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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Vladimir

the Crimson Reaper

MageFighter

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA2,049 gamesSample data

Role snapshot (Mid)

CTier
48.0%
Win Rate
0.4%
Pick Rate
11.7%
Ban Rate

2,049

Games

Low

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

943 games

48.4%Win Rate

FlashIgnite

Reliable build

676 games

47.1%Win Rate

FlashTeleport

High observed win rate

246 games

50.5%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • Unsealed Spellbook
  • Magical Footwear
  • Biscuit Delivery
  • Cosmic Insight

Secondary: Resolve

  • Font of Life
  • Second Wind

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Crimson Pact

    Every 30 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1.6 bonus Health (does not stack with itself).

    Passive — never cast

  • Transfusion

    Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.

    Cost 0 Crimson RushCooldown 9/7.9/6.8/5.7/4.6sRange 600

  • Sanguine Pool

    Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.

    Cost 0 Crimson RushCooldown 28/25/22/19/16sRange 350

  • Tides of Blood

    Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.

    Cost 0 Crimson RushCooldown 13/11/9/7/5sRange 600

  • Hemoplague

    Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.

    Cost 0 Crimson RushCooldown 120sRange 625

Scaling — level 1–18

VladimirMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Vladimir

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Avoid extended fightsits sustain grows with every trade it survives

  • Punish the cooldownVladimir is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 7/10, so a practised player gets more out of it than the average

ARAM performance

A
51.6%
Win Rate
0.8%
7.7%
Pick Rate
1.5%
4.3%
Ban Rate
0.3%
Damage dealt
91.5%
Damage taken
93.0%
Healing
97.0%
Shielding
93.2%
Ability Haste
+25

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.4
  2. 26.14Sample win rate across this patch-0.3
  3. 26.11Sample win rate across this patch-0.7
  4. 26.08Sample win rate across this patch+0.7
  5. 26.05Sample win rate across this patch+0.3

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.