By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Olaf
the Berserker
FighterTank
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA16,395 gamesSample data
Role snapshot (Top)
- 51.1%
- Win Rate
- 3.2%
- Pick Rate
- 16.9%
- Ban Rate
16,395
Games
Moderate
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
7,542 games51.5%Win Rate
Reliable build
5,410 games50.2%Win Rate
High observed win rate
1,967 games53.6%Win Rate
Runes
Primary: Resolve
Aftershock
Shield Bash
Bone Plating
Unflinching
Secondary: Sorcery
Nimbus Cloak
Celerity
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Berserker Rage
Olaf gains Attack Speed and Life Steal based on his missing Health.
Passive — never cast

Undertow
Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and reducing their Armor and Move Speed. If Olaf picks up the axe, the ability's cooldown is reset.
Cost 50/55/60/65/70 ManaCooldown 9sRange 1000

Tough It Out
Olaf's Attack Speed is increased and he gains a Shield.
Cost 50 ManaCooldown 16/15/14/13/12sRange 700

Reckless Swing
Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.
Cost 0 ManaCooldown 11/10/9/8/7sRange 325

Ragnarok
Olaf passively gains increased armor and magic resist. He can activate this ability to become immune to disables for as long as he keeps attacking.
Cost 100 ManaCooldown 100/90/80sRange 400
Scaling — level 1–18
OlafTop average
1918
1918
1918
Counter plan — how to beat Olaf
Avoid extended fights — its sustain grows with every trade it survives
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Olaf is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 3/10, so a practised player gets more out of it than the average
ARAM performance
- 50.0%
- Win Rate ▼ 0.6%
- 7.8%
- Pick Rate ▲ 1.7%
- 6.8%
- Ban Rate ▼ 1.0%
- Damage dealt
- 103.1%
- Damage taken
- 102.9%
- Healing
- 92.9%
- Shielding
- 107.8%
- Ability Haste
- +16
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.8
- 26.14Sample win rate across this patch+0.5
- 26.11Sample win rate across this patch+0.1
- 26.08Sample win rate across this patch-0.5
- 26.05Sample win rate across this patch+0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
