Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Locke

the Ashen Exorcist

AssassinMage

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA29,203 gamesSample data

Role snapshot (Mid)

STier
49.8%
Win Rate
5.7%
Pick Rate
24.3%
Ban Rate

29,203

Games

High

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

13,433 games

50.2%Win Rate

FlashIgnite

Reliable build

9,637 games

48.9%Win Rate

FlashTeleport

High observed win rate

3,504 games

52.3%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Arcane Comet
  • Manaflow Band
  • Celerity
  • Waterwalking

Secondary: Resolve

  • Demolish
  • Bone Plating

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Silver Stake

    Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

    Passive — never cast

  • Ritual Nails

    Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.

    Cost 70 ManaCooldown 10/9/8/7/6sRange 950

  • Soul Ignition

    Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.

    Cost 50/55/60/65/70 ManaCooldown 18/17/16/15/14sRange 250

  • Ashen Pursuit

    Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.

    Cost 30/40/50/60/70 ManaCooldown 10sRange 425

  • Purgatory

    Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.

    Cost 100 ManaCooldown 120/100/80sRange 1000

Scaling — level 1–18

LockeMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Locke

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownLocke is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

S
53.5%
Win Rate
1.0%
3.5%
Pick Rate
0.6%
0.9%
Ban Rate
3.2%
Damage dealt
93.4%
Damage taken
106.5%
Healing
108.8%
Shielding
95.2%
Ability Haste
+22

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.7
  2. 26.14Sample win rate across this patch-0.1
  3. 26.11Sample win rate across this patch+0.6
  4. 26.08Sample win rate across this patch-0.5
  5. 26.05Sample win rate across this patch+0.7

Share cheat sheet

Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.