By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Anivia
the Cryophoenix
Mage
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA17,420 gamesSample data
Role snapshot (Mid)
- 52.4%
- Win Rate
- 3.4%
- Pick Rate
- 23.4%
- Ban Rate
17,420
Games
Moderate
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
8,013 games52.8%Win Rate
Reliable build
5,749 games51.5%Win Rate
High observed win rate
2,090 games54.9%Win Rate
Runes
Primary: Domination
Hail of Blades
Cheap Shot
Grisly Mementos
Treasure Hunter
Secondary: Resolve
Demolish
Second Wind
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Rebirth
Upon taking fatal damage, Anivia reverts to an egg and is reborn with full health.
Passive — never cast

Flash Frost
Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the sphere explodes it does moderate damage in a radius, stunning anyone in the area.
Cost 80/85/90/95/100 ManaCooldown 11/10/9/8/7sRange 1075

Crystallize
Anivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts.
Cost 70 ManaCooldown 17sRange 1000

Frostbite
With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing damage. If the target was recently hit by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled.
Cost 50 ManaCooldown 4sRange 650

Glacial Storm
Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance.
Cost 60 ManaCooldown 4/3/2sRange 750
Scaling — level 1–18
AniviaMid average
1918
1918
1918
Counter plan — how to beat Anivia
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Anivia is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 10/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 50.0%
- Win Rate ▲ 1.4%
- 5.4%
- Pick Rate ▲ 5.1%
- 5.7%
- Ban Rate ▼ 1.6%
- Damage dealt
- 97.0%
- Damage taken
- 95.0%
- Healing
- 99.8%
- Shielding
- 100.0%
- Ability Haste
- +14
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.6
- 26.14Sample win rate across this patch+0.3
- 26.11Sample win rate across this patch-0.2
- 26.08Sample win rate across this patch+0.5
- 26.05Sample win rate across this patch+0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
