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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Ezreal

the Prodigal Explorer

MarksmanMage

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA55,845 gamesSample data

Role snapshot (Bot)

BTier
46.6%
Win Rate
10.9%
Pick Rate
8.3%
Ban Rate

55,845

Games

High

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

25,689 games

47.0%Win Rate

FlashIgnite

Reliable build

18,429 games

45.7%Win Rate

FlashTeleport

High observed win rate

6,701 games

49.1%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Guardian
  • Font of Life
  • Bone Plating
  • Revitalize

Secondary: Domination

  • Sudden Impact
  • Sixth Sense

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Rising Spell Force

    Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.

    Passive — never cast

  • Mystic Shot

    Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.

    Cost 28/31/34/37/40 ManaCooldown 5.5/5.25/5/4.75/4.5sRange 1150

  • Essence Flux

    Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.

    Cost 50 ManaCooldown 8sRange 1150

  • Arcane Shift

    Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.

    Cost 70 ManaCooldown 26/23/20/17/14sRange 475

  • Trueshot Barrage

    Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).

    Cost 100 ManaCooldown 120/105/90sRange 25000

Scaling — level 1–18

EzrealBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Ezreal

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownEzreal is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 7/10, so a practised player gets more out of it than the average

ARAM performance

S
53.3%
Win Rate
0.9%
4.3%
Pick Rate
4.9%
3.8%
Ban Rate
0.3%
Damage dealt
101.7%
Damage taken
98.9%
Healing
90.3%
Shielding
98.7%
Ability Haste
+7

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.9
  2. 26.14Sample win rate across this patch-0.5
  3. 26.11Sample win rate across this patch-0.3
  4. 26.08Sample win rate across this patch+0.8
  5. 26.05Sample win rate across this patch-0.2

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.