By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Soraka
the Starchild
SupportMage
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA2,049 gamesSample data
Role snapshot (Support)
- 48.7%
- Win Rate
- 0.4%
- Pick Rate
- 15.8%
- Ban Rate
2,049
Games
Low
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
943 games49.1%Win Rate
Reliable build
676 games47.8%Win Rate
High observed win rate
246 games51.2%Win Rate
Runes
Primary: Sorcery
Arcane Comet
Manaflow Band
Transcendence
Scorch
Secondary: Precision
Presence of Mind
Legend: Bloodline
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Salvation
Soraka runs faster towards nearby low health allies.
Passive — never cast

Starcall
A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health.
Cost 45/50/55/60/65 ManaCooldown 8/7/6/5/4sRange 810

Astral Infusion
Soraka sacrifices a portion of her own health to heal another friendly champion.
Cost 40/45/50/55/60 ManaCooldown 6/5/4/3/2sRange 550

Equinox
Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted.
Cost 70/75/80/85/90 ManaCooldown 20/19/18/17/16sRange 925

Wish
Soraka fills her allies with hope, instantly restoring health to herself and all allied champions.
Cost 100 ManaCooldown 150/135/120sRange 25000
Scaling — level 1–18
SorakaSupport average
1918
1918
1918
Counter plan — how to beat Soraka
Track the roam — it is strongest where the enemy jungler already is
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Soraka is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 3/10, so a practised player gets more out of it than the average
ARAM performance
- 52.9%
- Win Rate ▼ 0.2%
- 4.2%
- Pick Rate ▲ 1.2%
- 1.2%
- Ban Rate ▼ 0.2%
- Damage dealt
- 99.6%
- Damage taken
- 93.6%
- Healing
- 92.0%
- Shielding
- 105.6%
- Ability Haste
- +14
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.8
- 26.14Sample win rate across this patch+0.9
- 26.11Sample win rate across this patch-0.4
- 26.08Sample win rate across this patch+0.8
- 26.05Sample win rate across this patch-0.4
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
