By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Viktor
the Herald of the Arcane
Mage
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA10,247 gamesSample data
Role snapshot (Mid)
- 54.3%
- Win Rate
- 2.0%
- Pick Rate
- 11.0%
- Ban Rate
10,247
Games
Moderate
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
4,714 games54.7%Win Rate
Reliable build
3,382 games53.4%Win Rate
High observed win rate
1,230 games56.8%Win Rate
Runes
Primary: Domination
Electrocute
Sudden Impact
Sixth Sense
Ultimate Hunter
Secondary: Inspiration
Cash Back
Time Warp Tonic
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Glorious Evolution
Viktor gains Hex Fragments whenever he kills an enemy. With every 100 Hex Fragments he obtains, Viktor permanently augments an active ability. After upgrading all of his basic abilities, he can gather 100 Hex Fragments to augment his ultimate ability.
Passive — never cast

Siphon Power
Viktor blasts an enemy unit with magic damage, which grants him a shield and empowers his next basic attack.Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus move speed after casting the Ability.
Cost 45/50/55/60/65 ManaCooldown 9/8/7/6/5sRange 600

Gravity Field
Viktor conjures a heavy gravitational field that slows enemies caught within its radius. Enemies who stay in the field for too long become stunned.Augment: Viktor's spells apply a slow to enemies.
Cost 65 ManaCooldown 17/16/15/14/13sRange 800

Hextech Ray
Viktor uses his biomechanical arm to fire a Hextech Ray that cuts across the field in a line, dealing damage to all enemies in its path.Augment: An explosion follows in the Hextech Ray's wake, dealing magic damage.
Cost 60/70/80/90/100 ManaCooldown 12/11/10/9/8sRange 525

Arcane Storm
Viktor conjures an Arcane Storm on the field, dealing magic damage and interrupting enemy channels. The storm periodically does magic damage to all nearby enemies and can be redirected by Viktor.Augment: The Arcane Storm moves 25% faster, and whenever champions die after taking damage from it, the storm grows and increases in its duration.
Cost 100 ManaCooldown 120/100/80sRange 700
Scaling — level 1–18
ViktorMid average
1918
1918
1918
Counter plan — how to beat Viktor
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Viktor is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 9/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 53.5%
- Win Rate ▲ 1.2%
- 2.6%
- Pick Rate ▲ 5.3%
- 0.3%
- Ban Rate ▼ 1.6%
- Damage dealt
- 101.0%
- Damage taken
- 103.7%
- Healing
- 97.6%
- Shielding
- 97.6%
- Ability Haste
- +8
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.8
- 26.14Sample win rate across this patch+0.4
- 26.11Sample win rate across this patch+0.9
- 26.08Sample win rate across this patch+0.2
- 26.05Sample win rate across this patch+0.6
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
