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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

LeBlanc

the Deceiver

AssassinMage

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA5,636 gamesSample data

Role snapshot (Mid)

ATier
52.6%
Win Rate
1.1%
Pick Rate
23.4%
Ban Rate

5,636

Games

Low

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

2,593 games

53.0%Win Rate

FlashIgnite

Reliable build

1,860 games

51.7%Win Rate

FlashTeleport

High observed win rate

676 games

55.1%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Hail of Blades
  • Sudden Impact
  • Sixth Sense
  • Relentless Hunter

Secondary: Sorcery

  • Nimbus Cloak
  • Transcendence

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Mirror Image

    When LeBlanc drops below 40% Health, she becomes invisible for 1 second and creates a Mirror Image that deals no damage and lasts for up to 8 seconds.

    Passive — never cast

  • Sigil of Malice

    LeBlanc projects a sigil, dealing damage and marking the target for 3.5 seconds. Damaging the marked target with an ability detonates the sigil, dealing additional damage. If either part kills the target, Leblanc refunds the Mana cost and part of this spell's remaining Cooldown.

    Cost 50 ManaCooldown 6sRange 700

  • Distortion

    LeBlanc dashes to a location, dealing damage to enemies near her destination. For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location.

    Cost 60/70/80/90/100 ManaCooldown 15/13.75/12.5/11.25/10sRange 600

  • Ethereal Chains

    LeBlanc launches a chain that shackles the first enemy hit. If the target remains shackled for 1.5 seconds, LeBlanc roots them and deals additional damage.

    Cost 50 ManaCooldown 14/13.25/12.5/11.75/11sRange 925

  • Mimic

    LeBlanc casts a mimicked version of one of her basic spells.

    Cost 0 ManaCooldown 45/35/25sRange 25000

Scaling — level 1–18

LeBlancMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat LeBlanc

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownLeBlanc is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 9/10, so a practised player gets more out of it than the average

ARAM performance

S
53.7%
Win Rate
0.9%
3.4%
Pick Rate
0.6%
9.1%
Ban Rate
1.0%
Damage dealt
107.1%
Damage taken
106.9%
Healing
96.1%
Shielding
107.7%
Ability Haste
+2

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.3
  2. 26.14Sample win rate across this patch+0.2
  3. 26.11Sample win rate across this patch-0.5
  4. 26.08Sample win rate across this patch+0.0
  5. 26.05Sample win rate across this patch+0.3

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.