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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Anivia

the Cryophoenix

Mage

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA17,420 gamesSample data

Role snapshot (Mid)

STier
52.4%
Win Rate
3.4%
Pick Rate
23.4%
Ban Rate

17,420

Games

Moderate

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

8,013 games

52.8%Win Rate

FlashIgnite

Reliable build

5,749 games

51.5%Win Rate

FlashTeleport

High observed win rate

2,090 games

54.9%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Hail of Blades
  • Cheap Shot
  • Grisly Mementos
  • Treasure Hunter

Secondary: Resolve

  • Demolish
  • Second Wind

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Rebirth

    Upon taking fatal damage, Anivia reverts to an egg and is reborn with full health.

    Passive — never cast

  • Flash Frost

    Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the sphere explodes it does moderate damage in a radius, stunning anyone in the area.

    Cost 80/85/90/95/100 ManaCooldown 11/10/9/8/7sRange 1075

  • Crystallize

    Anivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts.

    Cost 70 ManaCooldown 17sRange 1000

  • Frostbite

    With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing damage. If the target was recently hit by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled.

    Cost 50 ManaCooldown 4sRange 650

  • Glacial Storm

    Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance.

    Cost 60 ManaCooldown 4/3/2sRange 750

Scaling — level 1–18

AniviaMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Anivia

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownAnivia is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 10/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

B
50.0%
Win Rate
1.4%
5.4%
Pick Rate
5.1%
5.7%
Ban Rate
1.6%
Damage dealt
97.0%
Damage taken
95.0%
Healing
99.8%
Shielding
100.0%
Ability Haste
+14

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.6
  2. 26.14Sample win rate across this patch+0.3
  3. 26.11Sample win rate across this patch-0.2
  4. 26.08Sample win rate across this patch+0.5
  5. 26.05Sample win rate across this patch+0.1

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.