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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Zilean

the Chronokeeper

SupportMage

League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA11,271 gamesSample data

Role snapshot (Support)

BTier
54.7%
Win Rate
2.2%
Pick Rate
4.5%
Ban Rate

11,271

Games

Moderate

Confidence

Matchup map (Support) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

5,185 games

55.1%Win Rate

FlashIgnite

Reliable build

3,719 games

53.8%Win Rate

FlashTeleport

High observed win rate

1,353 games

57.2%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • Glacial Augment
  • Hextech Flashtraption
  • Biscuit Delivery
  • Approach Velocity

Secondary: Precision

  • Absorb Life
  • Legend: Bloodline

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Time In A Bottle

    Zilean stores time as Experience and can grant it to his allies. When he has enough Experience to finish an ally's level up, he can right-click them to impart it. Zilean receives as much Experience as he gives.

    Passive — never cast

  • Time Bomb

    Tosses a bomb to target area that sticks to units that come near it (prioritizes Champions). It detonates after 3 seconds, dealing area of effect damage. If a Time Bomb is detonated early by another Time Bomb, it also stuns enemies.

    Cost 60/65/70/75/80 ManaCooldown 10/9.5/9/8.5/8sRange 900

  • Rewind

    Zilean can prepare himself for future confrontations, reducing the cooldowns of his other basic abilities.

    Cost 35 ManaCooldown 14/12/10/8/6sRange 600

  • Time Warp

    Zilean bends time around any unit, decreasing an enemy's Move Speed or increasing an ally's Move Speed for a short time.

    Cost 50 ManaCooldown 15sRange 550

  • Chronoshift

    Zilean places a protective time rune on an allied champion, teleporting the champion back in time if they take lethal damage.

    Cost 125/150/175 ManaCooldown 120/90/60sRange 900

Scaling — level 1–18

ZileanSupport average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Zilean

  • Track the roamit is strongest where the enemy jungler already is

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownZilean is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 6/10, so a practised player gets more out of it than the average

ARAM performance

S
52.1%
Win Rate
0.6%
7.1%
Pick Rate
2.0%
4.3%
Ban Rate
2.6%
Damage dealt
101.7%
Damage taken
107.2%
Healing
99.3%
Shielding
108.9%
Ability Haste
+14

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.5
  2. 26.14Sample win rate across this patch+0.0
  3. 26.11Sample win rate across this patch-0.2
  4. 26.08Sample win rate across this patch+0.8
  5. 26.05Sample win rate across this patch+0.3

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.