By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Hecarim
the Shadow of War
FighterTank
League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA40,987 gamesSample data
Role snapshot (Jungle)
- 46.6%
- Win Rate
- 8.0%
- Pick Rate
- 0.6%
- Ban Rate
40,987
Games
High
Confidence
Matchup map (Jungle) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
18,854 games47.0%Win Rate
Reliable build
13,526 games45.7%Win Rate
High observed win rate
4,918 games49.1%Win Rate
Runes
Primary: Precision
Fleet Footwork
Presence of Mind
Legend: Alacrity
Cut Down
Secondary: Inspiration
Cash Back
Biscuit Delivery
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Warpath
Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
Passive — never cast

Rampage
Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
Cost 28/26/24/22/20 ManaCooldown 4sRange 350

Spirit of Dread
Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
Cost 50/55/60/65/70 ManaCooldown 14sRange 525

Devastating Charge
Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
Cost 60 ManaCooldown 20/19/18/17/16sRange 300

Onslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.
Cost 100 ManaCooldown 140/120/100sRange 50000
Scaling — level 1–18
HecarimJungle average
1918
1918
1918
Counter plan — how to beat Hecarim
Avoid extended fights — its sustain grows with every trade it survives
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Hecarim is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
ARAM performance
- 50.3%
- Win Rate ▼ 0.7%
- 9.6%
- Pick Rate ▲ 1.8%
- 7.5%
- Ban Rate ▲ 2.6%
- Damage dealt
- 107.3%
- Damage taken
- 97.7%
- Healing
- 112.0%
- Shielding
- 100.3%
- Ability Haste
- +9
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.1
- 26.14Sample win rate across this patch+0.4
- 26.11Sample win rate across this patch-0.1
- 26.08Sample win rate across this patch+1.0
- 26.05Sample win rate across this patch+0.0
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
