By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Miss Fortune
the Bounty Hunter
MarksmanMage
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA76,339 gamesSample data
Role snapshot (Bot)
- 47.0%
- Win Rate
- 14.9%
- Pick Rate
- 16.5%
- Ban Rate
76,339
Games
Very High
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
35,116 games47.4%Win Rate
Reliable build
25,192 games46.1%Win Rate
High observed win rate
9,161 games49.5%Win Rate
Runes
Primary: Inspiration
Unsealed Spellbook
Hextech Flashtraption
Biscuit Delivery
Approach Velocity
Secondary: Precision
Triumph
Legend: Bloodline
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Love Tap
Miss Fortune deals bonus physical damage whenever she basic attacks a new target.
Passive — never cast

Double Up
Miss Fortune fires a bullet at an enemy, damaging them and a target behind them. Both strikes can also apply Love Tap.
Cost 40 ManaCooldown 7/6/5/4/3sRange 650

Strut
Miss Fortune passively gains Move Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it's on cooldown, Love Taps reduce the remaining cooldown of Strut.
Cost 45 ManaCooldown 12sRange 600

Make It Rain
Miss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them.
Cost 80 ManaCooldown 18/17/16/15/14sRange 1000

Bullet Time
Miss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strike
Cost 100 ManaCooldown 120/110/100sRange 25000
Scaling — level 1–18
Miss FortuneBot average
1918
1918
1918
Counter plan — how to beat Miss Fortune
Close the gap early — it wins at range and at three items — neither before ten minutes
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Miss Fortune is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 1/10, so a practised player gets more out of it than the average
ARAM performance
- 50.7%
- Win Rate ▲ 0.9%
- 7.2%
- Pick Rate ▲ 2.0%
- 3.8%
- Ban Rate ▲ 3.5%
- Damage dealt
- 92.7%
- Damage taken
- 101.5%
- Healing
- 91.0%
- Shielding
- 95.3%
- Ability Haste
- +13
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.9
- 26.14Sample win rate across this patch+0.4
- 26.11Sample win rate across this patch-0.5
- 26.08Sample win rate across this patch+0.9
- 26.05Sample win rate across this patch+0.7
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
