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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Talon

the Blade's Shadow

Assassin

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA6,660 gamesSample data

Role snapshot (Mid)

CTier
46.4%
Win Rate
1.3%
Pick Rate
7.6%
Ban Rate

6,660

Games

Low

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

3,064 games

46.8%Win Rate

FlashIgnite

Reliable build

2,198 games

45.5%Win Rate

FlashTeleport

High observed win rate

799 games

48.9%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Press the Attack
  • Presence of Mind
  • Legend: Bloodline
  • Cut Down

Secondary: Sorcery

  • Nimbus Cloak
  • Absolute Focus

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Blade's End

    Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.

    Passive — never cast

  • Noxian Diplomacy

    Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.

    Cost 40 ManaCooldown 8/7.5/7/6.5/6sRange 575

  • Rake

    Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.

    Cost 50/55/60/65/70 ManaCooldown 9/8.5/8/7.5/7sRange 650

  • Assassin's Path

    Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.

    Cost 0 ManaCooldown 0sRange 725

  • Shadow Assault

    Talon disperses a ring of blades and becomes Invisible while gaining additional Move Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.

    Cost 100 ManaCooldown 100/80/60sRange 550

Scaling — level 1–18

TalonMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Talon

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownTalon is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 7/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

S+
53.9%
Win Rate
0.5%
8.7%
Pick Rate
1.6%
2.4%
Ban Rate
1.6%
Damage dealt
100.0%
Damage taken
96.7%
Healing
106.3%
Shielding
100.7%
Ability Haste
+18

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.3
  2. 26.14Sample win rate across this patch-0.3
  3. 26.11Sample win rate across this patch+0.0
  4. 26.08Sample win rate across this patch-0.2
  5. 26.05Sample win rate across this patch+0.5

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.