By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Senna
the Redeemer
SupportMarksman
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA65,067 gamesSample data
Role snapshot (Support)
- 47.4%
- Win Rate
- 12.7%
- Pick Rate
- 4.4%
- Ban Rate
65,067
Games
High
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
29,931 games47.8%Win Rate
Reliable build
21,472 games46.5%Win Rate
High observed win rate
7,808 games49.9%Win Rate
Runes
Primary: Domination
Hail of Blades
Taste of Blood
Deep Ward
Treasure Hunter
Secondary: Precision
Absorb Life
Legend: Bloodline
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Absolution
When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance. Attacks from Senna's Relic Cannon take longer to fire, deal bonus damage, and briefly grant her a portion of her target's Move Speed.
Passive — never cast

Piercing Darkness
From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.
Cost 70/80/90/100/110 ManaCooldown 15sRange 600

Last Embrace
Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.
Cost 50/55/60/65/70 ManaCooldown 11sRange 1250

Curse of the Black Mist
Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased Move Speed, are unselectable, and hide their identities.
Cost 70 ManaCooldown 26/24.5/23/21.5/20sRange 400

Dawning Shadow
Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.
Cost 100 ManaCooldown 140/120/100sRange 25000
Scaling — level 1–18
SennaSupport average
1918
1918
1918
Counter plan — how to beat Senna
Track the roam — it is strongest where the enemy jungler already is
Close the gap early — it wins at range and at three items — neither before ten minutes
Punish the cooldown — Senna is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
ARAM performance
- 49.7%
- Win Rate ▼ 0.5%
- 4.4%
- Pick Rate ▲ 5.6%
- 0.5%
- Ban Rate ▲ 2.6%
- Damage dealt
- 108.1%
- Damage taken
- 92.5%
- Healing
- 98.3%
- Shielding
- 92.7%
- Ability Haste
- +3
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.0
- 26.14Sample win rate across this patch-0.5
- 26.11Sample win rate across this patch+0.4
- 26.08Sample win rate across this patch-0.2
- 26.05Sample win rate across this patch-0.6
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
