Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

All games

21 games listed, 9 with data loaded, 106 sections built and 1515 pages published. The percentage on a card is counted from the site itself on every build — what share of that game's planned sections has a page with records behind it. It is never typed in, and it is never a target.

19
Games live
2
Coming soon
1,515
Game pages
21
In portfolio

Coverage guide

  • 90–100%Deep

    Everything a player needs, kept current

  • 75–89%Strong

    Core modules complete, edges still filling in

  • 25–74%Growing

    Useful today, visibly incomplete

  • < 25%Early

    Skeleton only — we will tell you so

Coverage is the share of a game's planned sections that have a page with records behind them. It is counted from the site on every build — never set by hand, and never a target we hope to reach.

About this directory

What does the completeness percentage mean?

It is the share of that game's planned sections which have a page with records behind them. Right now that is 106 built sections out of 118 planned, across 21 games. The figure is counted from the site on every build — it is never typed in, and it is never a target we hope to reach.

How much data is actually on GamGem?

1515 pages across 106 built sections and 9 games with data loaded. Each of those is a real URL in our sitemap, so the figure can be checked without taking our word for it. We count pages rather than "guides" because a guide is writing this site does not produce yet, and a number for something that does not exist is worth less than saying so.

What is the difference between Deep, Strong, Growing and Early?

They are four bands of the same figure. Deep is 90–100% and means everything a player needs, kept current. Strong is 75–89%: core sections complete, edges still filling in. Growing is 25–74% — useful today and visibly incomplete. Early is under 25% and means a skeleton, which we say on the page rather than letting you discover it.

Why are some games listed with no data?

Because they are in the catalogue and in navigation before they are built, and hiding them would mean the search box quietly failed on a game we plan to cover. Those hubs are not submitted to search engines and carry a no-index instruction, so they never compete for a query they cannot answer.

Where do the figures on these pages come from?

Every figure carries the source it was read from and the day it was checked. Where a publisher offers an official data feed we use it; where one does not exist, the number is labelled a placeholder on the page and is never written as fact. That labelling is the point of the site.

Where does the cover art come from?

Covers are licensed through RAWG and screenshots through IGDB, both credited with an active link on every page that shows one. Where we hold no licensed image, the card paints its own tile rather than borrowing one.

Do I need an account to use any of this?

No. Every database, map, tool and tier list on the site works signed out, with no limits. Progress you track is kept in your own browser first and merged rather than replaced if you later sign in.

Game art and screenshots by RAWG · rawg.io