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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Senna

the Redeemer

SupportMarksman

League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA65,067 gamesSample data

Role snapshot (Support)

CTier
47.4%
Win Rate
12.7%
Pick Rate
4.4%
Ban Rate

65,067

Games

High

Confidence

Matchup map (Support) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

29,931 games

47.8%Win Rate

FlashIgnite

Reliable build

21,472 games

46.5%Win Rate

FlashTeleport

High observed win rate

7,808 games

49.9%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Hail of Blades
  • Taste of Blood
  • Deep Ward
  • Treasure Hunter

Secondary: Precision

  • Absorb Life
  • Legend: Bloodline

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Absolution

    When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance. Attacks from Senna's Relic Cannon take longer to fire, deal bonus damage, and briefly grant her a portion of her target's Move Speed.

    Passive — never cast

  • Piercing Darkness

    From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.

    Cost 70/80/90/100/110 ManaCooldown 15sRange 600

  • Last Embrace

    Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.

    Cost 50/55/60/65/70 ManaCooldown 11sRange 1250

  • Curse of the Black Mist

    Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased Move Speed, are unselectable, and hide their identities.

    Cost 70 ManaCooldown 26/24.5/23/21.5/20sRange 400

  • Dawning Shadow

    Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.

    Cost 100 ManaCooldown 140/120/100sRange 25000

Scaling — level 1–18

SennaSupport average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Senna

  • Track the roamit is strongest where the enemy jungler already is

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Punish the cooldownSenna is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 7/10, so a practised player gets more out of it than the average

ARAM performance

B
49.7%
Win Rate
0.5%
4.4%
Pick Rate
5.6%
0.5%
Ban Rate
2.6%
Damage dealt
108.1%
Damage taken
92.5%
Healing
98.3%
Shielding
92.7%
Ability Haste
+3

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.0
  2. 26.14Sample win rate across this patch-0.5
  3. 26.11Sample win rate across this patch+0.4
  4. 26.08Sample win rate across this patch-0.2
  5. 26.05Sample win rate across this patch-0.6

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.