By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Sivir
the Battle Mistress
Marksman
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA67,629 gamesSample data
Role snapshot (Bot)
- 52.1%
- Win Rate
- 13.2%
- Pick Rate
- 10.1%
- Ban Rate
67,629
Games
High
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
31,109 games52.5%Win Rate
Reliable build
22,318 games51.2%Win Rate
High observed win rate
8,115 games54.6%Win Rate
Runes
Primary: Inspiration
First Strike
Hextech Flashtraption
Time Warp Tonic
Cosmic Insight
Secondary: Resolve
Demolish
Conditioning
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Fleet of Foot
Sivir gains a short burst of Move Speed when she attacks an enemy champion.
Passive — never cast

Boomerang Blade
Sivir hurls her crossblade like a boomerang, dealing damage each way.
Cost 55/60/65/70/75 ManaCooldown 10/9.5/9/8.5/8sRange 1200

Ricochet
Sivir's next few basic attacks gain additional attack speed and bounce to nearby targets, dealing reduced damage while bouncing.
Cost 60 ManaCooldown 12sRange 20

Spell Shield
Creates a magical barrier that blocks a single enemy ability cast on Sivir. She receives health and a burst of movement speed if a spell is blocked.
Cost 0 ManaCooldown 24/22.5/21/19.5/18sRange 20

On The Hunt
Sivir leads her allies in battle, granting them a surge of Move Speed for a period of time. In addition, Sivir's attacks reduce her spell cooldowns.
Cost 100 ManaCooldown 120/100/80sRange 1000
Scaling — level 1–18
SivirBot average
1918
1918
1918
Counter plan — how to beat Sivir
Close the gap early — it wins at range and at three items — neither before ten minutes
Punish the cooldown — Sivir is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 53.0%
- Win Rate ▲ 1.2%
- 6.7%
- Pick Rate ▲ 3.7%
- 0.3%
- Ban Rate ▲ 0.1%
- Damage dealt
- 109.5%
- Damage taken
- 96.8%
- Healing
- 102.8%
- Shielding
- 100.3%
- Ability Haste
- +6
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+1.0
- 26.14Sample win rate across this patch-0.1
- 26.11Sample win rate across this patch+0.5
- 26.08Sample win rate across this patch-0.4
- 26.05Sample win rate across this patch-0.3
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
