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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Brand

the Burning Vengeance

MageSupport

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA35,864 gamesSample data

Role snapshot (Mid)

BTier
54.3%
Win Rate
7.0%
Pick Rate
1.4%
Ban Rate

35,864

Games

High

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

16,497 games

54.7%Win Rate

FlashIgnite

Reliable build

11,835 games

53.4%Win Rate

FlashTeleport

High observed win rate

4,304 games

56.8%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Arcane Comet
  • Axiom Arcanist
  • Absolute Focus
  • Scorch

Secondary: Inspiration

  • Cash Back
  • Time Warp Tonic

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Blaze

    Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.

    Passive — never cast

  • Sear

    Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target.

    Cost 70 ManaCooldown 8/7.5/7/6.5/6sRange 1050

  • Pillar of Flame

    After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.

    Cost 60/70/80/90/100 ManaCooldown 10/9.5/9/8.5/8sRange 900

  • Conflagration

    Brand conjures a powerful blast at his target that spreads to nearby enemies, dealing magic damage. If the target is ablaze, Conflagration's spread is doubled.

    Cost 90 ManaCooldown 13/12/11/10/9sRange 625

  • Pyroclasm

    Brand unleashes a devastating torrent of fire that bounces up to 5 times off of Brand and nearby enemies, dealing magic damage to enemies each time bounce. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.

    Cost 100 ManaCooldown 100/90/80sRange 750

Scaling — level 1–18

BrandMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Brand

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Track the roamit is strongest where the enemy jungler already is

  • Punish the cooldownBrand is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

ARAM performance

C
48.6%
Win Rate
0.1%
3.3%
Pick Rate
0.7%
0.4%
Ban Rate
1.8%
Damage dealt
109.0%
Damage taken
103.7%
Healing
95.6%
Shielding
105.2%
Ability Haste
+3

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.5
  2. 26.14Sample win rate across this patch+0.7
  3. 26.11Sample win rate across this patch+0.4
  4. 26.08Sample win rate across this patch+0.6
  5. 26.05Sample win rate across this patch-0.5

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.