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By GamGem ResearchLast updated 18 Oct 2026

Ezreal Build and Runes From Master+ Bot Lanes · Patch 26.20

the Prodigal Explorer

Patch 26.20 · Stats from the 26.18 Master+ sample (7,522 games).

Ezreal, the Prodigal Explorer, lowers all his cooldowns whenever Mystic Shot lands and blinks with Arcane Shift. Almost all counted Master+ Ezreals were bot laners on Lethal Tempo, and Trinity Force, Manamune, then Endless Hunger was overwhelmingly their build.

MarksmanMage

Patch 26.18 · Bot · Ranked Solo/Duo · Master+ · EUW · KR · NA · 7,522 games · Preview sample

Role snapshot (Bot)

CTier
Win Rate
46.4%
Pick Rate
11.5%
Ban Rate
7.3%

7,522

Games

Very High

Confidence

Most common path

1,985 games

56.3%Win Rate

Start
FlashBarrier

Other first item

56 games

57.1%Win Rate

Start
FlashExhaust

Runes

Patch 26.18

This exact page: taken in 24.3% of games·48.7% win rate over 1,831 games.

Primary

Precision

Lethal Tempo

Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.

Presence of Mind

Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.

Legend: Haste

Takedowns on enemies grant permanent Basic Ability Haste.

Cut Down

Deal more damage to high health enemy champions.

Secondary

Inspiration

Cash Back

Get some gold back when you purchase Legendary Items.

Jack Of All Trades

For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.

Shards

  • Attack Speed
  • Adaptive Force
  • Health

Other keystones taken

  • Press the Attack3.9% taken · 46.2% win290 games
  • Conqueror1.6% taken · 44.6% win121 games
  • Electrocute1.0% taken · 50.0% win74 games

Tree pairs

  • Precision + Inspiration94.9% taken · 46.4% win7,142 games
  • Precision + Sorcery2.6% taken · 45.3% win192 games
  • Domination + Precision0.7% taken · 53.7% win54 games

Skill Order

Which ability to max first, and the level each point goes in — Ezreal's most common path.

Q

Mystic Shot

Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.

Cooldown 5.5/5.25/5/4.75/4.5s · 28/31/34/37/40 Mana
W

Essence Flux

Ezreal fires an orb that sticks to the first champion or objective hit.

Cooldown 8s · 50 Mana
E

Arcane Shift

Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit.

Cooldown 26/23/20/17/14s · 70 Mana
R

Trueshot Barrage

Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).

Cooldown 120/105/90s · 100 Mana

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QMystic ShotQQQQQ
WEssence FluxWWWWW
EArcane ShiftEEEEE
RTrueshot BarrageRRR

Matchup map (Bot)

How Ezreal performs against enemy bot laners

Levels 1 – 18 · Master+40%60%Ezreal's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

EzrealBot average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Ezreal

  • Close the gap early — it wins at range and at three items — neither before ten minutes

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldown — Ezreal is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average

Ability details

  • P

    Rising Spell Force

    Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.

    Passive — never cast

  • Q

    Mystic Shot

    Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.

    Cost 28/31/34/37/40 ManaCooldown 5.5/5.25/5/4.75/4.5sRange 1150

  • W

    Essence Flux

    Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.

    Cost 50 ManaCooldown 8sRange 1150

  • E

    Arcane Shift

    Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.

    Cost 70 ManaCooldown 26/23/20/17/14sRange 475

  • R

    Trueshot Barrage

    Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).

    Cost 100 ManaCooldown 120/105/90sRange 25000

Ezreal balance history

Riot's notes from patch 25.S1.1 to 26.20 change Ezreal in 4 patches. The latest is patch 26.9, published 2026-04-28.

  1. Patch 26.92026-04-28

    QMystic Shot

    • AP Ratio15% APto40% AP

    WEssence Flux

    • AP Ratio70 - 90%to90%

    RTrueshot Barrage

    • AP Ratio90%to110%
    • Damage To Minions / Non-Epic Monsters175 / 275 / 375 (+50% bonus AD) (+45% AP)to150 / 225 / 300 (+100% bonus AD) (+110% AP)
    Why, in Riot's words

    We want to bring back some playstyles that have been lost to the sands of time. First up on that list is AP Ezreal. Bring out your global snipes—there's a lot of good mages out there but none of them are this skillful!

  2. Patch 26.32026-02-03

    Base Stats

    • AD Growth3.25to3.5

    EArcane Shift

    • Damage80 / 130 / 180 / 230 / 280 (+ 50% Bonus AD) (+ 75% AP)to80 / 130 / 180 / 230 / 280(+ 60% Bonus AD) (+ 75% AP)
    Why, in Riot's words

    Ezreal's been in a pretty weak spot for most players this season, especially after Essence Reaver got nerfed in the micropatch. While we think there's some winrate to be gained through players optimizing their builds, we still want to bring Ezreal more in line.

  3. Patch 25.212025-10-21

    Base Stats

    • Attack Damage Growth2.75to3.25
    Why, in Riot's words

    Ezreal has been a low performer lately especially at lower ranks. We're looking to add a little bit of general power to help him keep up as games go late.

  4. Patch 25.062025-03-18

    Base Stats

    • Armor Growth4.7to4.2
    Why, in Riot's words

    Ezreal has been high presence and overperforming in general recently. He's pretty hard to catch and his builds often involve building decent amounts of HP or other defensive stats, making him both hard to lock down and take down. This patch we're lowering his scaling armor so HP purchases are less efficient on him and to make him more vulnerable over time.

Ezreal skins (23)

Riot's data lists 23 looks for Ezreal with their own art, the base skin included and 63 chroma variants.

ARAM performance

EstimateS
Win Rate
53.3%
▼ 0.9%
Pick Rate
4.3%
▲ 4.9%
Ban Rate
3.8%
▲ 0.3%
Damage dealt
101.7%
Damage taken
98.9%
Healing
90.3%
Shielding
98.7%
Ability Haste
+7

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1946.2% over 1,949 games-0.2
  2. 26.1846.5% over 3,967 games0.0
  3. 26.1746.5% over 1,554 games—

Ezreal's base stats against all 173 champions

StatEzrealRankMedian
Base health600=116th620
Health per level102=107th104
Base armor24=130th30
Armor per level4.2=122nd4.6
Base magic resist33=4th32
Magic resist per level1.1=145th1.55
Base attack damage60=72nd59
Base attack speed0.625=117th0.656
Attack speed per level2.5%=75th2.5%
Move speed325=154th335
Attack range550=9th175

Ezreal at level 1 and level 18

  • Ezreal reaches 2334 health at level 18 — 600 at level 1 plus 17 × 102, the 57th-lowest of 173 champions on patch 26.20, shared with 1.
  • Ezreal reaches 1565 mana at level 18 — 375 at level 1 plus 17 × 70, the 3rd-highest of 145 mana users on patch 26.20.
  • Ezreal reaches 95.4 armor at level 18 — 24 at level 1 plus 17 × 4.2, the 18th-lowest of 173 champions on patch 26.20, shared with 2.
  • Ezreal reaches 51.7 magic resist at level 18 — 33 at level 1 plus 17 × 1.1, the 6th-lowest of 173 champions on patch 26.20, shared with 27.
StatLevel 1Per levelLevel 18Rank at 18
Health600+1022334=116th of 173
Mana375+7015653rd of 145
Armor24+4.295.4=154th of 173
Magic resist33+1.151.7=141st of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Ezreal

Playing Ezreal

  • Use Arcane Shift to help line up your other skill shots.
  • You can play Ezreal either as a Attack Damage carry or Ability Power carry depending on how you build him.
  • You can line up Trueshot Barrage to hit multiple minion waves or even Monsters.

Playing against Ezreal

  • Ezreal is a very fragile champion so take the fight to him.
  • Ezreal is completely skill shot based, so make sure to keep minions in between you.
  • Mystic Shot applies on-hit effects including the Crest of Cinders.

Quick answers about Ezreal

What class is Ezreal?
Riot classes Ezreal as Marksman and Mage. This site files the champion under Bot.
How hard is Ezreal to play?
Riot rates Ezreal's difficulty 7 out of 10.
What resource does Ezreal use?
Ezreal's abilities spend Mana.
What is Ezreal's attack range?
550 units — the 9th-highest of 173 champions on patch 26.20 (shared with 36 others).
What are Ezreal's abilities?
Passive — Rising Spell Force, Q — Mystic Shot, W — Essence Flux, E — Arcane Shift and R — Trueshot Barrage.
How many skins does Ezreal have?
Riot's data lists 23 skins with their own art, the base look included, plus 63 chroma variants.
How much health does Ezreal have at level 18?
2334 — 600 at level 1 plus 17 × 102 per level, Riot's own values, before items and runes.
What is Ezreal's ultimate cooldown?
Trueshot Barrage (R): 120/105/90 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Ezreal?
Patch 26.9, published 28 April 2026 — the latest of 4 patches that change Ezreal in Riot's notes from 25.S1.1 to 26.20.

Ezreal at a glance

Ezreal, the Prodigal Explorer, is a Marksman and Mage champion in League of Legends. Riot rates the kit 7/10 for difficulty, 7/10 for attack, 2/10 for defense and 6/10 for magic. Ezreal spends Mana and has 23 skins with their own art.

Attack7/10
Defense2/10
Magic6/10
Difficulty7/10

Ezreal's story

A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn't too far behind. Or ahead. Probably everywhere.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Ezreal on video

Published by League of Legends on YouTube, 29 June 2012.

14 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.