By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Mordekaiser
the Iron Revenant
FighterMage
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA3,586 gamesSample data
Role snapshot (Top)
- 54.4%
- Win Rate
- 0.7%
- Pick Rate
- 0.3%
- Ban Rate
3,586
Games
Low
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
1,650 games54.8%Win Rate
Reliable build
1,183 games53.5%Win Rate
High observed win rate
430 games56.9%Win Rate
Runes
Primary: Domination
Hail of Blades
Cheap Shot
Deep Ward
Ultimate Hunter
Secondary: Precision
Presence of Mind
Legend: Haste
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Darkness Rise
Mordekaiser gains a powerful damage aura and Move Speed after landing 3 attacks or spells against champions or monsters.
Passive — never cast

Obliterate
Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.
Cost 0 ShieldCooldown 8/7/6/5/4sRange 675

Indestructible
Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.
Cost 0 ShieldCooldown 12/11/10/9/8sRange 25000

Death's Grasp
Mordekaiser pulls all enemies in an area.
Cost 0 ShieldCooldown 16/14/12/10/8sRange 700

Realm of Death
Mordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.
Cost 0 ShieldCooldown 140/120/100sRange 650
Scaling — level 1–18
MordekaiserTop average
1918
1918
1918
Counter plan — how to beat Mordekaiser
Avoid extended fights — its sustain grows with every trade it survives
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Mordekaiser is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
ARAM performance
- 49.9%
- Win Rate ▼ 0.6%
- 3.5%
- Pick Rate ▲ 5.5%
- 3.7%
- Ban Rate ▼ 1.4%
- Damage dealt
- 91.1%
- Damage taken
- 92.6%
- Healing
- 110.9%
- Shielding
- 109.0%
- Ability Haste
- +9
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.0
- 26.14Sample win rate across this patch+0.2
- 26.11Sample win rate across this patch-0.7
- 26.08Sample win rate across this patch+0.6
- 26.05Sample win rate across this patch-0.4
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
