By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Rakan
The Charmer
Support
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA60,456 gamesSample data
Role snapshot (Support)
- 53.9%
- Win Rate
- 11.8%
- Pick Rate
- 3.7%
- Ban Rate
60,456
Games
High
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
27,810 games54.3%Win Rate
Reliable build
19,950 games53.0%Win Rate
High observed win rate
7,255 games56.4%Win Rate
Runes
Primary: Inspiration
First Strike
Hextech Flashtraption
Triple Tonic
Cosmic Insight
Secondary: Domination
Taste of Blood
Sixth Sense
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Fey Feathers
Rakan periodically gains a shield.
Passive — never cast

Gleaming Quill
Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
Cost 45 ManaCooldown 11/10/9/8/7sRange 850

Grand Entrance
Dashes to a location, knocking up nearby enemies on arrival.
Cost 50/60/70/80/90 ManaCooldown 14/13/12/11/10sRange 600

Battle Dance
Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
Cost 40/45/50/55/60 ManaCooldown 0sRange 650

The Quickness
Gains Move Speed, charming and dealing magic damage to enemies touched.
Cost 100 ManaCooldown 130/110/90sRange 150
Scaling — level 1–18
RakanSupport average
1918
1918
1918
Counter plan — how to beat Rakan
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Rakan is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 49.4%
- Win Rate ▼ 0.8%
- 7.0%
- Pick Rate ▲ 2.6%
- 0.5%
- Ban Rate ▲ 1.2%
- Damage dealt
- 91.9%
- Damage taken
- 99.9%
- Healing
- 108.0%
- Shielding
- 91.2%
- Ability Haste
- +10
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.1
- 26.14Sample win rate across this patch-0.5
- 26.11Sample win rate across this patch+0.9
- 26.08Sample win rate across this patch+0.9
- 26.05Sample win rate across this patch+0.0
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
