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By GamGem ResearchLast updated 18 Oct 2026

Elise Build and Runes — Jungle and Support · Patch 26.20

the Spider Queen

Patch 26.20 · Stats from the 26.18 Master+ sample (3,003 games).

Elise, the Spider Queen, fights in two forms: a human one that stuns with Cocoon and a spider one that leaps in with Rappel. Master+ players took her to the jungle most and to support often, divided between Electrocute and Dark Harvest, and usually started their items on Lich Bane and Shadowflame.

AssassinMage

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 3,003 games · Preview sample

Role snapshot (Jungle)

ATier
Win Rate
50.8%
Pick Rate
4.6%
Ban Rate
2.5%

3,003

Games

High

Confidence

Win rate by lane

  • Jungle50.7% · 1,699 games
  • Support51.3% · 1,186 games

Most common path

186 games

56.5%Win Rate

Start
FlashSmite

Highest win rate path

32 games

84.4%Win Rate

Start
FlashSmite

Other first item

119 games

51.3%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 11.8% of games·53.8% win rate over 353 games.

Primary

Domination

Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Sudden Impact

Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.

Sixth Sense

On a long Cooldown, automatically sense a nearby untracked and unseen ward, tracking it for the team. Level 11: Also reveal the ward for 10s.

Treasure Hunter

Unique takedowns grant additional gold the first time they are collected.

Secondary

Precision

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Coup de Grace

Deal more damage to low health enemy champions.

Shards

  • Attack Speed
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Dark Harvest41.9% taken · 51.8% win1,259 games
  • Stormraider's Surge8.7% taken · 48.9% win262 games
  • Press the Attack3.8% taken · 47.8% win115 games

Tree pairs

  • Domination + Precision64.3% taken · 52.0% win1,930 games
  • Domination + Sorcery10.1% taken · 50.2% win303 games
  • Domination + Inspiration10.0% taken · 48.7% win300 games

Skill Order

Which ability to max first, and the level each point goes in — Elise's most common path.

Q

Neurotoxin / Venomous Bite

Human Form: Deals damage based upon how high the target's Health is.

Cooldown 6s · 80/85/90/95/100 Mana
W

Volatile Spiderling / Skittering Frenzy

Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target.

Cooldown 12s · 60/70/80/90/100 Mana
E

Cocoon / Rappel

Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed.

Cooldown 12/11.5/11/10.5/10s · 50 Mana
R

Spider Form

Transforms into a menacing spider, reducing her attack range in exchange for Move Speed, new abilities, and a Spiderling swarm that will attack her foes.

Cooldown 3s · No cost

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QNeurotoxin / Venomous BiteQQQQQ
WVolatile Spiderling / Skittering FrenzyWWWWW
ECocoon / RappelEEEEE
RSpider FormRRR

Matchup map (Jungle)

How Elise performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Elise's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

EliseJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Elise

  • Deny the reset — it wants a kill to come back out; a warded exit removes it

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldown — Elise is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 9/10, so a practised player gets more out of it than the average

Ability details

  • P

    Spider Queen

    Human Form: When Elise's abilities hit an enemy, she gains a dormant Spiderling.Spider Form: Basic attacks deal bonus magic damage and restore health to Elise.

    Passive — never cast

  • Q

    Neurotoxin / Venomous Bite

    Human Form: Deals damage based upon how high the target's Health is.Spider Form: Lunges at an enemy and deals damage based upon how low their Health is.

    Cost 80/85/90/95/100 ManaCooldown 6sRange 615

  • W

    Volatile Spiderling / Skittering Frenzy

    Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target.Spider Form: Elise and her Spiderlings gain Attack Speed.

    Cost 60/70/80/90/100 ManaCooldown 12sRange 950

  • E

    Cocoon / Rappel

    Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed.Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased.

    Cost 50 ManaCooldown 12/11.5/11/10.5/10sRange 1075

  • R

    Spider Form

    Transforms into a menacing spider, reducing her attack range in exchange for Move Speed, new abilities, and a Spiderling swarm that will attack her foes.

    No costCooldown 3sRange 20

Elise balance history

Riot's notes from patch 25.S1.1 to 26.20 change Elise in 5 patches. The latest is patch 26.19, published 2026-09-22.

  1. Patch 26.192026-09-22

    PSpider Queen

    • Passive Magic Damage On-Hit12 / 22 / 32 / 42to14 / 24 / 34 / 44

    WSkittering Frenzy

    • Bonus Attack Speed60 / 75 / 90 / 105 / 120%to70 / 85 / 100 / 115 / 130%
    Why, in Riot's words

    This year started strong for AP junglers that could use Dusk and Dawn, but others like Elise have been in a weak spot for a while, so we are helping out our friendly neighborhood spider with clear speed and damage.

  2. Patch 26.12026-01-07

    QNeurotoxin / Venomous Bite

    • Monster Damage Cap75/100/125/150/175to65/85/105/125/145 (+ 90% AP)
    • Maximum Damage to Monsters115/170/225/280/335to105155/205/255/305 (+ 90% AP)
    Why, in Riot's words

    Elise is in a silly spot where ability power quickly fails to scale her damage against monsters after the mid game. We're delivering a change that will be a slight buff on average but is primarily meant to let her damage scale up with AP like it would for anyone else.

  3. Patch 25.112025-05-27

    PSpider Queen

    • Spider Form Basic Attack Bonus Damage12/ 22 / 32 / 42 (based on Spider From's Rank) (+ 20% AP)to12/ 22 / 32 / 42 (based on Spider From's Rank) (+ 15% AP)
    Why, in Riot's words

    Elise has been a beneficiary of the mage items changes, and has been very prominent especially in elite brackets. This change is targeted at softening her clear speed especially when snowballing, and lowering her over time PvP damage.

  4. Patch 25.052025-03-04

    Human Q - Neurotoxin

    • Damage40/75/110/145/180 (+4 % of targets health)(+3% per 100 AP))to40/70/100/130/160 (+4 % of targets health)(+3% per 100 AP))

    Spider Q - Venomous Bite

    • Damage60/90/120/150/180 (+8 of targets missing HP (+3% per 100 AP))to50/80/110/140/180 (+8 of targets missing HP (+3% per 100 AP))
    Why, in Riot's words

    Last patch's changes succeeded in bringing Elise jungle and support closer together in power, but we overshot the magnitude of our buffs. We're happy with her offensive power being more about sustained spider attacks, so we're going to pull some more burst spell damage out.

  5. Patch 25.042025-02-19

    WVolatile Spiderling

    • Damage60/105/150/195/240 (+95% AP)to60/100/140/180/220 (+75% AP)

    WSkittering Frenzy

    • Cooldown10to6 seconds
    • Bonus Attack Speed60/70/80/90/100%to60/75/90/105/120%

    RSpider Form

    • Spiderling Damage8/14/20/26 (+15% AP)to10/20/30/40 (+15% AP)
    Why, in Riot's words

    Elise jungle was quite weak at the start of the season, but recent buffs to Dark Harvest and Electrocute have brought her back to viability. However, Elise support has taken over as she's a bit too strong overall, so we're removing some of her support one-shot potential and buffing her sustained spider powers so that she still has a leg (8 legs) to stand on as a jungler.

Elise skins (10)

Riot's data lists 10 looks for Elise with their own art, the base skin included and 26 chroma variants.

ARAM performance

EstimateB
Win Rate
50.2%
▲ 0.9%
Pick Rate
1.8%
▲ 5.8%
Ban Rate
1.5%
▼ 2.4%
Damage dealt
106.3%
Damage taken
93.0%
Healing
105.3%
Shielding
96.3%
Ability Haste
+2

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1952.1% over 1,100 games+0.6
  2. 26.1850.3% over 1,420 games+0.2
  3. 26.1749.5% over 473 games · small sample—

Elise's base stats against all 173 champions

StatEliseRankMedian
Base health620=85th620
Health per level109=38th104
Base armor30=82nd30
Armor per level4.5=92nd4.6
Base magic resist30=110th32
Magic resist per level1.3=93rd1.55
Base attack damage55=120th59
Base attack speed0.625=117th0.656
Attack speed per level1.75%=143rd2.5%
Move speed330=117th335
Attack range550=9th175

Elise at level 1 and level 18

  • Elise reaches 2473 health at level 18 — 620 at level 1 plus 17 × 109, the 46th-highest of 173 champions on patch 26.20, shared with 1.
  • Elise reaches 1174 mana at level 18 — 324 at level 1 plus 17 × 50, the 48th-highest of 145 mana users on patch 26.20.
  • Elise reaches 106.5 armor at level 18 — 30 at level 1 plus 17 × 4.5, the 83rd-lowest of 173 champions on patch 26.20, shared with 1.
  • Elise reaches 52.1 magic resist at level 18 — 30 at level 1 plus 17 × 1.3, the 34th-lowest of 173 champions on patch 26.20, shared with 43.
StatLevel 1Per levelLevel 18Rank at 18
Health620+1092473=46th of 173
Mana324+50117448th of 145
Armor30+4.5106.5=90th of 173
Magic resist30+1.352.1=97th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Elise

Playing Elise

  • Spider Form is most effective at finishing off enemies with low health; Human Form's Neurotoxin does more damage to healthy foes.
  • When in Spider Form, Spiderlings will attack the target that Elise uses Venomous Bite on.
  • Elise's Spider Form and Spider Form abilities do not cost mana and can be prioritized when you are trying to conserve mana.

Playing against Elise

  • Elise's Spider Form is more dangerous when you are at low health, and her Human Form more potent when you are at high health.
  • Rappel will only move Elise straight up and down unless she can descend upon an enemy unit.
  • Rappel has a long cooldown. Elise is vulnerable after she has used it.

Quick answers about Elise

What class is Elise?
Riot classes Elise as Assassin and Mage. This site files the champion under Jungle.
How hard is Elise to play?
Riot rates Elise's difficulty 9 out of 10.
What resource does Elise use?
Elise's abilities spend Mana.
What is Elise's attack range?
550 units — the 9th-highest of 173 champions on patch 26.20 (shared with 36 others).
What are Elise's abilities?
Passive — Spider Queen, Q — Neurotoxin / Venomous Bite, W — Volatile Spiderling / Skittering Frenzy, E — Cocoon / Rappel and R — Spider Form.
How many skins does Elise have?
Riot's data lists 10 skins with their own art, the base look included, plus 26 chroma variants.
How much health does Elise have at level 18?
2473 — 620 at level 1 plus 17 × 109 per level, Riot's own values, before items and runes.
What is Elise's ultimate cooldown?
Spider Form (R): 3 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Elise?
Patch 26.19, published 22 September 2026 — the latest of 5 patches that change Elise in Riot's notes from 25.S1.1 to 26.20.

Elise at a glance

Elise, the Spider Queen, is a Assassin and Mage champion in League of Legends. Riot rates the kit 9/10 for difficulty, 6/10 for attack, 5/10 for defense and 7/10 for magic. Elise spends Mana and has 10 skins with their own art.

Attack6/10
Defense5/10
Magic7/10
Difficulty9/10

Elise's story

Elise is a deadly predator who dwells in a shuttered, lightless palace, deep within the oldest city of Noxus. Once mortal, she was the mistress of a powerful house, but the bite of a vile demigod transformed her into something beautiful, yet utterly inhuman—a spider-like creature, drawing unsuspecting prey into her web. To maintain her eternal youth, Elise now prefers to feed upon the naive and the faithless, and there are few who can resist her seductions.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Elise on video

Published by League of Legends on YouTube, 26 October 2012.

13 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.