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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Naafiri

the Hound of a Hundred Bites

AssassinFighter

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA11,784 gamesSample data

Role snapshot (Mid)

BTier
53.4%
Win Rate
2.3%
Pick Rate
4.0%
Ban Rate

11,784

Games

Moderate

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

5,421 games

53.8%Win Rate

FlashIgnite

Reliable build

3,889 games

52.5%Win Rate

FlashTeleport

High observed win rate

1,414 games

55.9%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Dark Harvest
  • Taste of Blood
  • Sixth Sense
  • Relentless Hunter

Secondary: Precision

  • Absorb Life
  • Legend: Haste

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • We Are More

    Naafiri spawns packmates that attack the targets of her attacks and abilities.

    Passive — never cast

  • Darkin Daggers

    Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding.Packmates leap to attack the first champion or monster hit by this skill.

    Cost 50/60/70/80/90 ManaCooldown 9/8.5/8/7.5/7sRange 900

  • The Call of the Pack

    Naafiri becomes Untargetable and empowers her pack, spawning additional packmates and gaining increased Move Speed and Attack Damage.

    Cost 60 ManaCooldown 26/24/22/20/18sRange 400

  • Eviscerate

    Naafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them.

    Cost 40 ManaCooldown 11/10/9/8/7sRange 450

  • Hounds' Pursuit

    Naafiri and her packmates dash at a champion, dealing damage. Naafiri reveals nearby enemies if she scores a takedown and can recast this Ability once. The second cast grants a shield.

    Cost 100 ManaCooldown 110/95/80sRange 900

Scaling — level 1–18

NaafiriMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Naafiri

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Avoid extended fightsits sustain grows with every trade it survives

  • Punish the cooldownNaafiri is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 2/10, so a practised player gets more out of it than the average

ARAM performance

A
52.4%
Win Rate
0.5%
4.8%
Pick Rate
3.6%
3.5%
Ban Rate
0.8%
Damage dealt
91.3%
Damage taken
102.1%
Healing
110.1%
Shielding
104.2%
Ability Haste
+20

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.5
  2. 26.14Sample win rate across this patch+0.4
  3. 26.11Sample win rate across this patch+0.5
  4. 26.08Sample win rate across this patch-0.1
  5. 26.05Sample win rate across this patch+0.5

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.