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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Syndra

the Dark Sovereign

Mage

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA35,351 gamesSample data

Role snapshot (Mid)

BTier
54.3%
Win Rate
6.9%
Pick Rate
1.6%
Ban Rate

35,351

Games

High

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

16,261 games

54.7%Win Rate

FlashIgnite

Reliable build

11,666 games

53.4%Win Rate

FlashTeleport

High observed win rate

4,242 games

56.8%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Aftershock
  • Font of Life
  • Bone Plating
  • Overgrowth

Secondary: Inspiration

  • Magical Footwear
  • Biscuit Delivery

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Transcendent

    Syndra collects Splinters of Wrath from gaining levels and damaging enemies which upgrade her abilities.Dark Sphere: Syndra can hold an additional chargeForce of Will: Bonus true damage.Scatter the Weak: Increased width and slows all targetsUnleashed Power: Executes low health targets

    Passive — never cast

  • Dark Sphere

    Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.

    Cost 40/45/50/55/60 ManaCooldown 7sRange 800

  • Force of Will

    Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies.

    Cost 60/70/80/90/100 ManaCooldown 12/11/10/9/8sRange 925

  • Scatter the Weak

    Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.

    Cost 50 ManaCooldown 15sRange 650

  • Unleashed Power

    Syndra bombards an enemy Champion with all of her Dark Spheres.

    Cost 100 ManaCooldown 120/100/80sRange 675

Scaling — level 1–18

SyndraMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Syndra

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownSyndra is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 8/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

S
53.5%
Win Rate
0.0%
2.9%
Pick Rate
0.7%
2.4%
Ban Rate
0.5%
Damage dealt
99.9%
Damage taken
103.0%
Healing
107.7%
Shielding
94.3%
Ability Haste
+5

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.5
  2. 26.14Sample win rate across this patch-0.7
  3. 26.11Sample win rate across this patch+0.4
  4. 26.08Sample win rate across this patch-0.1
  5. 26.05Sample win rate across this patch-0.2

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.