Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Sejuani

Fury of the North

Tank

League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA6,148 gamesSample data

Role snapshot (Jungle)

BTier
48.7%
Win Rate
1.2%
Pick Rate
17.1%
Ban Rate

6,148

Games

Low

Confidence

Matchup map (Jungle) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

2,828 games

49.1%Win Rate

FlashIgnite

Reliable build

2,029 games

47.8%Win Rate

FlashTeleport

High observed win rate

738 games

51.2%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Lethal Tempo
  • Absorb Life
  • Legend: Alacrity
  • Cut Down

Secondary: Domination

  • Cheap Shot
  • Deep Ward

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Fury of the North

    After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage.

    Passive — never cast

  • Arctic Assault

    Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.

    Cost 60/65/70/75/80 ManaCooldown 18/16.5/15/13.5/12sRange 650

  • Winter's Wrath

    Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks.

    Cost 60 ManaCooldown 9/8/7/6/5sRange 600

  • Permafrost

    Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.

    Cost 20 ManaCooldown 1.5sRange 560

  • Glacial Prison

    Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.

    Cost 100 ManaCooldown 120/105/90sRange 1300

Scaling — level 1–18

SejuaniJungle average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Sejuani

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownSejuani is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

A
51.4%
Win Rate
1.0%
3.6%
Pick Rate
5.6%
1.6%
Ban Rate
3.1%
Damage dealt
109.5%
Damage taken
93.8%
Healing
104.7%
Shielding
106.0%
Ability Haste
+5

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.7
  2. 26.14Sample win rate across this patch+0.5
  3. 26.11Sample win rate across this patch+0.1
  4. 26.08Sample win rate across this patch+0.0
  5. 26.05Sample win rate across this patch-0.3

Share cheat sheet

Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.