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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Taric

the Shield of Valoran

SupportTank

League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA41,500 gamesSample data

Role snapshot (Support)

ATier
48.3%
Win Rate
8.1%
Pick Rate
15.1%
Ban Rate

41,500

Games

High

Confidence

Matchup map (Support) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

19,090 games

48.7%Win Rate

FlashIgnite

Reliable build

13,695 games

47.4%Win Rate

FlashTeleport

High observed win rate

4,980 games

50.8%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • Glacial Augment
  • Magical Footwear
  • Triple Tonic
  • Cosmic Insight

Secondary: Sorcery

  • Manaflow Band
  • Celerity

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Bravado

    Spellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.

    Passive — never cast

  • Starlight's Touch

    Heals nearby allied champions based on charges stored. Bravado-empowered attacks grant a charge of Starlight's Touch.

    Cost 60 ManaCooldown 3sRange 325

  • Bastion

    Passively increase the Armor of Taric and any allied champion with Bastion.Actively shields an ally and grants them Bastion for as long as they remain near Taric. Taric's spells also cast off the ally with Bastion.

    Cost 60 ManaCooldown 15sRange 800

  • Dazzle

    Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies.

    Cost 40 ManaCooldown 16/15/14/13/12sRange 610

  • Cosmic Radiance

    Pulses cosmic energy onto nearby allied champions after a delay, making them invulnerable for a short duration.

    Cost 100 ManaCooldown 180/150/120sRange 400

Scaling — level 1–18

TaricSupport average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Taric

  • Track the roamit is strongest where the enemy jungler already is

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownTaric is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 3/10, so a practised player gets more out of it than the average

ARAM performance

S
51.9%
Win Rate
0.4%
8.9%
Pick Rate
0.9%
0.4%
Ban Rate
2.4%
Damage dealt
109.0%
Damage taken
99.8%
Healing
97.0%
Shielding
91.0%
Ability Haste
+7

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.7
  2. 26.14Sample win rate across this patch-0.3
  3. 26.11Sample win rate across this patch+0.6
  4. 26.08Sample win rate across this patch+1.0
  5. 26.05Sample win rate across this patch-0.1

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.