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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Nasus

the Curator of the Sands

FighterTank

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA67,629 gamesSample data

Role snapshot (Top)

BTier
49.6%
Win Rate
13.2%
Pick Rate
2.2%
Ban Rate

67,629

Games

High

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

31,109 games

50.0%Win Rate

FlashIgnite

Reliable build

22,318 games

48.7%Win Rate

FlashTeleport

High observed win rate

8,115 games

52.1%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Conqueror
  • Presence of Mind
  • Legend: Bloodline
  • Coup de Grace

Secondary: Sorcery

  • Nimbus Cloak
  • Absolute Focus

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Soul Eater

    Nasus drains his foe's spiritual energy, giving him bonus Life Steal.

    Passive — never cast

  • Siphoning Strike

    Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.

    Cost 20 ManaCooldown 7.5/6.5/5.5/4.5/3.5sRange 255

  • Wither

    Nasus ages an enemy champion, decelerating their Move Speed and Attack Speed over time.

    Cost 80 ManaCooldown 15/14/13/12/11sRange 700

  • Spirit Fire

    Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.

    Cost 60/70/80/90/100 ManaCooldown 12sRange 650

  • Fury of the Sands

    Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance.

    Cost 100 ManaCooldown 120/100/80sRange 400

Scaling — level 1–18

NasusTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Nasus

  • Avoid extended fightsits sustain grows with every trade it survives

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownNasus is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 6/10, so a practised player gets more out of it than the average

ARAM performance

B
50.1%
Win Rate
0.0%
4.1%
Pick Rate
1.7%
0.7%
Ban Rate
0.5%
Damage dealt
108.9%
Damage taken
103.2%
Healing
106.5%
Shielding
94.1%
Ability Haste
+11

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.5
  2. 26.14Sample win rate across this patch-0.4
  3. 26.11Sample win rate across this patch-0.3
  4. 26.08Sample win rate across this patch+0.3
  5. 26.05Sample win rate across this patch-0.6

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.