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By GamGem ResearchLast updated 18 Oct 2026

Naafiri Counters, Build and Runes — Jungle and Mid · Patch 26.20

the Hound of a Hundred Bites

Patch 26.20 · Stats from the 26.18 Master+ sample (3,416 games).

Naafiri, the Hound of a Hundred Bites, fights beside packmates that leap onto whatever she hits, and Hounds' Pursuit sends the whole pack at one champion. Master+ played her in the jungle far more than Mid, mostly on Conqueror, with Voltaic Cyclosword then Black Cleaver as the build bought most. Qiyana, Vi and Kindred gave her the most trouble. She had the better of Sylas.

AssassinFighter

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 3,416 games · Preview sample

Role snapshot (Jungle)

CTier
Win Rate
48.0%
Pick Rate
5.2%
Ban Rate
7.0%

3,416

Games

High

Confidence

Win rate by lane

  • Jungle48.0% · 2,811 games
  • Mid49.2% · 376 games · small sample

Most common path

640 games

58.0%Win Rate

Start
FlashSmite

Other first item

59 games

49.2%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 14.1% of games·48.6% win rate over 481 games.

Primary

Precision

Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Haste

Takedowns on enemies grant permanent Basic Ability Haste.

Cut Down

Deal more damage to high health enemy champions.

Secondary

Inspiration

Magical Footwear

You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Shards

  • Attack Speed
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Deathfire Touch10.7% taken · 47.0% win366 games
  • Hail of Blades4.2% taken · 42.8% win145 games
  • Electrocute1.6% taken · 51.9% win54 games

Tree pairs

  • Precision + Inspiration77.8% taken · 48.3% win2,657 games
  • Sorcery + Precision9.0% taken · 47.7% win308 games
  • Domination + Sorcery3.9% taken · 44.7% win132 games

Skill Order

Which ability to max first, and the level each point goes in — Naafiri's most common path.

Q

Darkin Daggers

Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding.

Cooldown 9/8.5/8/7.5/7s · 50/60/70/80/90 Mana
W

The Call of the Pack

Naafiri becomes Untargetable and empowers her pack, spawning additional packmates and gaining increased Move Speed and Attack Damage.

Cooldown 26/24/22/20/18s · 60 Mana
E

Eviscerate

Naafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them.

Cooldown 11/10/9/8/7s · 40 Mana
R

Hounds' Pursuit

Naafiri and her packmates dash at a champion, dealing damage.

Cooldown 110/95/80s · 100 Mana

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QDarkin DaggersQQQQQ
WThe Call of the PackWWWWW
EEviscerateEEEEE
RHounds' PursuitRRR

Matchup map (Jungle)

How Naafiri performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Naafiri's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

NaafiriJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Naafiri

  • Deny the reset — it wants a kill to come back out; a warded exit removes it

  • Avoid extended fights — its sustain grows with every trade it survives

  • Punish the cooldown — Naafiri is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 2/10, so a practised player gets more out of it than the average

Ability details

  • P

    We Are More

    Naafiri spawns packmates that attack the targets of her attacks and abilities.

    Passive — never cast

  • Q

    Darkin Daggers

    Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding.Packmates leap to attack the first champion or monster hit by this skill.

    Cost 50/60/70/80/90 ManaCooldown 9/8.5/8/7.5/7sRange 900

  • W

    The Call of the Pack

    Naafiri becomes Untargetable and empowers her pack, spawning additional packmates and gaining increased Move Speed and Attack Damage.

    Cost 60 ManaCooldown 26/24/22/20/18sRange 400

  • E

    Eviscerate

    Naafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them.

    Cost 40 ManaCooldown 11/10/9/8/7sRange 450

  • R

    Hounds' Pursuit

    Naafiri and her packmates dash at a champion, dealing damage. Naafiri reveals nearby enemies if she scores a takedown and can recast this Ability once. The second cast grants a shield.

    Cost 100 ManaCooldown 110/95/80sRange 900

Naafiri balance history

Riot's notes from patch 25.S1.1 to 26.20 change Naafiri in 8 patches. The latest is patch 26.15, published 2026-07-28.

  1. Patch 26.152026-07-28

    RThe Call of the Pack

    • Damage150 / 225 / 300 (+120% Attack Damage)to125 / 200 / 275 (+100% Bonus Attack Damage)
    • Damage per Packmate15 / 22.5 / 30 (+12% Attack Damage)to12.5 / 20 / 27.5 (+10% Bonus Attack Damage)
    Why, in Riot's words

    Naafiri remains a hot topic in the meta, both for solo queue and pro play. While we are quite happy with how many people have taken her up since her rework, she’s still on the strong end, especially when she really gets the ball rolling with back-to-back-to-back ultimates.

  2. Patch 26.102026-05-12

    QDarkin Daggers

    • Minimum Bonus Physical Damage30 / 45 / 60 / 75 / 90 (+ 40% bonus AD) -to30 / 42.5 / 55 / 67.5 / 80 (+ 40% bonus AD)
    • Maximum Bonus Physical Damage60 / 90 / 120 / 450 / 180 (+ 140% bonus AD)to60 / 85 / 110 / 135 / 160 (+ 140% bonus AD)

    RHounds’ Pursuit

    • Physical Damage150 / 250 / 350 (120% bonus AD ) + 15 / 25 / 35 (+12% bonus AD) per packmateto150 / 225 / 300 (120% bonus AD) + 15 / 22.5 / 30 ( +12% bonus AD) per packmate
    Why, in Riot's words

    Naafiri has been top dog for a while now in both mid and jungle. We are looking to tame some of her power by reducing her damage output a bit.

  3. Patch 26.42026-02-18

    Base Stats

    • Base Health Regen7.5to6
    • Health Regen Growth0.7to0.6

    QDarkin Daggers

    • Mana Cost55 / 60 / 65 / 70 / 75to50 / 60 / 70 / 80 / 90

    EEviscerate

    • Mana Cost35to40
    Why, in Riot's words

    Naafiri is pretty evenly split between mid and jungle now, but is too powerful in mid lane at the moment. We'd like her to still hit as hard when she lands her bread and butter Q and uses her mobility to effectively trade, though right now she can spam a bit too effectively, threatening all-ins and pushing at the same time.

  4. Patch 26.32026-02-03

    PWe Are More

    • Packmate Monster Damage1.35xto1.55x
    Why, in Riot's words

    Naafiri's doing pretty well in the mid lane at the moment but her jungling hasn't kept up so we're giving our favorite pack of dogs more of a fighting chance with her current slow clear.

  5. Patch 25.102025-05-13

    PWe Are More

    • Packmate Monster Damage Multiplier155%to135%
    Why, in Riot's words

    We're looking to bring down Naafiri Jungle just a bit more this patch as she's still somewhat overpowered and the most banned champion in the game, while leaving Mid mostly unscathed.

  6. Patch 25.092025-04-29

    WThe Call of the Pack

    • Cooldown22 / 21 / 20 / 19 / 18to26 / 24 / 22 / 20 / 18 seconds

    EEviscerate

    • Dash Damage15 / 25 / 35 / 45 / 55 (+ 50% bonus AD)to15 / 25 / 35 / 45 / 55 (+ 40% bonus AD)
    Why, in Riot's words

    The dawg’s mastery curve continues to climb as players learn the limits of her new kit. We’re targeting generic nerfs to her in both roles, but looking to maintain her as viable in both jungle and mid. Turns out a lot of you know what the dog doin.

  7. Patch 25.072025-04-01

    Base Stats

    • Health635to610
    • Armor30to28

    PWe Are More

    • Damage to Monsters165%to155%

    QDarkin Daggers

    • Damage to Minions80%to100%

    WThe Call of the Pack

    • Cooldown20 / 19.5 / 19 / 18.5 / 18to22 / 21 / 20 / 19 / 18
    • Fixed a bug where W would sometimes not destroy tower shots while Naafiri was untargetable.

    RHounds' Pursuit

    • Fixed a bug where a Sylas who stole Naafiri ult would become untargetable during the cast.
    Why, in Riot's words

    Naafiri is the top (jungle) dog after her recent update. Her early game is looking especially dominant, so we're taking down some base stats and clear speed to give her opponents an easier time early on. Jungle is currently looking a bit stronger than mid, so we're buffing her Q waveclear vs. minions to make sure mid Naafiri isn't hit as hard.

  8. Patch 25.062025-03-18

    Base Stats

    • Health Growth120to105
    • Armor Growth4.7to4.2
    • Base Attack Damage55to57
    • AD Growth2.1to2

    PWe Are More

    • Max Packmates2 / 3 (levels 1 / 9)to2 / 3 / 4 / 5 (levels 1 / 9 / 12 / 15)
    • Packmate Damage12 - 32 (based on level) (+ 5% bonus AD)to10 - 20 (based on level) (+ 4% bonus AD)
    • Packmate Health Growth16to13
    • Packmate Armor/MR Growth2to1.8
    • Packmate Reduced AoE Damage Taken76 - 50% (levels 1-14)to76 - 55% (levels 1-15)
    • Packmate Damage to Towers25%to50%
    • Who's the Real Monster?: Packmates now deal 165% damage to Monsters
    • Packmate Taunt Duration3to2 seconds

    QDarkin Daggers

    • Damage to Minions60%to80%

    WThe Call of the Pack

    • Lost in the Pack: Naafiri and her packmates gain 1 second of untargetability on cast
    • Bonus AD5/15/25 (+ 8-24% AD)to+ 20% AD (Note: This is now granted on-cast.)
    • Extra Packmates2/3/4to2
    • Buff Duration15 secondsto5 seconds
    • Bonus Movement Speed70-100% decaying over 4 seconds, reduced upon taking damageto20-30% for 5 seconds (Note: This is now granted on-cast.)
    • Cooldown120/110/100 secondsto20/19.5/19/18.5/18 seconds
    • Mana Cost100to60
    • REMOVED: The Call of the Pack no longer grants Naafiri a shield, a pulse of vision, and will no longer reset the ability's buffs on takedown. Packmates will no longer gain bonus health and cooldown.

    RHound's Pursuit

    • Teaching an Old Dog New Tricks: If Naafiri scores a takedown within 7 seconds, she reveals nearby enemies and can recast this ability once. The second cast grants her a 100/150/200(+1.5 bonus AD) Shield for 3 seconds.
    • Cooldown22 / 20 / 18 / 16 / 14to110 / 95 / 80 seconds
    • Mana Cost70 / 60 / 50 / 40 / 30to100
    • Range700 / 780 / 860 / 940to900 units
    • Damage30 / 70 / 110 / 150 / 190 (+ 80% bonus AD) (+ 10% per Packmate)to150 / 250 / 350 (+ 120% bonus AD) (+ 10% per Packmate)
    • You Can Run: This ability is no longer blockable.
    • Big Dogs ONLY: This ability can no longer be cast on minions.
    Why, in Riot's words

    Naafiri released as a simple to play midlane assassin, but since then has struggled to find an audience. In retrospect, that target was not the ideal version of Naafiri, so we're going back to add some depth and outplay potential to her kit while also opening her up to be played in the jungle as well. To do this, we're swapping her W (Hound's Pursuit) and R (Call of the Pack) Abilities. They've been adjusted to account for their new places in Naafiri's kit . In addition, casting Call of the Pack now makes Naafiri untargetable, making it useful as a situational damage ability or a tool to hold for outplay. Last note, given her pack based theme, it felt like a good opportunity to bump up the presence of her dagger dogs. She'll passively get more of them running around with her as the game progresses and Call of the Pack now provides a non-ultimate way to refresh her pack on demand.

Naafiri skins (5)

Riot's data lists 5 looks for Naafiri with their own art, the base skin included and 33 chroma variants.

ARAM performance

EstimateA
Win Rate
52.4%
▼ 0.5%
Pick Rate
4.8%
▲ 3.6%
Ban Rate
3.5%
▼ 0.8%
Damage dealt
91.3%
Damage taken
102.1%
Healing
110.1%
Shielding
104.2%
Ability Haste
+20

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1946.7% over 970 games · small sample-1.0
  2. 26.1849.5% over 1,781 games+1.3
  3. 26.1745.0% over 646 games · small sample—

Naafiri's base stats against all 173 champions

StatNaafiriRankMedian
Base health610=98th620
Health per level105=74th104
Base armor28=98th30
Armor per level4.2=122nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage55=120th59
Base attack speed0.66353rd0.656
Attack speed per level2.1%=114th2.5%
Move speed340=37th335
Attack range125=129th175

Naafiri at level 1 and level 18

  • Naafiri reaches 2395 health at level 18 — 610 at level 1 plus 17 × 105, the 87th-lowest of 173 champions on patch 26.20.
  • Naafiri reaches 1335 mana at level 18 — 400 at level 1 plus 17 × 55, the 16th-highest of 145 mana users on patch 26.20.
  • Naafiri reaches 99.4 armor at level 18 — 28 at level 1 plus 17 × 4.2, the 41st-lowest of 173 champions on patch 26.20, shared with 1.
  • Naafiri reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health610+105239587th of 173
Mana400+55133516th of 145
Armor28+4.299.4=132nd of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Naafiri

Playing Naafiri

  • Across the sands of Shurima, a chorus of howls rings out. It is the call of the dune hounds, voracious predators who form packs and compete for the right to hunt in these barren lands. Among them, one pack stands above all, for they are driven not only by canine instincts, but by the ancient power of the Darkin.

Quick answers about Naafiri

How does Naafiri do against Qiyana?
Naafiri won 40.9% of 154 counted Master+ games against Qiyana. Qiyana is one of the opponents that beat Naafiri.
How does Naafiri do against Vi?
Naafiri won 45.7% of 81 counted Master+ games against Vi. Vi is one of the opponents that beat Naafiri. A small sample — read it as a lean, not a rule.
How does Naafiri do against Kindred?
Naafiri won 37.1% of 35 counted Master+ games against Kindred. Kindred is one of the opponents that beat Naafiri. A small sample — read it as a lean, not a rule.
How does Naafiri do against Karthus?
Naafiri won 34.3% of 35 counted Master+ games against Karthus. Karthus is one of the opponents that beat Naafiri. A small sample — read it as a lean, not a rule.
How does Naafiri do against Ekko?
Naafiri won 41.2% of 34 counted Master+ games against Ekko. Ekko is one of the opponents that beat Naafiri. A small sample — read it as a lean, not a rule.
How does Naafiri do against Sylas?
Naafiri won 63.9% of 72 counted Master+ games against Sylas. It is a matchup Naafiri wins more often than not. A small sample — read it as a lean, not a rule.
What class is Naafiri?
Riot classes Naafiri as Assassin and Fighter. This site files the champion under Jungle.
How hard is Naafiri to play?
Riot rates Naafiri's difficulty 2 out of 10.
What resource does Naafiri use?
Naafiri's abilities spend Mana.
What is Naafiri's attack range?
125 units — the lowest of 173 champions on patch 26.20 (shared with 44 others).
What are Naafiri's abilities?
Passive — We Are More, Q — Darkin Daggers, W — The Call of the Pack, E — Eviscerate and R — Hounds' Pursuit.
How many skins does Naafiri have?
Riot's data lists 5 skins with their own art, the base look included, plus 33 chroma variants.
How much health does Naafiri have at level 18?
2395 — 610 at level 1 plus 17 × 105 per level, Riot's own values, before items and runes.
What is Naafiri's ultimate cooldown?
Hounds' Pursuit (R): 110/95/80 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Naafiri?
Patch 26.15, published 28 July 2026 — the latest of 8 patches that change Naafiri in Riot's notes from 25.S1.1 to 26.20.

Naafiri at a glance

Naafiri, the Hound of a Hundred Bites, is a Assassin and Fighter champion in League of Legends. Riot rates the kit 2/10 for difficulty, 9/10 for attack, 5/10 for defense and 0/10 for magic. Naafiri spends Mana and has 5 skins with their own art.

Attack9/10
Defense5/10
Magic0/10
Difficulty2/10

Naafiri's story

Across the sands of Shurima, a chorus of howls rings out. It is the call of the dune hounds, voracious predators who form packs and compete for the right to hunt in these barren lands. Among them, one pack stands above all, for they are driven not only by canine instincts, but by the ancient power of the Darkin.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

Share cheat sheet

Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Naafiri on video