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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Elise

the Spider Queen

AssassinMage

League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA37,913 gamesSample data

Role snapshot (Jungle)

ATier
51.2%
Win Rate
7.4%
Pick Rate
15.8%
Ban Rate

37,913

Games

High

Confidence

Matchup map (Jungle) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

17,440 games

51.6%Win Rate

FlashIgnite

Reliable build

12,511 games

50.3%Win Rate

FlashTeleport

High observed win rate

4,550 games

53.7%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • Unsealed Spellbook
  • Hextech Flashtraption
  • Biscuit Delivery
  • Cosmic Insight

Secondary: Sorcery

  • Axiom Arcanist
  • Transcendence

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Spider Queen

    Human Form: When Elise's abilities hit an enemy, she gains a dormant Spiderling.Spider Form: Basic attacks deal bonus magic damage and restore health to Elise.

    Passive — never cast

  • Neurotoxin / Venomous Bite

    Human Form: Deals damage based upon how high the target's Health is.Spider Form: Lunges at an enemy and deals damage based upon how low their Health is.

    Cost 80/85/90/95/100 ManaCooldown 6sRange 615

  • Volatile Spiderling / Skittering Frenzy

    Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target.Spider Form: Elise and her Spiderlings gain Attack Speed.

    Cost 60/70/80/90/100 ManaCooldown 12sRange 950

  • Cocoon / Rappel

    Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed.Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased.

    Cost 50 ManaCooldown 12/11.5/11/10.5/10sRange 1075

  • Spider Form

    Transforms into a menacing spider, reducing her attack range in exchange for Move Speed, new abilities, and a Spiderling swarm that will attack her foes.

    Cost 0 ManaCooldown 3sRange 20

Scaling — level 1–18

EliseJungle average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Elise

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownElise is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 9/10, so a practised player gets more out of it than the average

ARAM performance

B
50.2%
Win Rate
0.9%
1.8%
Pick Rate
5.8%
1.5%
Ban Rate
2.4%
Damage dealt
106.3%
Damage taken
93.0%
Healing
105.3%
Shielding
96.3%
Ability Haste
+2

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.6
  2. 26.14Sample win rate across this patch+0.0
  3. 26.11Sample win rate across this patch-0.7
  4. 26.08Sample win rate across this patch+0.3
  5. 26.05Sample win rate across this patch+0.3

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.