By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Zilean
the Chronokeeper
SupportMage
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA11,271 gamesSample data
Role snapshot (Support)
- 54.7%
- Win Rate
- 2.2%
- Pick Rate
- 4.5%
- Ban Rate
11,271
Games
Moderate
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
5,185 games55.1%Win Rate
Reliable build
3,719 games53.8%Win Rate
High observed win rate
1,353 games57.2%Win Rate
Runes
Primary: Inspiration
Glacial Augment
Hextech Flashtraption
Biscuit Delivery
Approach Velocity
Secondary: Precision
Absorb Life
Legend: Bloodline
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Time In A Bottle
Zilean stores time as Experience and can grant it to his allies. When he has enough Experience to finish an ally's level up, he can right-click them to impart it. Zilean receives as much Experience as he gives.
Passive — never cast

Time Bomb
Tosses a bomb to target area that sticks to units that come near it (prioritizes Champions). It detonates after 3 seconds, dealing area of effect damage. If a Time Bomb is detonated early by another Time Bomb, it also stuns enemies.
Cost 60/65/70/75/80 ManaCooldown 10/9.5/9/8.5/8sRange 900

Rewind
Zilean can prepare himself for future confrontations, reducing the cooldowns of his other basic abilities.
Cost 35 ManaCooldown 14/12/10/8/6sRange 600

Time Warp
Zilean bends time around any unit, decreasing an enemy's Move Speed or increasing an ally's Move Speed for a short time.
Cost 50 ManaCooldown 15sRange 550

Chronoshift
Zilean places a protective time rune on an allied champion, teleporting the champion back in time if they take lethal damage.
Cost 125/150/175 ManaCooldown 120/90/60sRange 900
Scaling — level 1–18
ZileanSupport average
1918
1918
1918
Counter plan — how to beat Zilean
Track the roam — it is strongest where the enemy jungler already is
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Zilean is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
ARAM performance
- 52.1%
- Win Rate ▼ 0.6%
- 7.1%
- Pick Rate ▼ 2.0%
- 4.3%
- Ban Rate ▲ 2.6%
- Damage dealt
- 101.7%
- Damage taken
- 107.2%
- Healing
- 99.3%
- Shielding
- 108.9%
- Ability Haste
- +14
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.5
- 26.14Sample win rate across this patch+0.0
- 26.11Sample win rate across this patch-0.2
- 26.08Sample win rate across this patch+0.8
- 26.05Sample win rate across this patch+0.3
Share cheat sheet
Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
