By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Karthus
the Deathsinger
Mage
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA26,642 gamesSample data
Role snapshot (Mid)
- 48.6%
- Win Rate
- 5.2%
- Pick Rate
- 1.5%
- Ban Rate
26,642
Games
High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
12,255 games49.0%Win Rate
Reliable build
8,792 games47.7%Win Rate
High observed win rate
3,197 games51.1%Win Rate
Runes
Primary: Resolve
Aftershock
Shield Bash
Second Wind
Unflinching
Secondary: Domination
Sudden Impact
Sixth Sense
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Death Defied
Upon dying, Karthus enters a spirit form that allows him to continue casting spells.
Passive — never cast

Lay Waste
Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies.
Cost 20/25/30/35/40 ManaCooldown 0sRange 875

Wall of Pain
Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Move Speed and Magic Resist reduced for a period.
Cost 70 ManaCooldown 15sRange 1000

Defile
Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.
Cost 30/42/54/66/78 ManaCooldown 0.5sRange 550

Requiem
After channeling for 3 seconds, Karthus deals damage to all enemy champions.
Cost 100 ManaCooldown 200/180/160sRange 10000
Scaling — level 1–18
KarthusMid average
1918
1918
1918
Counter plan — how to beat Karthus
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Karthus is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 51.8%
- Win Rate ▲ 0.3%
- 1.5%
- Pick Rate ▲ 2.3%
- 0.4%
- Ban Rate ▲ 3.6%
- Damage dealt
- 92.8%
- Damage taken
- 107.4%
- Healing
- 109.0%
- Shielding
- 100.5%
- Ability Haste
- +2
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.7
- 26.14Sample win rate across this patch+0.8
- 26.11Sample win rate across this patch-0.4
- 26.08Sample win rate across this patch+0.1
- 26.05Sample win rate across this patch+0.0
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
