By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Sejuani
Fury of the North
Tank
League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA6,148 gamesSample data
Role snapshot (Jungle)
- 48.7%
- Win Rate
- 1.2%
- Pick Rate
- 17.1%
- Ban Rate
6,148
Games
Low
Confidence
Matchup map (Jungle) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
2,828 games49.1%Win Rate
Reliable build
2,029 games47.8%Win Rate
High observed win rate
738 games51.2%Win Rate
Runes
Primary: Precision
Lethal Tempo
Absorb Life
Legend: Alacrity
Cut Down
Secondary: Domination
Cheap Shot
Deep Ward
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Fury of the North
After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage.
Passive — never cast

Arctic Assault
Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.
Cost 60/65/70/75/80 ManaCooldown 18/16.5/15/13.5/12sRange 650

Winter's Wrath
Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks.
Cost 60 ManaCooldown 9/8/7/6/5sRange 600

Permafrost
Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.
Cost 20 ManaCooldown 1.5sRange 560

Glacial Prison
Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.
Cost 100 ManaCooldown 120/105/90sRange 1300
Scaling — level 1–18
SejuaniJungle average
1918
1918
1918
Counter plan — how to beat Sejuani
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Sejuani is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 51.4%
- Win Rate ▲ 1.0%
- 3.6%
- Pick Rate ▲ 5.6%
- 1.6%
- Ban Rate ▲ 3.1%
- Damage dealt
- 109.5%
- Damage taken
- 93.8%
- Healing
- 104.7%
- Shielding
- 106.0%
- Ability Haste
- +5
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.7
- 26.14Sample win rate across this patch+0.5
- 26.11Sample win rate across this patch+0.1
- 26.08Sample win rate across this patch+0.0
- 26.05Sample win rate across this patch-0.3
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
