By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Naafiri
the Hound of a Hundred Bites
AssassinFighter
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA11,784 gamesSample data
Role snapshot (Mid)
- 53.4%
- Win Rate
- 2.3%
- Pick Rate
- 4.0%
- Ban Rate
11,784
Games
Moderate
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
5,421 games53.8%Win Rate
Reliable build
3,889 games52.5%Win Rate
High observed win rate
1,414 games55.9%Win Rate
Runes
Primary: Domination
Dark Harvest
Taste of Blood
Sixth Sense
Relentless Hunter
Secondary: Precision
Absorb Life
Legend: Haste
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

We Are More
Naafiri spawns packmates that attack the targets of her attacks and abilities.
Passive — never cast

Darkin Daggers
Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding.Packmates leap to attack the first champion or monster hit by this skill.
Cost 50/60/70/80/90 ManaCooldown 9/8.5/8/7.5/7sRange 900

The Call of the Pack
Naafiri becomes Untargetable and empowers her pack, spawning additional packmates and gaining increased Move Speed and Attack Damage.
Cost 60 ManaCooldown 26/24/22/20/18sRange 400

Eviscerate
Naafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them.
Cost 40 ManaCooldown 11/10/9/8/7sRange 450

Hounds' Pursuit
Naafiri and her packmates dash at a champion, dealing damage. Naafiri reveals nearby enemies if she scores a takedown and can recast this Ability once. The second cast grants a shield.
Cost 100 ManaCooldown 110/95/80sRange 900
Scaling — level 1–18
NaafiriMid average
1918
1918
1918
Counter plan — how to beat Naafiri
Deny the reset — it wants a kill to come back out; a warded exit removes it
Avoid extended fights — its sustain grows with every trade it survives
Punish the cooldown — Naafiri is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 2/10, so a practised player gets more out of it than the average
ARAM performance
- 52.4%
- Win Rate ▼ 0.5%
- 4.8%
- Pick Rate ▲ 3.6%
- 3.5%
- Ban Rate ▼ 0.8%
- Damage dealt
- 91.3%
- Damage taken
- 102.1%
- Healing
- 110.1%
- Shielding
- 104.2%
- Ability Haste
- +20
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.5
- 26.14Sample win rate across this patch+0.4
- 26.11Sample win rate across this patch+0.5
- 26.08Sample win rate across this patch-0.1
- 26.05Sample win rate across this patch+0.5
Share cheat sheet
Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
