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By GamGem ResearchLast updated 18 Oct 2026

Aatrox LoL Build, Counters & Runes · Patch 26.20

the Darkin Blade

Patch 26.20 · Stats from the 26.18 Master+ sample (3,921 games).

Fighter

Patch 26.18 · Top · Ranked Solo/Duo · Master+ · EUW · KR · NA · 3,921 games · Preview sample

Role snapshot (Top)

CTier
Win Rate
48.8%
Pick Rate
6.0%
Ban Rate
2.0%

3,921

Games

High

Confidence

Win rate by lane

  • Top48.2% · 2,890 games
  • Jungle50.4% · 902 games · small sample

Most common path

76 games

57.9%Win Rate

Start
FlashIgnite

Highest win rate path

60 games

61.7%Win Rate

Start
FlashIgnite

Other first item

67 games

53.7%Win Rate

Start
FlashTeleport

Runes

Patch 26.18

This exact page: taken in 13.8% of games·45.7% win rate over 540 games.

Primary

Precision

Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Haste

Takedowns on enemies grant permanent Basic Ability Haste.

Last Stand

Deal more damage to champions while you are low on health.

Secondary

Resolve

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s

Revitalize

Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Shards

  • Adaptive Force
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Electrocute8.9% taken · 49.7% win348 games
  • Stormraider's Surge3.8% taken · 53.7% win149 games
  • Grasp of the Undying3.4% taken · 51.1% win133 games

Tree pairs

  • Precision + Resolve57.5% taken · 47.2% win2,254 games
  • Precision + Inspiration22.3% taken · 50.5% win876 games
  • Domination + Resolve6.5% taken · 50.6% win253 games

Skill Order

Which ability to max first, and the level each point goes in — Aatrox's most common path.

Q

The Darkin Blade

Aatrox slams his greatsword down, dealing physical damage.

Cooldown 14/12/10/8/6s · No cost
W

Infernal Chains

Aatrox smashes the ground, dealing damage to the first enemy hit.

Cooldown 18/16.5/15/13.5/12s · No cost
E

Umbral Dash

Passively, Aatrox heals when damaging enemy champions.

Cooldown 9/8/7/6/5s · No cost
R

World Ender

Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and Move Speed.

Cooldown 120/100/80s · No cost

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QThe Darkin BladeQQQQQ
WInfernal ChainsWWWWW
EUmbral DashEEEEE
RWorld EnderRRR

Matchup map (Top)

How Aatrox performs against enemy top laners

Levels 1 – 18 · Master+40%60%Aatrox's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

AatroxTop average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Aatrox

  • Avoid extended fights — its sustain grows with every trade it survives

  • Punish the cooldown — Aatrox is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average

  • Trade on your terms — take the fight where its damage lands on nobody

Ability details

  • P

    Deathbringer Stance

    Periodically, Aatrox's next basic attack deals bonus magic damage and heals him, based on the target's max health.

    Passive — never cast

  • Q

    The Darkin Blade

    Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.

    No costCooldown 14/12/10/8/6sRange 25000

  • W

    Infernal Chains

    Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.

    No costCooldown 18/16.5/15/13.5/12sRange 825

  • E

    Umbral Dash

    Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.

    No costCooldown 9/8/7/6/5sRange 25000

  • R

    World Ender

    Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and Move Speed. If he gets a takedown, this effect is extended.

    No costCooldown 120/100/80sRange 25000

Aatrox balance history

Riot's notes from patch 25.S1.1 to 26.20 change Aatrox in 6 patches. The latest is patch 26.19, published 2026-09-22.

  1. Patch 26.192026-09-22

    WInfernal Chains

    • Cooldown20 / 18 / 16 / 14 / 12 secondsto18 / 16.5 / 15 / 13.5 / 12 seconds

    EUmbral Dash

    • Health Heal Ratio1.1% per 100 bonus healthto1.3% per 100 bonus health
    Why, in Riot's words

    We think The Darkin Blade has lost a fair bit of power with Sundered Sky nerfs that were aimed more at opening up the jungle meta, so we are giving him a bump so he remains a world-ending threat.

  2. Patch 26.122026-06-09

    QThe Darkin Blade

    • Sweet Spot Bonus Damage70to75
    Why, in Riot's words

    We're looking to give Aatrox some love as he's been sitting on the sidelines for some time now, even though signs point to the Darkin being a solid pick in the current meta. We're putting more power into his Q sweet spot to reward him for his core skill check and make him a real threat against lumbering tanks and squishies alike.

  3. Patch 26.22026-01-21

    PDeathbringer Stance

    • Bonus Magic Damage based on Target Max Health4-8% (based on level)to4-10% (based on level)

    QThe Darkin Blade

    • Bonus Damage to Monsters15to25
    Why, in Riot's words

    Aatrox has struggled to find a place on the Rift in the new season with split pushing on the rise and fewer chances to flex his team fighting strengths. We're giving him some additional power this patch, primarily in the jungle, where his growing audience has been kneecapped, as well as in the top lane where he could use more ways to benefit from experience. We hope this satiates Aatrox players, especially those with Endless Hunger.

  4. Patch 25.232025-11-18

    PDeathbringer Stance

    • Monster Damage Cap100to100 - 320 (based on level)

    QThe Darkin Blade

    • Bonus Monster Damage0to40 flat bonus damage (multiplied by other effects like sweetspots and multicasts)
    Why, in Riot's words

    Here's a fun story: Aatrox's VGU was slated for the jungle for part of his early development before being shipped as a top laner. He's a very interesting champion with fun mechanics to play around, so we're alleviating some max-HP caps and adding some jungle juice to see how he performs in this new role.

  5. Patch 25.122025-06-10

    PDeathbringer Stance

    • Healing Ratio vs Champions80%to100%
    • Healing Ratio vs Minions20%to25%

    EUmbral Dash

    • Champion Damage Healing Ratio16% (+0.9% per 100 bonus HP)to16% (+1.1% per 100 bonus HP)
    Why, in Riot's words

    Our goal was for Aatrox’s changes to be power neutral last patch, but he ended up a bit worse off than anticipated. So we’re back this patch to follow up with some small buffs that should keep him happy to soak up damage on the front line.

  6. Patch 25.112025-05-27

    PDeathbringer Stance

    • Damage4-12% max HP (based on level)to4-8% max HP (based on level)

    QThe Darkin Blade

    • Sweet Spot Damage160%to170%

    WInfernal Chains

    • Damage TypeMagictoPhysical
    Why, in Riot's words

    We'd like Aatrox to feel better about some conventional fighter items like Black Cleaver, and now that we have more levers to tune fighter-vs-lethality builds, we're returning W's damage to physical, which should allow him access to more fighter items like Black Cleaver. He's also the current top dog of top lane, so we're adjusting some of his strengths to make landing Q sweet spots more important for both his damage output and healing.

Aatrox skins (13)

Riot's data lists 13 looks for Aatrox with their own art, the base skin included and 28 chroma variants.

ARAM performance

EstimateC
Win Rate
48.7%
▲ 1.0%
Pick Rate
5.3%
▼ 1.0%
Ban Rate
7.0%
▲ 0.4%
Damage dealt
92.7%
Damage taken
102.7%
Healing
105.0%
Shielding
107.5%
Ability Haste
+22

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1949.3% over 1,227 games+0.2
  2. 26.1848.9% over 1,988 games+0.6
  3. 26.1747.1% over 682 games · small sample—

Aatrox's base stats against all 173 champions

  • Aatrox's base armor of 38 is the 9th-highest of 173 champions on patch 26.20 (shared with 4 others).
StatAatroxRankMedian
Base health650=26th620
Health per level114=14th104
Base armor38=9th30
Armor per level4.8=39th4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage60=72nd59
Base attack speed0.651=88th0.656
Attack speed per level2.5%=75th2.5%
Move speed345=9th335
Attack range175=87th175

Aatrox at level 1 and level 18

  • Aatrox reaches 2588 health at level 18 — 650 at level 1 plus 17 × 114, the 13th-highest of 173 champions on patch 26.20, shared with 1.
  • Aatrox reaches 119.6 armor at level 18 — 38 at level 1 plus 17 × 4.8, the 23rd-highest of 173 champions on patch 26.20.
  • Aatrox reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health650+1142588=13th of 173
Armor38+4.8119.623rd of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Aatrox

Playing Aatrox

  • Use Umbral Dash while casting The Darkin Blade to increase your chances of hitting the enemy.
  • Crowd Control abilities like Infernal Chains or your allies' immobilizing effects will help you set up The Darkin Blade.
  • Cast World Ender when you are sure you can force a fight.

Playing against Aatrox

  • Aatrox's attacks are very telegraphed, so use the time to dodge the hit zones.
  • Aatrox's Infernal Chains are easier to exit when running towards the sides or at Aatrox.
  • Keep your distance when Aatrox uses his Ultimate to prevent him from reviving.

Quick answers about Aatrox

What class is Aatrox?
Riot classes Aatrox as Fighter. This site files the champion under Top.
How hard is Aatrox to play?
Riot rates Aatrox's difficulty 4 out of 10.
What resource does Aatrox use?
Aatrox's abilities cost nothing to cast. Riot's data names Aatrox's bar Blood Well, but no ability spends it.
What is Aatrox's attack range?
175 units — the 60th-lowest of 173 champions on patch 26.20 (shared with 27 others).
What are Aatrox's abilities?
Passive — Deathbringer Stance, Q — The Darkin Blade, W — Infernal Chains, E — Umbral Dash and R — World Ender.
How many skins does Aatrox have?
Riot's data lists 13 skins with their own art, the base look included, plus 28 chroma variants.
How much health does Aatrox have at level 18?
2588 — 650 at level 1 plus 17 × 114 per level, Riot's own values, before items and runes.
What is Aatrox's ultimate cooldown?
World Ender (R): 120/100/80 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Aatrox?
Patch 26.19, published 22 September 2026 — the latest of 6 patches that change Aatrox in Riot's notes from 25.S1.1 to 26.20.

Aatrox at a glance

Aatrox, the Darkin Blade, is a Fighter champion in League of Legends. Riot rates the kit 4/10 for difficulty, 8/10 for attack, 4/10 for defense and 3/10 for magic. Aatrox casts every ability without a cost and has 13 skins with their own art. Aatrox's base armor of 38 is the 9th-highest of 173 champions on patch 26.20 (shared with 4 others).

Attack8/10
Defense4/10
Magic3/10
Difficulty4/10

Aatrox's story

Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Aatrox on video