By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Brand
the Burning Vengeance
MageSupport
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA35,864 gamesSample data
Role snapshot (Mid)
- 54.3%
- Win Rate
- 7.0%
- Pick Rate
- 1.4%
- Ban Rate
35,864
Games
High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
16,497 games54.7%Win Rate
Reliable build
11,835 games53.4%Win Rate
High observed win rate
4,304 games56.8%Win Rate
Runes
Primary: Sorcery
Arcane Comet
Axiom Arcanist
Absolute Focus
Scorch
Secondary: Inspiration
Cash Back
Time Warp Tonic
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Blaze
Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.
Passive — never cast

Sear
Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target.
Cost 70 ManaCooldown 8/7.5/7/6.5/6sRange 1050

Pillar of Flame
After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.
Cost 60/70/80/90/100 ManaCooldown 10/9.5/9/8.5/8sRange 900

Conflagration
Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.
Cost 90 ManaCooldown 13/12/11/10/9sRange 625

Pyroclasm
Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.
Cost 100 ManaCooldown 100/90/80sRange 750
Scaling — level 1–18
BrandMid average
1918
1918
1918
Counter plan — how to beat Brand
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Brand is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
ARAM performance
- 48.6%
- Win Rate ▼ 0.1%
- 3.3%
- Pick Rate ▲ 0.7%
- 0.4%
- Ban Rate ▼ 1.8%
- Damage dealt
- 109.0%
- Damage taken
- 103.7%
- Healing
- 95.6%
- Shielding
- 105.2%
- Ability Haste
- +3
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.5
- 26.14Sample win rate across this patch+0.7
- 26.11Sample win rate across this patch+0.4
- 26.08Sample win rate across this patch+0.6
- 26.05Sample win rate across this patch-0.5
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
