By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Darius
the Hand of Noxus
FighterTank
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA52,771 gamesSample data
Role snapshot (Top)
- 52.9%
- Win Rate
- 10.3%
- Pick Rate
- 5.4%
- Ban Rate
52,771
Games
High
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
24,275 games53.3%Win Rate
Reliable build
17,414 games52.0%Win Rate
High observed win rate
6,333 games55.4%Win Rate
Runes
Primary: Resolve
Guardian
Font of Life
Conditioning
Overgrowth
Secondary: Sorcery
Manaflow Band
Transcendence
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Hemorrhage
Darius' attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times. Darius enrages and gains massive Attack Damage when his target reaches max stacks.
Passive — never cast

Decimate
Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.
Cost 25/30/35/40/45 ManaCooldown 9/8/7/6/5sRange 1

Crippling Strike
Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed.
Cost 40 ManaCooldown 5sRange 300

Apprehend
Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
Cost 70/60/50/40/30 ManaCooldown 26/23.5/21/18.5/16sRange 535

Noxian Guillotine
Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.
Cost 100/100/0 ManaCooldown 120/100/80sRange 460
Scaling — level 1–18
DariusTop average
1918
1918
1918
Counter plan — how to beat Darius
Avoid extended fights — its sustain grows with every trade it survives
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Darius is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 2/10, so a practised player gets more out of it than the average
ARAM performance
- 50.9%
- Win Rate ▲ 0.3%
- 1.2%
- Pick Rate ▲ 0.9%
- 7.5%
- Ban Rate ▼ 1.2%
- Damage dealt
- 93.6%
- Damage taken
- 103.1%
- Healing
- 91.2%
- Shielding
- 105.2%
- Ability Haste
- +1
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.8
- 26.14Sample win rate across this patch+0.9
- 26.11Sample win rate across this patch-0.8
- 26.08Sample win rate across this patch-0.5
- 26.05Sample win rate across this patch-0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
