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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Dr. Mundo

the Madman of Zaun

TankFighter

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA15,883 gamesSample data

Role snapshot (Top)

BTier
46.5%
Win Rate
3.1%
Pick Rate
22.6%
Ban Rate

15,883

Games

Moderate

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

7,306 games

46.9%Win Rate

FlashIgnite

Reliable build

5,241 games

45.6%Win Rate

FlashTeleport

High observed win rate

1,906 games

49.0%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Grasp of the Undying
  • Demolish
  • Conditioning
  • Overgrowth

Secondary: Domination

  • Taste of Blood
  • Sixth Sense

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Goes Where He Pleases

    Dr. Mundo resists the first Immobilizing effect that hits him, instead losing Health and dropping a chemical cannister nearby. Dr. Mundo can pick it up by walking over it, restoring Health and reducing this Ability's Cooldown.Dr. Mundo also has significantly increased Health regeneration.

    Passive — never cast

  • Infected Bonesaw

    Dr. Mundo throws an infected bonesaw, dealing damage to the first enemy hit based on their current health and slowing them.

    Cooldown 4sRange 975

  • Heart Zapper

    Dr. Mundo electrocutes himself, dealing persistent damage to nearby enemies and storing a portion of damage he takes. At the end of the duration or on Recast, Dr. Mundo deals a burst of damage to nearby enemies. If the burst hit an enemy, he heals a percentage of the stored damage.

    Cooldown 17/16.5/16/15.5/15sRange 325

  • Blunt Force Trauma

    Passive - Dr. Mundo gains bonus Attack Damage, increasing based on his max Health.Active - Dr. Mundo slams his “medical” bag into an enemy, dealing additional damage based on his missing Health. If the enemy dies they are swatted away, dealing damage to enemies they pass through.

    Cooldown 9/8.25/7.5/6.75/6sRange 0

  • Maximum Dosage

    Dr. Mundo pumps himself with chemicals, instantly healing a percent of his missing Health. He then gains Move Speed and regenerates a portion of his maximum Health over a long duration.

    Cooldown 120sRange 20

Scaling — level 1–18

Dr. MundoTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Dr. Mundo

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Avoid extended fightsits sustain grows with every trade it survives

  • Punish the cooldownDr. Mundo is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

B
49.4%
Win Rate
0.4%
7.1%
Pick Rate
2.0%
8.7%
Ban Rate
1.9%
Damage dealt
95.7%
Damage taken
104.4%
Healing
109.9%
Shielding
107.7%
Ability Haste
+12

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.2
  2. 26.14Sample win rate across this patch+0.8
  3. 26.11Sample win rate across this patch+0.8
  4. 26.08Sample win rate across this patch-0.8
  5. 26.05Sample win rate across this patch-0.3

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.