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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Rakan

The Charmer

Support

League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA60,456 gamesSample data

Role snapshot (Support)

ATier
53.9%
Win Rate
11.8%
Pick Rate
3.7%
Ban Rate

60,456

Games

High

Confidence

Matchup map (Support) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

27,810 games

54.3%Win Rate

FlashIgnite

Reliable build

19,950 games

53.0%Win Rate

FlashTeleport

High observed win rate

7,255 games

56.4%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • First Strike
  • Hextech Flashtraption
  • Triple Tonic
  • Cosmic Insight

Secondary: Domination

  • Taste of Blood
  • Sixth Sense

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Fey Feathers

    Rakan periodically gains a shield.

    Passive — never cast

  • Gleaming Quill

    Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.

    Cost 45 ManaCooldown 11/10/9/8/7sRange 850

  • Grand Entrance

    Dashes to a location, knocking up nearby enemies on arrival.

    Cost 50/60/70/80/90 ManaCooldown 14/13/12/11/10sRange 600

  • Battle Dance

    Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.

    Cost 40/45/50/55/60 ManaCooldown 0sRange 650

  • The Quickness

    Gains Move Speed, charming and dealing magic damage to enemies touched.

    Cost 100 ManaCooldown 130/110/90sRange 150

Scaling — level 1–18

RakanSupport average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Rakan

  • Track the roamit is strongest where the enemy jungler already is

  • Punish the cooldownRakan is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

B
49.4%
Win Rate
0.8%
7.0%
Pick Rate
2.6%
0.5%
Ban Rate
1.2%
Damage dealt
91.9%
Damage taken
99.9%
Healing
108.0%
Shielding
91.2%
Ability Haste
+10

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.1
  2. 26.14Sample win rate across this patch-0.5
  3. 26.11Sample win rate across this patch+0.9
  4. 26.08Sample win rate across this patch+0.9
  5. 26.05Sample win rate across this patch+0.0

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.