Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 18 Oct 2026

Brand Build and Runes in Four Roles: Support, Bot, Mid, Jungle · Patch 26.20

the Burning Vengeance

Patch 26.20 · Stats from the 26.18 Master+ sample (968 games).

Brand, the Burning Vengeance, sets targets ablaze with every spell, and a third stack of Blaze makes it detonate around them. The Master+ games we counted spread him over the bot lane, support, mid and the jungle; Deathfire Touch was by far his keystone, and Blackfire Torch comes before Rylai's Crystal Scepter and Liandry's Torment in his usual build.

MageSupport

Patch 26.18 · Bot · Ranked Solo/Duo · Master+ · EUW · KR · NA · 968 games · Preview sample

Role snapshot (Bot)

BTier
Win Rate
48.5%
Pick Rate
1.5%
Ban Rate
0.2%

968

Games

Moderate

Confidence

Win rate by lane

  • Bot48.8% · 287 games · small sample
  • Support48.6% · 280 games · small sample
  • Mid51.6% · 188 games · small sample
  • Jungle45.9% · 159 games · small sample

Most common path

83 games

59.0%Win Rate

Start
FlashGhost

Other first item

41 games

61.0%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 19.1% of games·47.0% win rate over 185 games.

Primary

Sorcery

Deathfire Touch

Damaging a champion with an ability burns them over time.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Scorch

Your first damaging ability hit every 10s burns champions.

Secondary

Precision

Cut Down

Deal more damage to high health enemy champions.

Presence of Mind

Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.

Shards

  • Adaptive Force
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Dark Harvest7.2% taken · 40.0% win70 games
  • Electrocute2.0% taken · 47.4% win19 games
  • Arcane Comet1.1% taken · 54.5% win11 games

Tree pairs

  • Sorcery + Precision72.2% taken · 50.9% win699 games
  • Sorcery + Resolve7.0% taken · 38.2% win68 games
  • Sorcery + Inspiration6.4% taken · 46.8% win62 games

Skill Order

Which ability to max first, and the level each point goes in — Brand's most common path.

Q

Sear

Brand launches a ball of fire forward that deals magic damage.

Cooldown 8/7.5/7/6.5/6s · 70 Mana
W

Pillar of Flame

After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area.

Cooldown 10/9.5/9/8.5/8s · 60/70/80/90/100 Mana
E

Conflagration

Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage.

Cooldown 13/12/11/10/9s · 90 Mana
R

Pyroclasm

Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce.

Cooldown 100/90/80s · 100 Mana

Max Order

WEQ

Max W first, then E, then Q. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QSearQQQQQ
WPillar of FlameWWWWW
EConflagrationEEEEE
RPyroclasmRRR

Matchup map (Bot)

How Brand performs against enemy bot laners

Levels 1 – 18 · Master+40%60%Brand's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

BrandBot average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Brand

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Track the roam — it is strongest where the enemy jungler already is

  • Punish the cooldown — Brand is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average

Ability details

  • P

    Blaze

    Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.

    Passive — never cast

  • Q

    Sear

    Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target.

    Cost 70 ManaCooldown 8/7.5/7/6.5/6sRange 1050

  • W

    Pillar of Flame

    After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.

    Cost 60/70/80/90/100 ManaCooldown 10/9.5/9/8.5/8sRange 900

  • E

    Conflagration

    Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.

    Cost 90 ManaCooldown 13/12/11/10/9sRange 625

  • R

    Pyroclasm

    Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.

    Cost 100 ManaCooldown 100/90/80sRange 750

Brand balance history

Riot's notes from patch 25.S1.1 to 26.20 change Brand in 7 patches. The latest is patch 26.13, published 2026-06-23.

  1. Patch 26.132026-06-23

    Base Stats

    • Base Mana Regeneration9to11

    PBlaze

    • Detonation Damage8 - 12% (Levels 1 - 17) (+2% per 100 AP)to6 - 12% (Levels 1 - 18, scaling above 18) (+2% per 100 AP)

    EConflagration

    • Mana Cost70 / 75 / 80 / 85 / 90to90
    Why, in Riot's words

    Brand continues to dominate bot lane for most players, so we're nerfing his early passive detonation damage while offsetting some of that hit for more skilled players and supports through mana tuning.

  2. Patch 26.112026-05-27

    Base Stats

    • Base Armor27to24
    Why, in Riot's words

    Brand has been toeing the line in bot for a while now, and this patch has well and truly crossed over, so we're targeting that lane with a nerf to his base armor.

  3. Patch 26.42026-02-18

    PBlaze

    • Ablaze Monster Damage265%to270%
    • Non-Epic Monster Damage Cap40to50
    Why, in Riot's words

    Brand jungle has been smothered as of late, so we're giving his clear speed some additional firepower to see if he can find his place again.

  4. Patch 25.192025-09-23

    PBlaze

    • Monster Damage Modifier2.6xto2.65x

    WPillar of Flame

    • Damage75 / 120 / 165 / 210 / 255 (+ 60% AP)to75 / 120 / 165 / 210 / 255 (+ 70% AP)

    RPyroclasm

    • Damage per hit100 / 175 / 250 ( +25% AP)to100 / 175 / 250 (+ 30% AP)
    Why, in Riot's words

    Brand is a little weak, especially in his more income-heavy roles. So we’re giving him a bit more power to let him run over games where he gets off to a good start by nuking his opposition.

  5. Patch 25.162025-08-12

    PBlaze

    • Per Tick Damage to Monsters240%to260%

    QSear

    • Ablaze Stun Duration1.5to1.75 seconds

    RPyroclasm

    • Cooldown110 / 100 / 90to100 / 90 / 80 seconds
    Why, in Riot's words

    The last nerfs to Brand’s ultimate smothered his flames a bit too much, so we’re giving him a bit more firepower. Additionally, now that Brand has some room for additional power we’re adding a spicier elite-skewed buff to his Sear’s stun duration, and giving him some power in the jungle to bring him back to viability there.

  6. Patch 25.082025-04-15

    PBlaze

    • Ablaze damage per tick to monsters215%to240%
    Why, in Riot's words

    We buffed the damage cap per tick last patch but didn't quite see the win rate movement we were shooting for and brand jungle is still extremely weak. We are buffing the actual percent damage amplification per tick to monsters to help hit those now higher caps sooner.

  7. Patch 25.072025-04-01

    PBlaze

    • Damage cap per tick vs non-epic monsters7.5 / 15 / 22.5 (based on ablaze stacks)to10 / 20 / 30 (based on Ablaze stacks)
    • Explosion Damage Cap to Monsters250 / 325 / 400 / 475to270 / 355 / 440 / 525
    Why, in Riot's words

    Brand jungle has been suffering from some pretty heavy jungle nerfs last season. He barely sees play in the jungle anymore so we're looking to loosen up on some of those damage cap restrictions and return him to viability.

Brand skins (14)

Riot's data lists 14 looks for Brand with their own art, the base skin included and 40 chroma variants.

ARAM performance

EstimateC
Win Rate
48.6%
▼ 0.1%
Pick Rate
3.3%
▲ 0.7%
Ban Rate
0.4%
▼ 1.8%
Damage dealt
109.0%
Damage taken
103.7%
Healing
95.6%
Shielding
105.2%
Ability Haste
+3

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1944.5% over 238 games · small sample-0.4
  2. 26.1848.0% over 554 games · small sample-0.8
  3. 26.1755.4% over 175 games · small sample—

Brand's base stats against all 173 champions

  • Brand's base health of 570 is the 17th-lowest of 173 champions on patch 26.20 (shared with 3 others).
StatBrandRankMedian
Base health570=154th620
Health per level105=74th104
Base armor24=130th30
Armor per level4.2=122nd4.6
Base magic resist30=110th32
Magic resist per level1.3=93rd1.55
Base attack damage57=107th59
Base attack speed0.681=25th0.656
Attack speed per level2%=119th2.5%
Move speed340=37th335
Attack range550=9th175

Brand at level 1 and level 18

  • Brand reaches 2355 health at level 18 — 570 at level 1 plus 17 × 105, the 65th-lowest of 173 champions on patch 26.20.
  • Brand reaches 826 mana at level 18 — 469 at level 1 plus 17 × 21, the 6th-lowest of 145 mana users on patch 26.20, shared with 1.
  • Brand reaches 95.4 armor at level 18 — 24 at level 1 plus 17 × 4.2, the 18th-lowest of 173 champions on patch 26.20, shared with 2.
  • Brand reaches 52.1 magic resist at level 18 — 30 at level 1 plus 17 × 1.3, the 34th-lowest of 173 champions on patch 26.20, shared with 43.
StatLevel 1Per levelLevel 18Rank at 18
Health570+1052355109th of 173
Mana469+21826=139th of 145
Armor24+4.295.4=154th of 173
Magic resist30+1.352.1=97th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Brand

Playing Brand

  • You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration.
  • You can use Brand's abilities in a variety of combinations to maximize his damage in different situations.
  • Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times.

Playing against Brand

  • Brand must land an ability before his combo is able to get started. Dodging his Sear or Pillar of Flame will disrupt his rhythm.
  • Try to move away from allies when you see Pyroclasm being cast. The initial missile speed is slow, which should give your team time to react.
  • Brand's passive allows him to excel against teams that cluster together. Be sure to split up against him.

Quick answers about Brand

What class is Brand?
Riot classes Brand as Mage and Support. This site files the champion under Bot.
How hard is Brand to play?
Riot rates Brand's difficulty 4 out of 10.
What resource does Brand use?
Brand's abilities spend Mana.
What is Brand's attack range?
550 units — the 9th-highest of 173 champions on patch 26.20 (shared with 36 others).
What are Brand's abilities?
Passive — Blaze, Q — Sear, W — Pillar of Flame, E — Conflagration and R — Pyroclasm.
How many skins does Brand have?
Riot's data lists 14 skins with their own art, the base look included, plus 40 chroma variants.
How much health does Brand have at level 18?
2355 — 570 at level 1 plus 17 × 105 per level, Riot's own values, before items and runes.
What is Brand's ultimate cooldown?
Pyroclasm (R): 100/90/80 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Brand?
Patch 26.13, published 23 June 2026 — the latest of 7 patches that change Brand in Riot's notes from 25.S1.1 to 26.20.

Brand at a glance

Brand, the Burning Vengeance, is a Mage and Support champion in League of Legends. Riot rates the kit 4/10 for difficulty, 2/10 for attack, 2/10 for defense and 9/10 for magic. Brand spends Mana and has 14 skins with their own art. Brand's base health of 570 is the 17th-lowest of 173 champions on patch 26.20 (shared with 3 others).

Attack2/10
Defense2/10
Magic9/10
Difficulty4/10

Brand's story

Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Brand on video

Published by League of Legends on YouTube, 12 April 2011.

15 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.