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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Morgana

the Fallen

SupportMage

League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA54,820 gamesSample data

Role snapshot (Support)

CTier
44.7%
Win Rate
10.7%
Pick Rate
6.3%
Ban Rate

54,820

Games

High

Confidence

Matchup map (Support) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

25,217 games

45.1%Win Rate

FlashIgnite

Reliable build

18,091 games

43.8%Win Rate

FlashTeleport

High observed win rate

6,578 games

47.2%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • First Strike
  • Magical Footwear
  • Triple Tonic
  • Jack Of All Trades

Secondary: Domination

  • Taste of Blood
  • Sixth Sense

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Soul Siphon

    Morgana drains spirit from her enemies, healing as she deals damage to champions, large minions, and medium and larger jungler monsters.

    Passive — never cast

  • Dark Binding

    Morgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage.

    Cost 50/55/60/65/70 ManaCooldown 10sRange 1250

  • Tormented Shadow

    Morgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.

    Cost 70/80/90/100/110 ManaCooldown 12sRange 900

  • Black Shield

    Morgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.

    Cost 80 ManaCooldown 26/23.5/21/18.5/16sRange 800

  • Soul Shackles

    Morgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining Move Speed. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.

    Cost 100 ManaCooldown 120/110/100sRange 625

Scaling — level 1–18

MorganaSupport average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Morgana

  • Track the roamit is strongest where the enemy jungler already is

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownMorgana is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 1/10, so a practised player gets more out of it than the average

ARAM performance

A
52.0%
Win Rate
1.4%
3.6%
Pick Rate
6.0%
4.9%
Ban Rate
0.5%
Damage dealt
106.2%
Damage taken
107.0%
Healing
98.6%
Shielding
104.7%
Ability Haste
+19

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.8
  2. 26.14Sample win rate across this patch+0.7
  3. 26.11Sample win rate across this patch-0.6
  4. 26.08Sample win rate across this patch-0.7
  5. 26.05Sample win rate across this patch+0.1

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.