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By GamGem ResearchLast updated 18 Oct 2026

Aurelion Sol Build and Runes — Mid and Bot Lane · Patch 26.20

The Star Forger

Patch 26.20 · Stats from the 26.18 Master+ sample (1,927 games).

Aurelion Sol, the Star Forger, grows for the whole game: Cosmic Creator turns damage into Stardust that upgrades every ability. Our Master+ sample found him Mid and in the bot lane about equally often; Deathfire Touch led, and his two leading paths share an opening pair, Rylai's Crystal Scepter and Liandry's Torment.

Mage

Patch 26.18 · Mid · Ranked Solo/Duo · Master+ · EUW · KR · NA · 1,927 games · Preview sample

Role snapshot (Mid)

STier
Win Rate
53.5%
Pick Rate
2.9%
Ban Rate
0.5%

1,927

Games

High

Confidence

Win rate by lane

  • Mid53.0% · 905 games · small sample
  • Bot52.9% · 802 games · small sample

Most common path

221 games

58.8%Win Rate

Start
FlashTeleport

Highest win rate path

212 games

64.2%Win Rate

Start
FlashTeleport

Other first item

114 games

54.4%Win Rate

Start
FlashExhaust

Runes

Patch 26.18

This exact page: taken in 23.9% of games·58.9% win rate over 460 games.

Primary

Sorcery

Deathfire Touch

Damaging a champion with an ability burns them over time.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Absolute Focus

While above 70% health, gain extra adaptive damage.

Scorch

Your first damaging ability hit every 10s burns champions.

Secondary

Precision

Presence of Mind

Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.

Cut Down

Deal more damage to high health enemy champions.

Shards

  • Adaptive Force
  • Adaptive Force
  • Health

Other keystones taken

  • Arcane Comet21.6% taken · 49.3% win416 games
  • Dark Harvest1.8% taken · 60.0% win35 games
  • First Strike1.5% taken · 46.4% win28 games

Tree pairs

  • Sorcery + Precision67.0% taken · 55.7% win1,292 games
  • Sorcery + Resolve21.6% taken · 47.6% win416 games
  • Sorcery + Inspiration7.9% taken · 50.3% win153 games

Skill Order

Which ability to max first, and the level each point goes in — Aurelion Sol's most common path.

Q

Breath of Light

Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies.

Cooldown 3s · 30/35/40/45/50 Mana
W

Astral Flight

Aurelion Sol flies over terrain in a targeted direction.

Cooldown 22/20/18/16/14s · 50/55/60/65/70 Mana
E

Singularity

Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center.

Cooldown 12s · 90 Mana
R

Falling Star / The Skies Descend

Falling Star: Aurelion Sol crashes a star into the earth.

Cooldown 120/110/100s · 100 Mana

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QBreath of LightQQQQQ
WAstral FlightWWWWW
ESingularityEEEEE
RFalling Star / The Skies DescendRRR

Matchup map (Mid)

How Aurelion Sol performs against enemy mid laners

Levels 1 – 18 · Master+40%60%Aurelion Sol's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

Aurelion SolMid average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Aurelion Sol

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldown — Aurelion Sol is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average

  • Trade on your terms — take the fight where its damage lands on nobody

Ability details

  • P

    Cosmic Creator

    Aurelion Sol's damaging Abilities break down enemies into stacks of Stardust, which permanently improves each of his abilities.

    Passive — never cast

  • Q

    Breath of Light

    Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.

    Cost 30/35/40/45/50 ManaCooldown 3sRange 750

  • W

    Astral Flight

    Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying.Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol.Stardust increases Astral Flight's maximum range.

    Cost 50/55/60/65/70 ManaCooldown 22/20/18/16/14sRange 1500

  • E

    Singularity

    Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.

    Cost 90 ManaCooldown 12sRange 750

  • R

    Falling Star / The Skies Descend

    Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend.The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.

    Cost 100 ManaCooldown 120/110/100sRange 1250

Aurelion Sol balance history

Riot's notes from patch 25.S1.1 to 26.20 change Aurelion Sol in 2 patches. The latest is patch 26.17, published 2026-08-25.

  1. Patch 26.172026-08-25

    QBreath of Light

    • Mana Cost Per Second35 / 40 / 45 / 50 / 55to30 / 35 / 40 / 45 / 50

    WAstral Flight

    • Cooldown22 / 20.5 / 19 / 17.5 / 16sto22 / 20 / 18 / 16 / 14s
    Why, in Riot's words

    Aurelion Sol has come out the loser of last patch's mage adjustments, so we are giving him a buff to help him out. In particular, we are buffing his W cooldown so he can use it a bit more freely rather than only when a reset is likely. This should also make it a bit more clear to players that W is typically the stronger second skill to max, rather than E. Q - Breath of Light

  2. Patch 25.222025-11-04

    Base Stats

    • Movement Speed335to340

    QBreath of Light

    • Burst Damage55 / 65 / 75 / 85 / 95 (+30% AP)to60 / 70 / 80 / 90 / 100 (+30% AP)
    Why, in Riot's words

    While Aurelion Sol can still be a menace in the late game (deliberately so), we don’t think his early game needs to be quite as painful as it currently is so we’re giving him better early trades and generally improving his ability to dodge skill shots and navigate fights. His W is based on his underlying move speed, so this move speed buff helps his flying, too.

Aurelion Sol skins (7)

Riot's data lists 7 looks for Aurelion Sol with their own art, the base skin included and 31 chroma variants.

ARAM performance

EstimateS+
Win Rate
54.0%
▲ 0.0%
Pick Rate
8.5%
▲ 2.9%
Ban Rate
8.6%
▲ 1.8%
Damage dealt
98.9%
Damage taken
101.0%
Healing
110.1%
Shielding
91.3%
Ability Haste
+11

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1953.8% over 584 games · small sample+0.3
  2. 26.1852.6% over 1,041 games-0.7
  3. 26.1756.8% over 292 games · small sample—

Aurelion Sol's base stats against all 173 champions

  • Aurelion Sol's health per level of 90 is the 9th-lowest of 173 champions on patch 26.20 (shared with 2 others).
StatAurelion SolRankMedian
Base health600=116th620
Health per level90=163rd104
Base armor22=151st30
Armor per level4=157th4.6
Base magic resist30=110th32
Magic resist per level1.3=93rd1.55
Base attack damage58=95th59
Base attack speed0.625=117th0.656
Attack speed per level1.5%=150th2.5%
Move speed340=37th335
Attack range550=9th175

Aurelion Sol at level 1 and level 18

  • Aurelion Sol reaches 2130 health at level 18 — 600 at level 1 plus 17 × 90, the 12th-lowest of 173 champions on patch 26.20.
  • Aurelion Sol reaches 1210 mana at level 18 — 530 at level 1 plus 17 × 40, the 35th-highest of 145 mana users on patch 26.20, shared with 1.
  • Aurelion Sol reaches 90 armor at level 18 — 22 at level 1 plus 17 × 4, the 4th-lowest of 173 champions on patch 26.20.
  • Aurelion Sol reaches 52.1 magic resist at level 18 — 30 at level 1 plus 17 × 1.3, the 34th-lowest of 173 champions on patch 26.20, shared with 43.
StatLevel 1Per levelLevel 18Rank at 18
Health600+902130162nd of 173
Mana530+401210=35th of 145
Armor22+490170th of 173
Magic resist30+1.352.1=97th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Quick answers about Aurelion Sol

What class is Aurelion Sol?
Riot classes Aurelion Sol as Mage. This site files the champion under Mid.
How hard is Aurelion Sol to play?
Riot rates Aurelion Sol's difficulty 7 out of 10.
What resource does Aurelion Sol use?
Aurelion Sol's abilities spend Mana.
What is Aurelion Sol's attack range?
550 units — the 9th-highest of 173 champions on patch 26.20 (shared with 36 others).
What are Aurelion Sol's abilities?
Passive — Cosmic Creator, Q — Breath of Light, W — Astral Flight, E — Singularity and R — Falling Star / The Skies Descend.
How many skins does Aurelion Sol have?
Riot's data lists 7 skins with their own art, the base look included, plus 31 chroma variants.
How much health does Aurelion Sol have at level 18?
2130 — 600 at level 1 plus 17 × 90 per level, Riot's own values, before items and runes.
What is Aurelion Sol's ultimate cooldown?
Falling Star / The Skies Descend (R): 120/110/100 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Aurelion Sol?
Patch 26.17, published 25 August 2026 — the latest of 2 patches that change Aurelion Sol in Riot's notes from 25.S1.1 to 26.20.

Aurelion Sol at a glance

Aurelion Sol, The Star Forger, is a Mage champion in League of Legends. Riot rates the kit 7/10 for difficulty, 2/10 for attack, 3/10 for defense and 8/10 for magic. Aurelion Sol spends Mana and has 7 skins with their own art. Aurelion Sol's health per level of 90 is the 9th-lowest of 173 champions on patch 26.20 (shared with 2 others).

Attack2/10
Defense3/10
Magic8/10
Difficulty7/10

Aurelion Sol's story

Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Aurelion Sol on video