By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Taric
the Shield of Valoran
SupportTank
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA41,500 gamesSample data
Role snapshot (Support)
- 48.3%
- Win Rate
- 8.1%
- Pick Rate
- 15.1%
- Ban Rate
41,500
Games
High
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
19,090 games48.7%Win Rate
Reliable build
13,695 games47.4%Win Rate
High observed win rate
4,980 games50.8%Win Rate
Runes
Primary: Inspiration
Glacial Augment
Magical Footwear
Triple Tonic
Cosmic Insight
Secondary: Sorcery
Manaflow Band
Celerity
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Bravado
Spellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.
Passive — never cast

Starlight's Touch
Heals nearby allied champions based on charges stored. Bravado-empowered attacks grant a charge of Starlight's Touch.
Cost 60 ManaCooldown 3sRange 325

Bastion
Passively increase the Armor of Taric and any allied champion with Bastion.Actively shields an ally and grants them Bastion for as long as they remain near Taric. Taric's spells also cast off the ally with Bastion.
Cost 60 ManaCooldown 15sRange 800

Dazzle
Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies.
Cost 40 ManaCooldown 16/15/14/13/12sRange 610

Cosmic Radiance
Pulses cosmic energy onto nearby allied champions after a delay, making them invulnerable for a short duration.
Cost 100 ManaCooldown 180/150/120sRange 400
Scaling — level 1–18
TaricSupport average
1918
1918
1918
Counter plan — how to beat Taric
Track the roam — it is strongest where the enemy jungler already is
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Taric is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 3/10, so a practised player gets more out of it than the average
ARAM performance
- 51.9%
- Win Rate ▼ 0.4%
- 8.9%
- Pick Rate ▲ 0.9%
- 0.4%
- Ban Rate ▼ 2.4%
- Damage dealt
- 109.0%
- Damage taken
- 99.8%
- Healing
- 97.0%
- Shielding
- 91.0%
- Ability Haste
- +7
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.7
- 26.14Sample win rate across this patch-0.3
- 26.11Sample win rate across this patch+0.6
- 26.08Sample win rate across this patch+1.0
- 26.05Sample win rate across this patch-0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
