By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Talon
the Blade's Shadow
Assassin
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA6,660 gamesSample data
Role snapshot (Mid)
- 46.4%
- Win Rate
- 1.3%
- Pick Rate
- 7.6%
- Ban Rate
6,660
Games
Low
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
3,064 games46.8%Win Rate
Reliable build
2,198 games45.5%Win Rate
High observed win rate
799 games48.9%Win Rate
Runes
Primary: Precision
Press the Attack
Presence of Mind
Legend: Bloodline
Cut Down
Secondary: Sorcery
Nimbus Cloak
Absolute Focus
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Blade's End
Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.
Passive — never cast

Noxian Diplomacy
Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.
Cost 40 ManaCooldown 8/7.5/7/6.5/6sRange 575

Rake
Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.
Cost 50/55/60/65/70 ManaCooldown 9/8.5/8/7.5/7sRange 650

Assassin's Path
Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.
Cost 0 ManaCooldown 0sRange 725

Shadow Assault
Talon disperses a ring of blades and becomes Invisible while gaining additional Move Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.
Cost 100 ManaCooldown 100/80/60sRange 550
Scaling — level 1–18
TalonMid average
1918
1918
1918
Counter plan — how to beat Talon
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Talon is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 53.9%
- Win Rate ▼ 0.5%
- 8.7%
- Pick Rate ▼ 1.6%
- 2.4%
- Ban Rate ▲ 1.6%
- Damage dealt
- 100.0%
- Damage taken
- 96.7%
- Healing
- 106.3%
- Shielding
- 100.7%
- Ability Haste
- +18
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.3
- 26.14Sample win rate across this patch-0.3
- 26.11Sample win rate across this patch+0.0
- 26.08Sample win rate across this patch-0.2
- 26.05Sample win rate across this patch+0.5
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
