By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Maokai
the Twisted Treant
TankSupport
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA78,388 gamesSample data
Role snapshot (Top)
- 49.7%
- Win Rate
- 15.3%
- Pick Rate
- 0.8%
- Ban Rate
78,388
Games
Very High
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
36,058 games50.1%Win Rate
Reliable build
25,868 games48.8%Win Rate
High observed win rate
9,407 games52.2%Win Rate
Runes
Primary: Resolve
Guardian
Font of Life
Conditioning
Overgrowth
Secondary: Domination
Taste of Blood
Grisly Mementos
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Sap Magic
Maokai's basic attack also heals him and deals additional damage on a moderate cooldown. Each time Maokai casts a spell or is struck by an enemy's spell, this cooldown is reduced.
Passive — never cast

Bramble Smash
Maokai knocks back nearby enemies with a shockwave, dealing magic damage and slowing them.
Cost 40 ManaCooldown 7/6.5/6/5.5/5sRange 600

Twisted Advance
Maokai contorts into a mass of moving roots, becoming untargetable and dashing to the target. Upon arrival, he roots the target.
Cost 60 ManaCooldown 14/13/12/11/10sRange 525

Sapling Toss
Maokai flings a sapling to the target area to stand guard. More effective in brush.
Cost 60/65/70/75/80 ManaCooldown 18/17/16/15/14sRange 1100

Nature's Grasp
Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, damaging and rooting any enemies in the path.
Cost 100 ManaCooldown 130/110/90sRange 3000
Scaling — level 1–18
MaokaiTop average
1918
1918
1918
Counter plan — how to beat Maokai
Build percentage damage — flat penetration falls off against the stats it stacks
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Maokai is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 3/10, so a practised player gets more out of it than the average
ARAM performance
- 50.9%
- Win Rate ▼ 0.4%
- 8.5%
- Pick Rate ▲ 4.1%
- 0.4%
- Ban Rate ▲ 1.1%
- Damage dealt
- 93.2%
- Damage taken
- 104.1%
- Healing
- 90.7%
- Shielding
- 102.6%
- Ability Haste
- +1
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.1
- 26.14Sample win rate across this patch+0.0
- 26.11Sample win rate across this patch+0.6
- 26.08Sample win rate across this patch-0.2
- 26.05Sample win rate across this patch+0.6
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
