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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Illaoi

the Kraken Priestess

FighterTank

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA43,549 gamesSample data

Role snapshot (Top)

CTier
46.3%
Win Rate
8.5%
Pick Rate
0.7%
Ban Rate

43,549

Games

High

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

20,033 games

46.7%Win Rate

FlashIgnite

Reliable build

14,371 games

45.4%Win Rate

FlashTeleport

High observed win rate

5,226 games

48.8%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Summon Aery
  • Manaflow Band
  • Transcendence
  • Waterwalking

Secondary: Resolve

  • Shield Bash
  • Bone Plating

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Prophet of an Elder God

    Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, Vessels, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion.

    Passive — never cast

  • Tentacle Smash

    Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.

    Cost 40/45/50/55/60 ManaCooldown 10/9/8/7/6sRange 850

  • Harsh Lesson

    Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.

    Cost 30 ManaCooldown 4sRange 400

  • Test of Spirit

    Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.

    Cost 35/40/45/50/55 ManaCooldown 16/15/14/13/12sRange 900

  • Leap of Faith

    Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.

    Cost 100 ManaCooldown 120/95/70sRange 450

Scaling — level 1–18

IllaoiTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Illaoi

  • Avoid extended fightsits sustain grows with every trade it survives

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownIllaoi is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

ARAM performance

A
51.6%
Win Rate
0.5%
6.8%
Pick Rate
1.3%
3.5%
Ban Rate
1.6%
Damage dealt
93.6%
Damage taken
103.9%
Healing
88.3%
Shielding
92.7%
Ability Haste
+24

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.0
  2. 26.14Sample win rate across this patch+0.6
  3. 26.11Sample win rate across this patch+0.5
  4. 26.08Sample win rate across this patch+0.8
  5. 26.05Sample win rate across this patch+0.7

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.