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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Aurelion Sol

The Star Forger

Mage

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA15,370 gamesSample data

Role snapshot (Mid)

STier
53.0%
Win Rate
3.0%
Pick Rate
25.1%
Ban Rate

15,370

Games

Moderate

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

7,070 games

53.4%Win Rate

FlashIgnite

Reliable build

5,072 games

52.1%Win Rate

FlashTeleport

High observed win rate

1,844 games

55.5%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Conqueror
  • Presence of Mind
  • Legend: Bloodline
  • Last Stand

Secondary: Domination

  • Cheap Shot
  • Deep Ward

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Cosmic Creator

    Aurelion Sol's damaging Abilities break down enemies into stacks of Stardust, which permanently improves each of his abilities.

    Passive — never cast

  • Breath of Light

    Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.

    Cost 35/40/45/50/55 ManaCooldown 3sRange 750

  • Astral Flight

    Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying.Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol.Stardust increases Astral Flight's maximum range.

    Cost 50/55/60/65/70 ManaCooldown 22/20.5/19/17.5/16sRange 1500

  • Singularity

    Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.

    Cost 90 ManaCooldown 12sRange 750

  • Falling Star / The Skies Descend

    Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend.The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.

    Cost 100 ManaCooldown 120/110/100sRange 1250

Scaling — level 1–18

Aurelion SolMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Aurelion Sol

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownAurelion Sol is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 7/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

S+
54.0%
Win Rate
0.0%
8.5%
Pick Rate
2.9%
8.6%
Ban Rate
1.8%
Damage dealt
98.9%
Damage taken
101.0%
Healing
110.1%
Shielding
91.3%
Ability Haste
+11

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.3
  2. 26.14Sample win rate across this patch-0.2
  3. 26.11Sample win rate across this patch-0.6
  4. 26.08Sample win rate across this patch+0.6
  5. 26.05Sample win rate across this patch-0.8

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.