By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Kennen
the Heart of the Tempest
Mage
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA42,012 gamesSample data
Role snapshot (Mid)
- 48.2%
- Win Rate
- 8.2%
- Pick Rate
- 0.4%
- Ban Rate
42,012
Games
High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
19,326 games48.6%Win Rate
Reliable build
13,864 games47.3%Win Rate
High observed win rate
5,041 games50.7%Win Rate
Runes
Primary: Sorcery
Summon Aery
Manaflow Band
Absolute Focus
Waterwalking
Secondary: Precision
Absorb Life
Legend: Haste
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Mark of the Storm
Kennen stuns enemies he hits 3 times with his abilities.
Passive — never cast

Thundering Shuriken
Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
Cost 60/55/50/45/40 EnergyCooldown 7/6.25/5.5/4.75/4sRange 950

Electrical Surge
Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
Cost 40 EnergyCooldown 13/11.25/9.5/7.75/6sRange 725

Lightning Rush
Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains Move Speed when entering this form, and attack speed when leaving it.
Cost 80 EnergyCooldown 10/9/8/7/6sRange 170

Slicing Maelstrom
Kennen summons a storm that strikes at nearby enemy champions for magical damage.
Cost 0 EnergyCooldown 120sRange 550
Scaling — level 1–18
KennenMid average
1918
1918
1918
Counter plan — how to beat Kennen
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Kennen is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 51.4%
- Win Rate ▼ 0.6%
- 4.7%
- Pick Rate ▲ 1.2%
- 7.6%
- Ban Rate ▲ 1.8%
- Damage dealt
- 98.1%
- Damage taken
- 98.4%
- Healing
- 106.9%
- Shielding
- 96.6%
- Ability Haste
- +22
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.2
- 26.14Sample win rate across this patch+0.3
- 26.11Sample win rate across this patch+0.1
- 26.08Sample win rate across this patch-0.6
- 26.05Sample win rate across this patch-0.2
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
