By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Ezreal
the Prodigal Explorer
MarksmanMage
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA55,845 gamesSample data
Role snapshot (Bot)
- 46.6%
- Win Rate
- 10.9%
- Pick Rate
- 8.3%
- Ban Rate
55,845
Games
High
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
25,689 games47.0%Win Rate
Reliable build
18,429 games45.7%Win Rate
High observed win rate
6,701 games49.1%Win Rate
Runes
Primary: Resolve
Guardian
Font of Life
Bone Plating
Revitalize
Secondary: Domination
Sudden Impact
Sixth Sense
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Rising Spell Force
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
Passive — never cast

Mystic Shot
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
Cost 28/31/34/37/40 ManaCooldown 5.5/5.25/5/4.75/4.5sRange 1150

Essence Flux
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
Cost 50 ManaCooldown 8sRange 1150

Arcane Shift
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
Cost 70 ManaCooldown 26/23/20/17/14sRange 475

Trueshot Barrage
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
Cost 100 ManaCooldown 120/105/90sRange 25000
Scaling — level 1–18
EzrealBot average
1918
1918
1918
Counter plan — how to beat Ezreal
Close the gap early — it wins at range and at three items — neither before ten minutes
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Ezreal is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
ARAM performance
- 53.3%
- Win Rate ▼ 0.9%
- 4.3%
- Pick Rate ▲ 4.9%
- 3.8%
- Ban Rate ▲ 0.3%
- Damage dealt
- 101.7%
- Damage taken
- 98.9%
- Healing
- 90.3%
- Shielding
- 98.7%
- Ability Haste
- +7
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.9
- 26.14Sample win rate across this patch-0.5
- 26.11Sample win rate across this patch-0.3
- 26.08Sample win rate across this patch+0.8
- 26.05Sample win rate across this patch-0.2
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
