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By GamGem ResearchLast updated 18 Oct 2026

Hecarim Jungle Build, Runes and Counters · Patch 26.20

the Shadow of War

Patch 26.20 · Stats from the 26.18 Master+ sample (5,152 games).

Hecarim, the Shadow of War, turns bonus move speed into attack damage through Warpath and knocks back whoever ends a Devastating Charge. Stormraider's Surge was the keystone in almost all counted Master+ Hecarim games, and Spear of Shojin opened the path they bought most.

FighterTank

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 5,152 games · Preview sample

Role snapshot (Jungle)

ATier
Win Rate
50.7%
Pick Rate
7.9%
Ban Rate
16.7%

5,152

Games

Very High

Confidence

Most common path

454 games

60.4%Win Rate

Start
SmiteGhost

Other first item

264 games

58.0%Win Rate

Start
SmiteFlash

Runes

Patch 26.18

This exact page: taken in 43.2% of games·53.3% win rate over 2,227 games.

Primary

Sorcery

Stormraider's Surge

Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.

Nimbus Cloak

After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.

Celerity

All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.

Waterwalking

Gain MS and AP or AD, adaptive in the river.

Secondary

Precision

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Haste

Takedowns on enemies grant permanent Basic Ability Haste.

Shards

  • Adaptive Force
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Conqueror7.0% taken · 47.1% win359 games
  • First Strike0.1% taken · 33.3% win3 games
  • Fleet Footwork0.0% taken · 50.0% win2 games

Tree pairs

  • Sorcery + Precision91.4% taken · 51.1% win4,708 games
  • Precision + Sorcery5.8% taken · 48.3% win300 games
  • Sorcery + Domination1.0% taken · 52.0% win50 games

Skill Order

Which ability to max first, and the level each point goes in — Hecarim's most common path.

Q

Rampage

Hecarim cleaves nearby enemies dealing physical damage.

Cooldown 4s · 28/26/24/22/20 Mana
W

Spirit of Dread

Hecarim gains Armor and Magic Resist.

Cooldown 14s · 50/55/60/65/70 Mana
E

Devastating Charge

Hecarim gains increasing Move Speed and can move through units for a short duration.

Cooldown 20/19/18/17/16s · 60 Mana
R

Onslaught of Shadows

Hecarim summons spectral riders and charges forward, dealing magic damage in a line.

Cooldown 140/120/100s · 100 Mana

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QRampageQQQQQ
WSpirit of DreadWWWWW
EDevastating ChargeEEEEE
ROnslaught of ShadowsRRR

Matchup map (Jungle)

How Hecarim performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Hecarim's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

HecarimJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Hecarim

  • Avoid extended fights — its sustain grows with every trade it survives

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Punish the cooldown — Hecarim is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average

Ability details

  • P

    Warpath

    Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

    Passive — never cast

  • Q

    Rampage

    Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

    Cost 28/26/24/22/20 ManaCooldown 4sRange 350

  • W

    Spirit of Dread

    Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

    Cost 50/55/60/65/70 ManaCooldown 14sRange 525

  • E

    Devastating Charge

    Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.

    Cost 60 ManaCooldown 20/19/18/17/16sRange 300

  • R

    Onslaught of Shadows

    Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.

    Cost 100 ManaCooldown 140/120/100sRange 50000

Hecarim balance history

Riot's notes from patch 25.S1.1 to 26.20 change Hecarim in 1 patch. The latest is patch 26.3, published 2026-02-03.

  1. Patch 26.32026-02-03

    QRampage

    • Damage per hit60 / 85 / 110 / 135 / 160 (+ 90% Bonus AD)to60 / 90 / 120 / 150 / 180 (+ 90% Bonus AD)
    • Damage amp per Rampage stack3% (+ 4% per 100 Bonus AD)to3% (+ 3% per 100 Bonus AD)
    Why, in Riot's words

    Hecarim isn't doing very well in the new season so he's got a buff coming up. We're doing this by giving him a strong mid game power spike that he can use to try to run the map and get his team a lead. And even if he fails to do so, at least he's got slightly better base damage to fall back on. For those who don't want to do the math, the net result of both Q changes is a strict buff until around 225 bonus AD.

Hecarim skins (13)

Riot's data lists 13 looks for Hecarim with their own art, the base skin included and 37 chroma variants.

ARAM performance

EstimateA
Win Rate
50.3%
▼ 0.7%
Pick Rate
9.6%
▲ 1.8%
Ban Rate
7.5%
▲ 2.6%
Damage dealt
107.3%
Damage taken
97.7%
Healing
112.0%
Shielding
100.3%
Ability Haste
+9

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1948.7% over 1,438 games-1.6
  2. 26.1852.3% over 2,869 games+1.3
  3. 26.1748.7% over 825 games · small sample—

Hecarim's base stats against all 173 champions

  • Hecarim's armor per level of 5.45 is the highest of 173 champions on patch 26.20 (shared with 1 other).
StatHecarimRankMedian
Base health625=79th620
Health per level106=66th104
Base armor32=65th30
Armor per level5.45=1st4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage66=14th59
Base attack speed0.67=33rd0.656
Attack speed per level2.5%=75th2.5%
Move speed345=9th335
Attack range175=87th175

Hecarim at level 1 and level 18

  • Hecarim reaches 2427 health at level 18 — 625 at level 1 plus 17 × 106, the 68th-highest of 173 champions on patch 26.20, shared with 1.
  • Hecarim reaches 960 mana at level 18 — 280 at level 1 plus 17 × 40, the 30th-lowest of 145 mana users on patch 26.20, shared with 1.
  • Hecarim reaches 124.65 armor at level 18 — 32 at level 1 plus 17 × 5.45, the 3rd-highest of 173 champions on patch 26.20.
  • Hecarim reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health625+1062427=68th of 173
Mana280+40960=115th of 145
Armor32+5.45124.653rd of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Hecarim

Playing Hecarim

  • Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
  • Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.

Playing against Hecarim

  • Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
  • Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.

Quick answers about Hecarim

What class is Hecarim?
Riot classes Hecarim as Fighter and Tank. This site files the champion under Jungle.
How hard is Hecarim to play?
Riot rates Hecarim's difficulty 6 out of 10.
What resource does Hecarim use?
Hecarim's abilities spend Mana.
What is Hecarim's attack range?
175 units — the 60th-lowest of 173 champions on patch 26.20 (shared with 27 others).
What are Hecarim's abilities?
Passive — Warpath, Q — Rampage, W — Spirit of Dread, E — Devastating Charge and R — Onslaught of Shadows.
How many skins does Hecarim have?
Riot's data lists 13 skins with their own art, the base look included, plus 37 chroma variants.
How much health does Hecarim have at level 18?
2427 — 625 at level 1 plus 17 × 106 per level, Riot's own values, before items and runes.
What is Hecarim's ultimate cooldown?
Onslaught of Shadows (R): 140/120/100 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Hecarim?
Patch 26.3, published 3 February 2026 — the latest of 1 patch that change Hecarim in Riot's notes from 25.S1.1 to 26.20.

Hecarim at a glance

Hecarim, the Shadow of War, is a Fighter and Tank champion in League of Legends. Riot rates the kit 6/10 for difficulty, 8/10 for attack, 6/10 for defense and 4/10 for magic. Hecarim spends Mana and has 13 skins with their own art. Hecarim's armor per level of 5.45 is the highest of 173 champions on patch 26.20 (shared with 1 other).

Attack8/10
Defense6/10
Magic4/10
Difficulty6/10

Hecarim's story

Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Hecarim on video

Published by League of Legends on YouTube, 18 April 2012.

14 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.