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By GamGem ResearchLast updated 18 Oct 2026

Warwick Build, Runes and Counters — Top Lane and Jungle · Patch 26.20

the Uncaged Wrath of Zaun

Patch 26.20 · Stats from the 26.18 Master+ sample (1,229 games).

Warwick, the Uncaged Wrath of Zaun, speeds toward enemies below half health through Blood Hunt, and Infinite Duress leaps onto a champion and suppresses them. In the Master+ count he was more of a top laner than a jungler, almost always on Lethal Tempo, building AD from Titanic Hydra or Kraken Slayer. Jayce and Camille were his hardest pairs, both on small samples.

FighterTank

Patch 26.18 · Top · Ranked Solo/Duo · Master+ · EUW · KR · NA · 1,229 games · Preview sample

Role snapshot (Top)

S+Tier
Win Rate
55.2%
Pick Rate
1.9%
Ban Rate
0.3%

1,229

Games

Moderate

Confidence

Win rate by lane

  • Top57.1% · 854 games · small sample
  • Jungle52.2% · 337 games · small sample

Most common path

45 games

62.2%Win Rate

Start
FlashBarrier

Highest win rate path

41 games

73.2%Win Rate

Start
FlashBarrier

Runes

Patch 26.18

This exact page: taken in 20.3% of games·56.8% win rate over 250 games.

Primary

Precision

Lethal Tempo

Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.

Presence of Mind

Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Last Stand

Deal more damage to champions while you are low on health.

Secondary

Resolve

Second Wind

After taking damage from an enemy champion heal back some missing health over time.

Revitalize

Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Shards

  • Adaptive Force
  • Adaptive Force
  • Health

Other keystones taken

  • Press the Attack6.4% taken · 55.7% win79 games
  • Fleet Footwork1.4% taken · 64.7% win17 games
  • Hail of Blades0.2% taken · 33.3% win3 games

Tree pairs

  • Precision + Resolve71.1% taken · 56.3% win874 games
  • Precision + Sorcery14.9% taken · 51.9% win183 games
  • Precision + Inspiration10.3% taken · 55.1% win127 games

Skill Order

Which ability to max first, and the level each point goes in — Warwick's most common path.

Q

Jaws of the Beast

Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.

Cooldown 8/7.5/7/6.5/6s · 80/85/90/95/100 Mana
W

Blood Hunt

Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them.

Cooldown 80/70/60/50/40s · 55 Mana
E

Primal Howl

Warwick gains damage reduction for 2.5 seconds.

Cooldown 15/14/13/12/11s · 40 Mana
R

Infinite Duress

Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.

Cooldown 110/90/70s · 100 Mana

Max Order

WQE

Max W first, then Q, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QJaws of the BeastQQQQQ
WBlood HuntWWWWW
EPrimal HowlEEEEE
RInfinite DuressRRR

Matchup map (Top)

How Warwick performs against enemy top laners

Levels 1 – 18 · Master+40%60%Warwick's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

WarwickTop average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Warwick

  • Avoid extended fights — its sustain grows with every trade it survives

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Punish the cooldown — Warwick is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 3/10, so a practised player gets more out of it than the average

Ability details

  • P

    Eternal Hunger

    Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.

    Passive — never cast

  • Q

    Jaws of the Beast

    Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.

    Cost 80/85/90/95/100 ManaCooldown 8/7.5/7/6.5/6sRange 365

  • W

    Blood Hunt

    Warwick senses enemies below 50% health, gaining Move Speed toward and attack speed against them. When they fall below 25% health, he frenzies and these bonuses triple.

    Cost 55 ManaCooldown 80/70/60/50/40sRange 4000

  • E

    Primal Howl

    Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.

    Cost 40 ManaCooldown 15/14/13/12/11sRange 375

  • R

    Infinite Duress

    Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds.

    Cost 100 ManaCooldown 110/90/70sRange 25000

Warwick balance history

Riot's notes from patch 25.S1.1 to 26.20 change Warwick in 4 patches. The latest is patch 26.9, published 2026-04-28.

  1. Patch 26.92026-04-28

    P - Eternal Hunger

    • On-hit Damage6 / 16 / 26 / 36 / 46to6 / 18.25 / 30.5 / 42.75 / 55
    Why, in Riot's words

    Our favorite wolf-boy Warwick has been struggling to find his place over game time. We are looking to soften the blow of his transition into the late game by bringing up some of his scaling.

  2. Patch 25.202025-10-07

    Base Stats

    • Attack Damage Growth2.75to2.5
    • Attack Speed Growth2.3%to2%
    Why, in Riot's words

    Warwick is particularly oppressive in lower skill brackets of play, so we're looking to make his claws and teeth just a little less lethal. As he's often able to simply build tank items later in the game, we're nudging him toward keeping up with damage purchases by reducing his guaranteed late game damage output.

  3. Patch 25.162025-08-12

    Base Stats

    • Base Attack Damage60to65

    PEternal Hunger

    • Bonus On-Hit Damage12 - 46 (based on level)to6 - 46 (based on level)
    Why, in Riot's words

    Warwick’s easy to pick up and play which is reflected in his moderately high win rate typical of an approachable jungler. However, in top lane, he’s too strong, which can lead to very frustrating experiences where he either can be killed by an all-in or simply sustains back up out of reach. We’re shifting some power from his early game passive into his base attack damage in order to weaken his early game resourceless healing, while leaving his damage and Q healing intact, or even buffed in some cases. We intend for these changes to be neutral for Warwick jungle but power negative for top lane.

  4. Patch 25.042025-02-19

    QJaws of the Beast

    • Mana Cost70/75/80/85/90to80/85/90/95/100
    Why, in Riot's words

    Warwick's actually doing just fine in the jungle, but his power in top lane is, well, over the top. We're looking to offset this difference by hitting his Q here since he maxes it first when playing top but second when in the jungle.

Warwick skins (17)

Riot's data lists 17 looks for Warwick with their own art, the base skin included and 44 chroma variants.

ARAM performance

EstimateB
Win Rate
50.4%
▲ 0.3%
Pick Rate
6.2%
▼ 0.2%
Ban Rate
2.1%
▼ 1.1%
Damage dealt
107.1%
Damage taken
97.3%
Healing
95.3%
Shielding
105.5%
Ability Haste
+0

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1955.9% over 367 games · small sample+0.1
  2. 26.1855.3% over 647 games · small sample+0.1
  3. 26.1754.3% over 210 games · small sample—

Warwick's base stats against all 173 champions

StatWarwickRankMedian
Base health620=85th620
Health per level99=126th104
Base armor33=52nd30
Armor per level4.4=114th4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage65=21st59
Base attack speed0.638=108th0.656
Attack speed per level2%=119th2.5%
Move speed335=74th335
Attack range125=129th175

Warwick at level 1 and level 18

  • Warwick reaches 2303 health at level 18 — 620 at level 1 plus 17 × 99, the 42nd-lowest of 173 champions on patch 26.20.
  • Warwick reaches 875 mana at level 18 — 280 at level 1 plus 17 × 35, the 21st-lowest of 145 mana users on patch 26.20, shared with 1.
  • Warwick reaches 107.8 armor at level 18 — 33 at level 1 plus 17 × 4.4, the 80th-highest of 173 champions on patch 26.20, shared with 1.
  • Warwick reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health620+992303132nd of 173
Mana280+35875=124th of 145
Armor33+4.4107.8=80th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Warwick

Playing Warwick

  • Follow your Blood Hunt trails to low health enemy champions.
  • Infinite Duress (R)'s distance scales with any Move Speed you gain, even from ally buffs and summoner spells.
  • Jaws of the Beast (Q) will follow enemies who run, dash or teleport if you keep the button held down.

Playing against Warwick

  • Warwick's attacks heal him at low health. Save your disables to finish him off.
  • Warwick is empowered versus low health enemies. Manage your health to keep him at bay.
  • Warwick's ultimate cast range scales with his Move Speed.

Quick answers about Warwick

How does Warwick do against Jayce?
Warwick won 40.0% of 30 counted Master+ games against Jayce. Jayce is one of the opponents that beat Warwick. A small sample — read it as a lean, not a rule.
How does Warwick do against Camille?
Warwick won 43.3% of 30 counted Master+ games against Camille. Camille is one of the opponents that beat Warwick. A small sample — read it as a lean, not a rule.
How does Warwick do against Olaf?
Warwick won 52.6% of 38 counted Master+ games against Olaf. It is close to even. A small sample — read it as a lean, not a rule.
How does Warwick do against Fiora?
Warwick won 60.6% of 33 counted Master+ games against Fiora. It is a matchup Warwick wins more often than not. A small sample — read it as a lean, not a rule.
How does Warwick do against Jax?
Warwick won 62.8% of 43 counted Master+ games against Jax. It is a matchup Warwick wins more often than not. A small sample — read it as a lean, not a rule.
How does Warwick do against Ambessa?
Warwick won 70.6% of 34 counted Master+ games against Ambessa. It is a matchup Warwick wins more often than not. A small sample — read it as a lean, not a rule.
What class is Warwick?
Riot classes Warwick as Fighter and Tank. This site files the champion under Top.
How hard is Warwick to play?
Riot rates Warwick's difficulty 3 out of 10.
What resource does Warwick use?
Warwick's abilities spend Mana.
What is Warwick's attack range?
125 units — the lowest of 173 champions on patch 26.20 (shared with 44 others).
What are Warwick's abilities?
Passive — Eternal Hunger, Q — Jaws of the Beast, W — Blood Hunt, E — Primal Howl and R — Infinite Duress.
How many skins does Warwick have?
Riot's data lists 17 skins with their own art, the base look included, plus 44 chroma variants.
How much health does Warwick have at level 18?
2303 — 620 at level 1 plus 17 × 99 per level, Riot's own values, before items and runes.
What is Warwick's ultimate cooldown?
Infinite Duress (R): 110/90/70 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Warwick?
Patch 26.9, published 28 April 2026 — the latest of 4 patches that change Warwick in Riot's notes from 25.S1.1 to 26.20.

Warwick at a glance

Warwick, the Uncaged Wrath of Zaun, is a Fighter and Tank champion in League of Legends. Riot rates the kit 3/10 for difficulty, 9/10 for attack, 5/10 for defense and 3/10 for magic. Warwick spends Mana and has 17 skins with their own art.

Attack9/10
Defense5/10
Magic3/10
Difficulty3/10

Warwick's story

Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. He bursts from the shadows to prey upon those criminals who terrorize the city's depths. Warwick is drawn to blood, driven mad by its scent… and none who spill it can escape him.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Warwick on video