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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Miss Fortune

the Bounty Hunter

MarksmanMage

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA76,339 gamesSample data

Role snapshot (Bot)

ATier
47.0%
Win Rate
14.9%
Pick Rate
16.5%
Ban Rate

76,339

Games

Very High

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

35,116 games

47.4%Win Rate

FlashIgnite

Reliable build

25,192 games

46.1%Win Rate

FlashTeleport

High observed win rate

9,161 games

49.5%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • Unsealed Spellbook
  • Hextech Flashtraption
  • Biscuit Delivery
  • Approach Velocity

Secondary: Precision

  • Triumph
  • Legend: Bloodline

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Love Tap

    Miss Fortune deals bonus physical damage whenever she basic attacks a new target.

    Passive — never cast

  • Double Up

    Miss Fortune fires a bullet at an enemy, damaging them and a target behind them. Both strikes can also apply Love Tap.

    Cost 40 ManaCooldown 7/6/5/4/3sRange 650

  • Strut

    Miss Fortune passively gains Move Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it's on cooldown, Love Taps reduce the remaining cooldown of Strut.

    Cost 45 ManaCooldown 12sRange 600

  • Make It Rain

    Miss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them.

    Cost 80 ManaCooldown 18/17/16/15/14sRange 1000

  • Bullet Time

    Miss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strike

    Cost 100 ManaCooldown 120/110/100sRange 25000

Scaling — level 1–18

Miss FortuneBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Miss Fortune

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownMiss Fortune is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 1/10, so a practised player gets more out of it than the average

ARAM performance

A
50.7%
Win Rate
0.9%
7.2%
Pick Rate
2.0%
3.8%
Ban Rate
3.5%
Damage dealt
92.7%
Damage taken
101.5%
Healing
91.0%
Shielding
95.3%
Ability Haste
+13

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.9
  2. 26.14Sample win rate across this patch+0.4
  3. 26.11Sample win rate across this patch-0.5
  4. 26.08Sample win rate across this patch+0.9
  5. 26.05Sample win rate across this patch+0.7

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.