By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Wukong
the Monkey King
FighterTank
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA22,031 gamesSample data
Role snapshot (Top)
- 46.5%
- Win Rate
- 4.3%
- Pick Rate
- 8.3%
- Ban Rate
22,031
Games
Moderate
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
10,134 games46.9%Win Rate
Reliable build
7,270 games45.6%Win Rate
High observed win rate
2,644 games49.0%Win Rate
Runes
Primary: Resolve
Guardian
Shield Bash
Conditioning
Overgrowth
Secondary: Precision
Presence of Mind
Legend: Alacrity
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Stone Skin
Wukong gains stacking armor and max health regeneration while fighting champions and monsters.
Passive — never cast

Crushing Blow
Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.
Cost 20 ManaCooldown 8/7.5/7/6.5/6sRange 250/275/300/325/350

Warrior Trickster
Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.
Cost 60/55/50/45/40 ManaCooldown 22/21/20/19/18sRange 275

Nimbus Strike
Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.
Cost 30/35/40/45/50 ManaCooldown 10/9.25/8.5/7.75/7sRange 650

Cyclone
Wukong's extends his staff and spins it around repeatedly, gaining Move Speed.Enemies struck take damage and are knocked up.
Cost 100 ManaCooldown 130/110/90sRange 315
Scaling — level 1–18
WukongTop average
1918
1918
1918
Counter plan — how to beat Wukong
Avoid extended fights — its sustain grows with every trade it survives
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Wukong is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 3/10, so a practised player gets more out of it than the average
ARAM performance
- 51.3%
- Win Rate ▲ 0.5%
- 3.0%
- Pick Rate ▲ 0.6%
- 0.4%
- Ban Rate ▲ 0.0%
- Damage dealt
- 96.3%
- Damage taken
- 106.7%
- Healing
- 105.0%
- Shielding
- 95.5%
- Ability Haste
- +14
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.0
- 26.14Sample win rate across this patch+0.5
- 26.11Sample win rate across this patch-0.7
- 26.08Sample win rate across this patch+0.1
- 26.05Sample win rate across this patch-0.2
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
