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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Xin Zhao

the Seneschal of Demacia

FighterTank

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA4,099 gamesSample data

Role snapshot (Top)

CTier
49.7%
Win Rate
0.8%
Pick Rate
4.7%
Ban Rate

4,099

Games

Low

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

1,886 games

50.1%Win Rate

FlashIgnite

Reliable build

1,353 games

48.8%Win Rate

FlashTeleport

High observed win rate

492 games

52.2%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • Glacial Augment
  • Magical Footwear
  • Biscuit Delivery
  • Cosmic Insight

Secondary: Precision

  • Absorb Life
  • Legend: Bloodline

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Determination

    Every third attack deals bonus damage and heals Xin Zhao.

    Passive — never cast

  • Three Talon Strike

    Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.

    Cost 30 ManaCooldown 7/6.5/6/5.5/5sRange 375

  • Wind Becomes Lightning

    Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies and marking them as Challenged.

    Cost 60 ManaCooldown 12/11/10/9/8sRange 1000

  • Audacious Charge

    Xin Zhao charges to an enemy, gaining increased Attack Speed and dealing damage to all enemies in the area, slowing them briefly. This Ability gains increased range against Challenged targets.

    Cost 60 ManaCooldown 11sRange 650

  • Crescent Guard

    Xin Zhao passively challenges an enemy he damaged recently. When activated, Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back, becoming impervious to damage dealt by champions outside of the circle created.

    Cost 100 ManaCooldown 120/110/100sRange 500

Scaling — level 1–18

Xin ZhaoTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Xin Zhao

  • Avoid extended fightsits sustain grows with every trade it survives

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownXin Zhao is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 2/10, so a practised player gets more out of it than the average

ARAM performance

A
51.7%
Win Rate
0.5%
4.9%
Pick Rate
0.6%
5.7%
Ban Rate
2.3%
Damage dealt
106.7%
Damage taken
100.3%
Healing
110.9%
Shielding
93.4%
Ability Haste
+6

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+1.0
  2. 26.14Sample win rate across this patch+0.1
  3. 26.11Sample win rate across this patch+1.0
  4. 26.08Sample win rate across this patch+0.6
  5. 26.05Sample win rate across this patch+0.2

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.