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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Aatrox

the Darkin Blade

Fighter

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA2,562 gamesSample data

Role snapshot (Top)

CTier
51.2%
Win Rate
0.5%
Pick Rate
1.4%
Ban Rate

2,562

Games

Low

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

1,179 games

51.6%Win Rate

FlashIgnite

Reliable build

845 games

50.3%Win Rate

FlashTeleport

High observed win rate

307 games

53.7%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Conqueror
  • Triumph
  • Legend: Haste
  • Coup de Grace

Secondary: Sorcery

  • Manaflow Band
  • Absolute Focus

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Deathbringer Stance

    Periodically, Aatrox's next basic attack deals bonus magic damage and heals him, based on the target's max health.

    Passive — never cast

  • The Darkin Blade

    Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.

    Cost 0 Blood WellCooldown 14/12/10/8/6sRange 25000

  • Infernal Chains

    Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.

    Cost 0 Blood WellCooldown 20/18/16/14/12sRange 825

  • Umbral Dash

    Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.

    Cost 0 Blood WellCooldown 9/8/7/6/5sRange 25000

  • World Ender

    Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and Move Speed. If he gets a takedown, this effect is extended.

    Cost 0 Blood WellCooldown 120/100/80sRange 25000

Scaling — level 1–18

AatroxTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Aatrox

  • Avoid extended fightsits sustain grows with every trade it survives

  • Punish the cooldownAatrox is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

C
48.7%
Win Rate
1.0%
5.3%
Pick Rate
1.0%
7.0%
Ban Rate
0.4%
Damage dealt
92.7%
Damage taken
102.7%
Healing
105.0%
Shielding
107.5%
Ability Haste
+22

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.1
  2. 26.14Sample win rate across this patch-0.3
  3. 26.11Sample win rate across this patch+0.5
  4. 26.08Sample win rate across this patch+0.4
  5. 26.05Sample win rate across this patch-0.7

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.