By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Aatrox
the Darkin Blade
Fighter
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA2,562 gamesSample data
Role snapshot (Top)
- 51.2%
- Win Rate
- 0.5%
- Pick Rate
- 1.4%
- Ban Rate
2,562
Games
Low
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
1,179 games51.6%Win Rate
Reliable build
845 games50.3%Win Rate
High observed win rate
307 games53.7%Win Rate
Runes
Primary: Precision
Conqueror
Triumph
Legend: Haste
Coup de Grace
Secondary: Sorcery
Manaflow Band
Absolute Focus
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Deathbringer Stance
Periodically, Aatrox's next basic attack deals bonus magic damage and heals him, based on the target's max health.
Passive — never cast

The Darkin Blade
Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.
Cost 0 Blood WellCooldown 14/12/10/8/6sRange 25000

Infernal Chains
Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.
Cost 0 Blood WellCooldown 20/18/16/14/12sRange 825

Umbral Dash
Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.
Cost 0 Blood WellCooldown 9/8/7/6/5sRange 25000

World Ender
Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and Move Speed. If he gets a takedown, this effect is extended.
Cost 0 Blood WellCooldown 120/100/80sRange 25000
Scaling — level 1–18
AatroxTop average
1918
1918
1918
Counter plan — how to beat Aatrox
Avoid extended fights — its sustain grows with every trade it survives
Punish the cooldown — Aatrox is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 48.7%
- Win Rate ▲ 1.0%
- 5.3%
- Pick Rate ▼ 1.0%
- 7.0%
- Ban Rate ▲ 0.4%
- Damage dealt
- 92.7%
- Damage taken
- 102.7%
- Healing
- 105.0%
- Shielding
- 107.5%
- Ability Haste
- +22
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.1
- 26.14Sample win rate across this patch-0.3
- 26.11Sample win rate across this patch+0.5
- 26.08Sample win rate across this patch+0.4
- 26.05Sample win rate across this patch-0.7
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
