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By GamGem ResearchLast updated 18 Oct 2026

Senna Support Build, Runes and Counters · Patch 26.20

the Redeemer

Patch 26.20 · Stats from the 26.18 Master+ sample (3,887 games).

Senna, the Redeemer, collects Mist from fallen units to grow stronger, and Dawning Shadow fires a global beam that shields allies. Counted Master+ Sennas were supports on Deathfire Touch more than Fleet Footwork, building Black Cleaver into Statikk Shiv. Nautilus, Alistar and Rakan were her toughest lanes. She won most of her games against Lulu and Soraka. Thresh, Leona and Pyke were near-even.

SupportMarksman

Patch 26.18 · Support · Ranked Solo/Duo · Master+ · EUW · KR · NA · 3,887 games · Preview sample

Role snapshot (Support)

ATier
Win Rate
50.7%
Pick Rate
5.9%
Ban Rate
1.2%

3,887

Games

High

Confidence

Most common path

179 games

60.3%Win Rate

Start
FlashHeal

Other first item

46 games

47.8%Win Rate

Start
FlashExhaust

Runes

Patch 26.18

This exact page: taken in 20.4% of games·48.0% win rate over 794 games.

Primary

Sorcery

Deathfire Touch

Damaging a champion with an ability burns them over time.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Celerity

All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.

Gathering Storm

Gain increasing amounts of AD or AP, adaptive over the course of the game.

Secondary

Inspiration

Magical Footwear

You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.

Jack Of All Trades

For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.

Shards

  • Attack Speed
  • Adaptive Force
  • Health

Other keystones taken

  • Fleet Footwork21.4% taken · 47.8% win831 games
  • Summon Aery4.2% taken · 45.1% win164 games
  • Lethal Tempo3.3% taken · 55.0% win129 games

Tree pairs

  • Sorcery + Inspiration51.6% taken · 51.4% win2,004 games
  • Precision + Resolve11.8% taken · 48.7% win460 games
  • Sorcery + Precision9.4% taken · 53.1% win367 games

Skill Order

Which ability to max first, and the level each point goes in — Senna's most common path.

Q

Piercing Darkness

From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.

Cooldown 15s · 70/80/90/100/110 Mana
W

Last Embrace

Senna sends forth a wave of Black Mist.

Cooldown 11s · 50/55/60/65/70 Mana
E

Curse of the Black Mist

Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within.

Cooldown 26/24.5/23/21.5/20s · 70 Mana
R

Dawning Shadow

Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light.

Cooldown 140/120/100s · 100 Mana

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QPiercing DarknessQQQQQ
WLast EmbraceWWWWW
ECurse of the Black MistEEEEE
RDawning ShadowRRR

Matchup map (Support)

How Senna performs against enemy support laners

Levels 1 – 18 · Master+40%60%Senna's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

SennaSupport average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Senna

  • Track the roam — it is strongest where the enemy jungler already is

  • Close the gap early — it wins at range and at three items — neither before ten minutes

  • Punish the cooldown — Senna is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average

Ability details

  • P

    Absolution

    When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance. Attacks from Senna's Relic Cannon take longer to fire, deal bonus damage, and briefly grant her a portion of her target's Move Speed.

    Passive — never cast

  • Q

    Piercing Darkness

    From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.

    Cost 70/80/90/100/110 ManaCooldown 15sRange 600

  • W

    Last Embrace

    Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.

    Cost 50/55/60/65/70 ManaCooldown 11sRange 1250

  • E

    Curse of the Black Mist

    Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased Move Speed, are unselectable, and hide their identities.

    Cost 70 ManaCooldown 26/24.5/23/21.5/20sRange 400

  • R

    Dawning Shadow

    Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.

    Cost 100 ManaCooldown 140/120/100sRange 25000

Senna balance history

Riot's notes from patch 25.S1.1 to 26.20 change Senna in 7 patches. The latest is patch 26.14, published 2026-07-14.

  1. Patch 26.142026-07-14

    PAbsolution

    • Critical Strike Damage Modifier85%to80%

    QPiercing Darkness

    • Ability Power Slow Ratio10% per 100 Ability Powerto7% per 100 Ability Power
    • Ability Power Healing Ratio50% Ability Powerto35% Ability Power
    Why, in Riot's words

    Even after her nerfs last patch, Senna is still tearing through the darkness and the light. We're focusing on bringing down her passive and scaling power as she collects souls and takes names, which should impact her in support less, and more in bot where Shiv is rushed for AP ratios.

  2. Patch 26.132026-06-23

    PAbsolution

    • Soul Drop Chance (Senna Kill)10%to5%
    • Soul Drop Chance (Ally Kill)28%to32%
    • Crit Damage-10% (180% / 27% with IE)to-15% (170% / 25.5% with IE)

    QPiercing Darkness

    • Cooldown RefundOn HittoOn Attack
    Why, in Riot's words

    Senna players have moved over to a much stronger Bot lane farming pattern, so we're softening her farming and Shiv synergy while also tuning her DPS around having access to more souls. The Doran's Helm nerf should do the rest of the work necessary to get her to the right power level between roles.

  3. Patch 26.42026-02-18

    QPiercing Darkness

    • Damage30 / 60 / 90 / 120 / 150 (+ 40% bonus AD)to30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)

    WLast Embrace

    • Damage70 / 115 / 160 / 205 / 250 (+ 70% bonus AD)to70 / 110 / 150 / 190 / 230 (+ 90% bonus AD)
    Why, in Riot's words

    Senna has found herself in a weird state where she can be quite powerful, but not when playing her more popular offense-focused builds. So we're shifting some power around with the goal of maintaining her viable supportive playstyles but making damage-focused builds much better.

  4. Patch 26.12026-01-07

    Base Stats

    • Crit Damage100% of total crit damage (1.75/2.15x)to90% of total (1.8/2.07x)
    Why, in Riot's words

    Like Jhin, Yasuo, and Yone, Senna's guaranteed critical strikes cannot sustain a 2x modifier, so we're lowering her base crit damage down to a value similar to last year.

  5. Patch 25.172025-08-26

    Base Stats

    • Attack Speed Growth2%to2.6%

    QPiercing Darkness

    • Heal40 / 55 / 70 / 85 / 100 (+ 40% bonus AD) (+ 50% AP)to40 / 60 / 80 / 100 / 120 (+ 40% bonus AD) (+ 50% AP)
    Why, in Riot's words

    Senna is currently underperforming as a bot laner and even more so as a support. We're giving back some of the attack speed growth she's had previously to improve the feel of her attacking builds, and she's getting a small bump in her Q's base healing.

  6. Patch 25.122025-06-10

    PAbsolution

    • Soul Drop Chance per Minion Kill14%to10%
    Why, in Riot's words

    As it turns out, the biggest buff ADC Senna received back in 15.10 was players collectively building Statikk Shiv. Now that players are doing that, she no longer needs many of the ADC-specific buffs from last month. So we’re bringing her ADC-specific buffs back down to see how the dust settles with this new tuning.

  7. Patch 25.102025-05-13

    PAbsolution

    • Crit chance per 20 stacks8%to10%
    • Soul drop rate on minion/monster kill8.4%to14%

    QPiercing Darkness

    • Heal40 / 55 / 70 / 85 / 100 (+ 40% Bonus AD) (+ 60% AP)to40 / 55 / 70 / 85 / 100 (+ 40% Bonus AD) (+ 50% AP)
    Why, in Riot's words

    Though it's her more popular build, Senna's AD builds significantly underperform compared to her enchanter setups. We'd like to retain both of these builds as equally viable, so we're buffing her AD builds by giving her better sustained damage output through soul crit chance. We'd also like to significantly raise the viability of carry Senna, so we're giving a large boost to her soul drop rate when last-hitting. As these would buff all builds to some degree, we're slightly bringing down one of her AP ratios as compensation.

Senna skins (12)

Riot's data lists 12 looks for Senna with their own art, the base skin included and 68 chroma variants.

ARAM performance

EstimateB
Win Rate
49.7%
▼ 0.5%
Pick Rate
4.4%
▲ 5.6%
Ban Rate
0.5%
▲ 2.6%
Damage dealt
108.1%
Damage taken
92.5%
Healing
98.3%
Shielding
92.7%
Ability Haste
+3

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1952.2% over 1,160 games+0.8
  2. 26.1850.1% over 2,084 games+0.2
  3. 26.1749.4% over 629 games · small sample—

Senna's base stats against all 173 champions

  • Senna's base health of 530 is the 3rd-lowest of 173 champions on patch 26.20.
  • Senna's attack range of 600 is the 3rd-highest of 173 champions on patch 26.20 (shared with 2 others).
  • Senna's health per level of 89 is the 8th-lowest of 173 champions on patch 26.20.
StatSennaRankMedian
Base health530171st620
Health per level89166th104
Base armor25=121st30
Armor per level4=157th4.6
Base magic resist33=4th32
Magic resist per level1.1=145th1.55
Base attack damage50=157th59
Base attack speed0.625=117th0.656
Attack speed per level2.6%74th2.5%
Move speed330=117th335
Attack range600=3rd175

Senna at level 1 and level 18

  • Senna reaches 2043 health at level 18 — 530 at level 1 plus 17 × 89, the 4th-lowest of 173 champions on patch 26.20.
  • Senna reaches 1115 mana at level 18 — 350 at level 1 plus 17 × 45, the 57th-highest of 145 mana users on patch 26.20.
  • Senna reaches 93 armor at level 18 — 25 at level 1 plus 17 × 4, the 11th-lowest of 173 champions on patch 26.20, shared with 2.
  • Senna reaches 51.7 magic resist at level 18 — 33 at level 1 plus 17 × 1.1, the 6th-lowest of 173 champions on patch 26.20, shared with 27.
StatLevel 1Per levelLevel 18Rank at 18
Health530+892043170th of 173
Mana350+45111557th of 145
Armor25+493=161st of 173
Magic resist33+1.151.7=141st of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Quick answers about Senna

How does Senna do against Nautilus?
Senna won 44.2% of 283 counted Master+ games against Nautilus. Nautilus is one of the opponents that beat Senna.
How does Senna do against Alistar?
Senna won 43.3% of 141 counted Master+ games against Alistar. Alistar is one of the opponents that beat Senna.
How does Senna do against Rakan?
Senna won 44.0% of 84 counted Master+ games against Rakan. Rakan is one of the opponents that beat Senna. A small sample — read it as a lean, not a rule.
How does Senna do against Lulu?
Senna won 57.1% of 296 counted Master+ games against Lulu. It is a matchup Senna wins more often than not.
How does Senna do against Soraka?
Senna won 63.5% of 74 counted Master+ games against Soraka. It is a matchup Senna wins more often than not. A small sample — read it as a lean, not a rule.
How does Senna do against Thresh?
Senna won 50.8% of 185 counted Master+ games against Thresh. It is close to even.
How does Senna do against Leona?
Senna won 52.2% of 136 counted Master+ games against Leona. It is close to even.
How does Senna do against Pyke?
Senna won 52.9% of 85 counted Master+ games against Pyke. It is close to even. A small sample — read it as a lean, not a rule.
What class is Senna?
Riot classes Senna as Support and Marksman. This site files the champion under Support.
How hard is Senna to play?
Riot rates Senna's difficulty 7 out of 10.
What resource does Senna use?
Senna's abilities spend Mana.
What is Senna's attack range?
600 units — the 3rd-highest of 173 champions on patch 26.20 (shared with 2 others).
What are Senna's abilities?
Passive — Absolution, Q — Piercing Darkness, W — Last Embrace, E — Curse of the Black Mist and R — Dawning Shadow.
How many skins does Senna have?
Riot's data lists 12 skins with their own art, the base look included, plus 68 chroma variants.
How much health does Senna have at level 18?
2043 — 530 at level 1 plus 17 × 89 per level, Riot's own values, before items and runes.
What is Senna's ultimate cooldown?
Dawning Shadow (R): 140/120/100 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Senna?
Patch 26.14, published 14 July 2026 — the latest of 7 patches that change Senna in Riot's notes from 25.S1.1 to 26.20.

Senna at a glance

Senna, the Redeemer, is a Support and Marksman champion in League of Legends. Riot rates the kit 7/10 for difficulty, 7/10 for attack, 2/10 for defense and 6/10 for magic. Senna spends Mana and has 12 skins with their own art. Senna's base health of 530 is the 3rd-lowest of 173 champions on patch 26.20. Senna's attack range of 600 is the 3rd-highest of 173 champions on patch 26.20 (shared with 2 others).

Attack7/10
Defense2/10
Magic6/10
Difficulty7/10

Senna's story

Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel specter Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself—with every blast of her relic weapon, redeeming the souls lost within.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Senna on video