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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Fiora

the Grand Duelist

FighterAssassin

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA43,037 gamesSample data

Role snapshot (Top)

BTier
51.3%
Win Rate
8.4%
Pick Rate
0.9%
Ban Rate

43,037

Games

High

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

19,797 games

51.7%Win Rate

FlashIgnite

Reliable build

14,202 games

50.4%Win Rate

FlashTeleport

High observed win rate

5,164 games

53.8%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Electrocute
  • Cheap Shot
  • Deep Ward
  • Ultimate Hunter

Secondary: Precision

  • Presence of Mind
  • Legend: Alacrity

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Duelist's Dance

    Fiora has revealed a Vital on this Champion. If she hits the Vital, she restores Health and gains Move Speed.

    Passive — never cast

  • Lunge

    Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects.

    Cost 20 ManaCooldown 13/11.25/9.5/7.75/6sRange 400

  • Riposte

    Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability.

    Cost 50 ManaCooldown 24/22/20/18/16sRange 750

  • Bladework

    Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike.

    Cost 40 ManaCooldown 11/10/9/8/7sRange 425

  • Grand Challenge

    Fiora reveals all four Vitals on an enemy champion and gains Move Speed while near them. If Fiora hits all four Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds.

    Cost 100 ManaCooldown 110/90/70sRange 500

Scaling — level 1–18

FioraTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Fiora

  • Avoid extended fightsits sustain grows with every trade it survives

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownFiora is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 3/10, so a practised player gets more out of it than the average

ARAM performance

A
50.4%
Win Rate
0.8%
9.1%
Pick Rate
0.8%
2.0%
Ban Rate
1.4%
Damage dealt
100.7%
Damage taken
94.7%
Healing
107.2%
Shielding
107.5%
Ability Haste
+7

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.4
  2. 26.14Sample win rate across this patch-0.2
  3. 26.11Sample win rate across this patch-0.5
  4. 26.08Sample win rate across this patch-0.1
  5. 26.05Sample win rate across this patch-0.5

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.