Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Kennen

the Heart of the Tempest

Mage

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA42,012 gamesSample data

Role snapshot (Mid)

CTier
48.2%
Win Rate
8.2%
Pick Rate
0.4%
Ban Rate

42,012

Games

High

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

19,326 games

48.6%Win Rate

FlashIgnite

Reliable build

13,864 games

47.3%Win Rate

FlashTeleport

High observed win rate

5,041 games

50.7%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Summon Aery
  • Manaflow Band
  • Absolute Focus
  • Waterwalking

Secondary: Precision

  • Absorb Life
  • Legend: Haste

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Mark of the Storm

    Kennen stuns enemies he hits 3 times with his abilities.

    Passive — never cast

  • Thundering Shuriken

    Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.

    Cost 60/55/50/45/40 EnergyCooldown 7/6.25/5.5/4.75/4sRange 950

  • Electrical Surge

    Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.

    Cost 40 EnergyCooldown 13/11.25/9.5/7.75/6sRange 725

  • Lightning Rush

    Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains Move Speed when entering this form, and attack speed when leaving it.

    Cost 80 EnergyCooldown 10/9/8/7/6sRange 170

  • Slicing Maelstrom

    Kennen summons a storm that strikes at nearby enemy champions for magical damage.

    Cost 0 EnergyCooldown 120sRange 550

Scaling — level 1–18

KennenMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Kennen

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownKennen is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

A
51.4%
Win Rate
0.6%
4.7%
Pick Rate
1.2%
7.6%
Ban Rate
1.8%
Damage dealt
98.1%
Damage taken
98.4%
Healing
106.9%
Shielding
96.6%
Ability Haste
+22

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.2
  2. 26.14Sample win rate across this patch+0.3
  3. 26.11Sample win rate across this patch+0.1
  4. 26.08Sample win rate across this patch-0.6
  5. 26.05Sample win rate across this patch-0.2

Share cheat sheet

Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.