By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Morgana
the Fallen
SupportMage
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA54,820 gamesSample data
Role snapshot (Support)
- 44.7%
- Win Rate
- 10.7%
- Pick Rate
- 6.3%
- Ban Rate
54,820
Games
High
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
25,217 games45.1%Win Rate
Reliable build
18,091 games43.8%Win Rate
High observed win rate
6,578 games47.2%Win Rate
Runes
Primary: Inspiration
First Strike
Magical Footwear
Triple Tonic
Jack Of All Trades
Secondary: Domination
Taste of Blood
Sixth Sense
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Soul Siphon
Morgana drains spirit from her enemies, healing as she deals damage to champions, large minions, and medium and larger jungler monsters.
Passive — never cast

Dark Binding
Morgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage.
Cost 50/55/60/65/70 ManaCooldown 10sRange 1250

Tormented Shadow
Morgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.
Cost 70/80/90/100/110 ManaCooldown 12sRange 900

Black Shield
Morgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.
Cost 80 ManaCooldown 26/23.5/21/18.5/16sRange 800

Soul Shackles
Morgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining Move Speed. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.
Cost 100 ManaCooldown 120/110/100sRange 625
Scaling — level 1–18
MorganaSupport average
1918
1918
1918
Counter plan — how to beat Morgana
Track the roam — it is strongest where the enemy jungler already is
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Morgana is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 1/10, so a practised player gets more out of it than the average
ARAM performance
- 52.0%
- Win Rate ▲ 1.4%
- 3.6%
- Pick Rate ▲ 6.0%
- 4.9%
- Ban Rate ▲ 0.5%
- Damage dealt
- 106.2%
- Damage taken
- 107.0%
- Healing
- 98.6%
- Shielding
- 104.7%
- Ability Haste
- +19
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.8
- 26.14Sample win rate across this patch+0.7
- 26.11Sample win rate across this patch-0.6
- 26.08Sample win rate across this patch-0.7
- 26.05Sample win rate across this patch+0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
