0.5
  2. 26.1853.4% over 669 games · small sample+0.9
  3. 26.1747.1% over 257 games · small sample—

Annie's base stats against all 173 champions

  • Annie's base attack speed of 0.61 is the 2nd-lowest of 173 champions on patch 26.20.
  • Annie's attack range of 625 is the 2nd-highest of 173 champions on patch 26.20.
  • Annie's base health of 560 is the 10th-lowest of 173 champions on patch 26.20 (shared with 3 others).
  • Annie's attack speed per level of 1.36% is the 12th-lowest of 173 champions on patch 26.20 (shared with 3 others).
StatAnnieRankMedian
Base health560=161st620
Health per level96=148th104
Base armor23=144th30
Armor per level4=157th4.6
Base magic resist30=110th32
Magic resist per level1.3=93rd1.55
Base attack damage50=157th59
Base attack speed0.61172nd0.656
Attack speed per level1.36%=159th2.5%
Move speed335=74th335
Attack range6252nd175

Annie at level 1 and level 18

  • Annie reaches 2192 health at level 18 — 560 at level 1 plus 17 × 96, the 18th-lowest of 173 champions on patch 26.20.
  • Annie reaches 843 mana at level 18 — 418 at level 1 plus 17 × 25, the 10th-lowest of 145 mana users on patch 26.20, shared with 3.
  • Annie reaches 91 armor at level 18 — 23 at level 1 plus 17 × 4, the 6th-lowest of 173 champions on patch 26.20.
  • Annie reaches 52.1 magic resist at level 18 — 30 at level 1 plus 17 × 1.3, the 34th-lowest of 173 champions on patch 26.20, shared with 43.
StatLevel 1Per levelLevel 18Rank at 18
Health560+962192156th of 173
Mana418+25843=133rd of 145
Armor23+491168th of 173
Magic resist30+1.352.1=97th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Annie

Playing Annie

  • Storing a stun for use with her ultimate can turn the tide of a team fight.
  • Striking killing blows on minions with Disintegrate enables Annie to farm extremely well early in the game.
  • Molten Shield is a good spell to cast to work up to Annie's stun, so sometimes it's beneficial to grab at least 1 rank in it early.

Playing against Annie

  • Annie's summoned bear, Tibbers, burns opposing units around himself. Try to keep your distance from him after he's been summoned.
  • Summoner Smite can be used to help take down Tibbers.
  • Keep an eye out for a white, swirling power around Annie. It means she's ready to unleash her stun.

Quick answers about Annie

What class is Annie?
Riot classes Annie as Mage and Support. This site files the champion under Mid.
How hard is Annie to play?
Riot rates Annie's difficulty 6 out of 10.
What resource does Annie use?
Annie's abilities spend Mana.
What is Annie's attack range?
625 units — the 2nd-highest of 173 champions on patch 26.20.
What are Annie's abilities?
Passive — Pyromania, Q — Disintegrate, W — Incinerate, E — Molten Shield and R — Summon: Tibbers.
How many skins does Annie have?
Riot's data lists 20 skins with their own art, the base look included, plus 40 chroma variants.
How much health does Annie have at level 18?
2192 — 560 at level 1 plus 17 × 96 per level, Riot's own values, before items and runes.
What is Annie's ultimate cooldown?
Summon: Tibbers (R): 130/115/100 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Annie?
Patch 26.4, published 18 February 2026 — the latest of 5 patches that change Annie in Riot's notes from 25.S1.1 to 26.20.

Annie at a glance

Annie, the Dark Child, is a Mage and Support champion in League of Legends. Riot rates the kit 6/10 for difficulty, 2/10 for attack, 3/10 for defense and 10/10 for magic. Annie spends Mana and has 20 skins with their own art. Annie's base attack speed of 0.61 is the 2nd-lowest of 173 champions on patch 26.20. Annie's attack range of 625 is the 2nd-highest of 173 champions on patch 26.20.

Attack2/10
Defense3/10
Magic10/10
Difficulty6/10

Annie's story

Dangerous, yet disarmingly precocious, Annie is a child mage with immense pyromantic power. Even in the shadows of the mountains north of Noxus, she is a magical outlier. Her natural affinity for fire manifested early in life through unpredictable, emotional outbursts, though she eventually learned to control these “playful tricks.” Her favorite includes the summoning of her beloved teddy bear, Tibbers, as a fiery protector. Lost in the perpetual innocence of childhood, Annie wanders the dark forests, always looking for someone to play with.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Annie on video