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By GamGem ResearchLast updated 18 Oct 2026

Xin Zhao Counters, Build and Runes — Jungle Matchups · Patch 26.20

the Seneschal of Demacia

Patch 26.20 · Stats from the 26.18 Master+ sample (1,797 games).

Xin Zhao, the Seneschal of Demacia, charges in with Audacious Charge and knocks up with the third strike of Three Talon Strike. Counted Master+ Xin Zhaos ran Conqueror and built AD, Titanic Hydra into Black Cleaver. Graves, Vi and Wukong beat him most often. Viego and Jarvan IV were pairs he fared better against.

FighterTank

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 1,797 games · Preview sample

Role snapshot (Jungle)

CTier
Win Rate
46.9%
Pick Rate
2.7%
Ban Rate
0.3%

1,797

Games

High

Confidence

Most common path

258 games

60.9%Win Rate

Start
FlashSmite

Other first item

38 games

65.8%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 23.2% of games·46.0% win rate over 417 games.

Primary

Precision

Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Coup de Grace

Deal more damage to low health enemy champions.

Secondary

Inspiration

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Magical Footwear

You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.

Shards

  • Attack Speed
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Hail of Blades5.8% taken · 44.2% win104 games
  • Lethal Tempo2.4% taken · 52.3% win44 games
  • Stormraider's Surge1.9% taken · 64.7% win34 games

Tree pairs

  • Precision + Inspiration88.1% taken · 46.8% win1,584 games
  • Domination + Precision3.3% taken · 35.6% win59 games
  • Domination + Sorcery1.7% taken · 54.8% win31 games

Skill Order

Which ability to max first, and the level each point goes in — Xin Zhao's most common path.

Q

Three Talon Strike

Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.

Cooldown 7/6.5/6/5.5/5s · 30 Mana
W

Wind Becomes Lightning

Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged.

Cooldown 12/11/10/9/8s · 60 Mana
E

Audacious Charge

Xin Zhao charges to an enemy, gaining increased Attack Speed and dealing damage to all enemies in the area, slowing them briefly.

Cooldown 11s · 60 Mana
R

Crescent Guard

Xin Zhao passively challenges an enemy he damaged recently.

Cooldown 120/110/100s · 100 Mana

Max Order

WEQ

Max W first, then E, then Q. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QThree Talon StrikeQQQQQ
WWind Becomes LightningWWWWW
EAudacious ChargeEEEEE
RCrescent GuardRRR

Matchup map (Jungle)

How Xin Zhao performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Xin Zhao's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

Xin ZhaoJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Xin Zhao

  • Avoid extended fights — its sustain grows with every trade it survives

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Punish the cooldown — Xin Zhao is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 2/10, so a practised player gets more out of it than the average

Ability details

  • P

    Determination

    Every third attack deals bonus damage and heals Xin Zhao.

    Passive — never cast

  • Q

    Three Talon Strike

    Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.

    Cost 30 ManaCooldown 7/6.5/6/5.5/5sRange 375

  • W

    Wind Becomes Lightning

    Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged.

    Cost 60 ManaCooldown 12/11/10/9/8sRange 1000

  • E

    Audacious Charge

    Xin Zhao charges to an enemy, gaining increased Attack Speed and dealing damage to all enemies in the area, slowing them briefly. This Ability gains increased range against Challenged targets.

    Cost 60 ManaCooldown 11sRange 650

  • R

    Crescent Guard

    Xin Zhao passively challenges an enemy he damaged recently. When activated, Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back, becoming impervious to damage dealt by champions outside of the circle created.

    Cost 100 ManaCooldown 120/110/100sRange 500

Xin Zhao balance history

Riot's notes from patch 25.S1.1 to 26.20 change Xin Zhao in 7 patches. The latest is patch 26.12, published 2026-06-09.

  1. Patch 26.122026-06-09

    PDetermination

    • Healing3 / 4 / 5% Max HP (+45 / 55 / 80% AP)to2 / 3.5 / 5% Max HP (+40 / 50 / 70% AP)

    WWind Becomes Lightning

    • Mana Cost60 / 55 / 50 / 45 / 40to60

    EAudacious Charge

    • Mana Cost50to60
    Why, in Riot's words

    AP Xin Zhao continues being far too strong in mid lane. We are following up last patch's adjustment with a straight nerf this time to his ability to sustain both his health and mana in lane.

  2. Patch 26.112026-05-27

    PDetermination

    • Bonus Damage15 / 30 / 45 / 60% Bonus AD (Levels 1 / 6 / 11 / 16)to15 / 30 / 45 / 60% Bonus AD (+5 / 10 / 15 / 20% AP) (Levels 1 / 6 / 11 / 16)
    • Heal Amount3 / 4 / 5% Max HP (+50 / 65 / 90% AP) (Levels 1 / 6 / 11)to3 / 4 / 5% Max HP (+45 / 55 / 80% AP) (Levels 1 / 6 / 11)
    Why, in Riot's words

    While AP Xin builds are not OP per se, the sheer amount of healing has been eye popping in an extremely expectation breaking way. Tamping that down with some compensation in the form of sustained damage.

  3. Patch 26.92026-04-28

    P - Determination

    • Healing3 / 4 / 5% Max HP (+65% AP) (levels 1 / 6 / 11)to3 / 4 / 5% Max HP (+50 / 65 / 90% AP) (levels 1 / 6 / 11)

    WWind Becomes Lightning

    • Slow On Thrust50% for 1.5 secondsto50% for 1.5 (+.5 per 100 AP) seconds

    EAudacious Charge

    • Magic Damage50 / 75 / 100 / 125 / 150 (+60% AP)to50 / 75 / 100 / 125 / 150 (+120% AP)
    • Attack Speed Buff40 / 50 / 60 / 70 / 80% for 5 secondsto38 / 46 / 54 / 62 / 70% (+1% per 5% permanent AS) (+10% per 100 AP) for 5 seconds
    Why, in Riot's words

    Our fourth lost playstyle is centered around Xin Zhao—particularly attack speed and AP Xin Zhao. Over the years Xin has moved off of auto attack builds solidly into bruiser AD-caster builds buying items like Sundered Sky or Black Cleaver. We think more attack speed-centric Xin Zhao builds offered an enjoyable melee fighter experience, and we want to bring it back. Whether it's full AP builds revolving around drain tanking, heavy attack speed on-hit carry builds, or just some minor pivots into Stridebreaker, Titanic Hydra, and Triforce, we want to see a bit more build options.

  4. Patch 26.32026-02-03

    PDetermination

    • Heal every third hit3 / 3.5 / 4% max HP (Level 1/6/11)to3/4/5% max HP

    EAudacious Charge

    • Bonus Attack Speed40 / 45 / 50 / 55 / 60%to40 / 50 / 60 / 70 / 80%
    Why, in Riot's words

    Xin Zhao just can't catch a break. First he dies to Atakhan, now he's underpowered in solo queue? When will these tragedies cease? Today. They cease today. Xin Zhao buff time! Much like Vi's changes in this patch, we want to play up Xin Zhao's ability to stick up for himself and scrap with enemy champions in long-term fights.

  5. Patch 25.162025-08-12

    Base Stats

    • Base Health640to620

    QThree Talon Strike

    • Flat Bonus Damage per Hit20 / 35 / 50 / 65 / 80to15 / 30 / 45 / 60 / 75
    Why, in Riot's words

    Xin Zhao is currently one of, if not, the best junglers in the game, so we’re taking away some of his damage against champions and monsters as well as some of his deceptively strong durability.

  6. Patch 25.102025-05-13

    Base Stats

    • Armor Growth5to4.4
    Why, in Riot's words

    Xin Zhao is strong both in pro and soloqueue. Cutting down some armor growth so that he's a bit less tanky lategame without feeling super different for his players.

  7. Patch 25.062025-03-18

    QThree Talon Strike

    • Bonus Damage16 / 29 / 42 / 55 / 68 (+ 40% bonus AD)to20 / 35 / 50 / 65 / 80 (+ 40% bonus AD)
    Why, in Riot's words

    Xin Zhao hasn't been keeping up with other jungles, making him less appealing to other AD fighters, so we're giving him a small boost to get him back in the game.

Xin Zhao skins (13)

Riot's data lists 13 looks for Xin Zhao with their own art, the base skin included and 46 chroma variants.

ARAM performance

EstimateA
Win Rate
51.7%
▼ 0.5%
Pick Rate
4.9%
▼ 0.6%
Ban Rate
5.7%
▼ 2.3%
Damage dealt
106.7%
Damage taken
100.3%
Healing
110.9%
Shielding
93.4%
Ability Haste
+6

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1943.8% over 500 games · small sample-1.0
  2. 26.1848.4% over 952 games · small sample+0.4
  3. 26.1746.4% over 334 games · small sample—

Xin Zhao's base stats against all 173 champions

StatXin ZhaoRankMedian
Base health620=85th620
Health per level106=66th104
Base armor35=31st30
Armor per level4.4=114th4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage63=41st59
Base attack speed0.645=94th0.656
Attack speed per level3.5%=11th2.5%
Move speed345=9th335
Attack range175=87th175

Xin Zhao at level 1 and level 18

  • Xin Zhao reaches 2422 health at level 18 — 620 at level 1 plus 17 × 106, the 72nd-highest of 173 champions on patch 26.20.
  • Xin Zhao reaches 1209 mana at level 18 — 274 at level 1 plus 17 × 55, the 37th-highest of 145 mana users on patch 26.20.
  • Xin Zhao reaches 109.8 armor at level 18 — 35 at level 1 plus 17 × 4.4, the 69th-highest of 173 champions on patch 26.20.
  • Xin Zhao reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health620+106242272nd of 173
Mana274+55120937th of 145
Armor35+4.4109.869th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Xin Zhao

Playing Xin Zhao

  • Xin Zhao is a great initiator to combat. Lead the front to start a fight and use your ultimate to do the most damage possible.
  • Try to position yourself so your ultimate's knockback is most effective.

Playing against Xin Zhao

  • Xin Zhao is a powerful initiator with both his charge and ultimate dealing damage to all units around him. Try having your team stay spread out until he's used his ultimate.
  • Xin Zhao relies heavily on his Three Talon Strikes for damage and cooldown resets, so preventing him from finishing his combo will have a dramatic effect.

Quick answers about Xin Zhao

How does Xin Zhao do against Graves?
Xin Zhao won 38.3% of 60 counted Master+ games against Graves. Graves is one of the opponents that beat Xin Zhao. A small sample — read it as a lean, not a rule.
How does Xin Zhao do against Vi?
Xin Zhao won 39.7% of 58 counted Master+ games against Vi. Vi is one of the opponents that beat Xin Zhao. A small sample — read it as a lean, not a rule.
How does Xin Zhao do against Wukong?
Xin Zhao won 36.4% of 44 counted Master+ games against Wukong. Wukong is one of the opponents that beat Xin Zhao. A small sample — read it as a lean, not a rule.
How does Xin Zhao do against Sylas?
Xin Zhao won 39.3% of 56 counted Master+ games against Sylas. Sylas is one of the opponents that beat Xin Zhao. A small sample — read it as a lean, not a rule.
How does Xin Zhao do against Ekko?
Xin Zhao won 35.1% of 37 counted Master+ games against Ekko. Ekko is one of the opponents that beat Xin Zhao. A small sample — read it as a lean, not a rule.
How does Xin Zhao do against Viego?
Xin Zhao won 55.7% of 61 counted Master+ games against Viego. It is a matchup Xin Zhao wins more often than not. A small sample — read it as a lean, not a rule.
How does Xin Zhao do against Jarvan IV?
Xin Zhao won 55.0% of 80 counted Master+ games against Jarvan IV. It is a matchup Xin Zhao wins more often than not. A small sample — read it as a lean, not a rule.
How does Xin Zhao do against Lee Sin?
Xin Zhao won 48.3% of 174 counted Master+ games against Lee Sin. It is close to even.
What class is Xin Zhao?
Riot classes Xin Zhao as Fighter and Tank. This site files the champion under Jungle.
How hard is Xin Zhao to play?
Riot rates Xin Zhao's difficulty 2 out of 10.
What resource does Xin Zhao use?
Xin Zhao's abilities spend Mana.
What is Xin Zhao's attack range?
175 units — the 60th-lowest of 173 champions on patch 26.20 (shared with 27 others).
What are Xin Zhao's abilities?
Passive — Determination, Q — Three Talon Strike, W — Wind Becomes Lightning, E — Audacious Charge and R — Crescent Guard.
How many skins does Xin Zhao have?
Riot's data lists 13 skins with their own art, the base look included, plus 46 chroma variants.
How much health does Xin Zhao have at level 18?
2422 — 620 at level 1 plus 17 × 106 per level, Riot's own values, before items and runes.
What is Xin Zhao's ultimate cooldown?
Crescent Guard (R): 120/110/100 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Xin Zhao?
Patch 26.12, published 9 June 2026 — the latest of 7 patches that change Xin Zhao in Riot's notes from 25.S1.1 to 26.20.

Xin Zhao at a glance

Xin Zhao, the Seneschal of Demacia, is a Fighter and Tank champion in League of Legends. Riot rates the kit 2/10 for difficulty, 8/10 for attack, 6/10 for defense and 3/10 for magic. Xin Zhao spends Mana and has 13 skins with their own art.

Attack8/10
Defense6/10
Magic3/10
Difficulty2/10

Xin Zhao's story

Xin Zhao is a resolute warrior loyal to the ruling Lightshield dynasty. Once condemned to the fighting pits of Noxus, he survived countless gladiatorial bouts, but after being freed by Demacian forces, he swore his life and allegiance to these brave liberators. Armed with his favored three-talon spear, Xin Zhao now fights for his adopted kingdom, audaciously challenging any foe, no matter the odds.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Xin Zhao on video