By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Vladimir
the Crimson Reaper
MageFighter
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA2,049 gamesSample data
Role snapshot (Mid)
- 48.0%
- Win Rate
- 0.4%
- Pick Rate
- 11.7%
- Ban Rate
2,049
Games
Low
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
943 games48.4%Win Rate
Reliable build
676 games47.1%Win Rate
High observed win rate
246 games50.5%Win Rate
Runes
Primary: Inspiration
Unsealed Spellbook
Magical Footwear
Biscuit Delivery
Cosmic Insight
Secondary: Resolve
Font of Life
Second Wind
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Crimson Pact
Every 30 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1.6 bonus Health (does not stack with itself).
Passive — never cast

Transfusion
Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.
Cost 0 Crimson RushCooldown 9/7.9/6.8/5.7/4.6sRange 600

Sanguine Pool
Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.
Cost 0 Crimson RushCooldown 28/25/22/19/16sRange 350

Tides of Blood
Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.
Cost 0 Crimson RushCooldown 13/11/9/7/5sRange 600

Hemoplague
Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.
Cost 0 Crimson RushCooldown 120sRange 625
Scaling — level 1–18
VladimirMid average
1918
1918
1918
Counter plan — how to beat Vladimir
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Avoid extended fights — its sustain grows with every trade it survives
Punish the cooldown — Vladimir is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
ARAM performance
- 51.6%
- Win Rate ▲ 0.8%
- 7.7%
- Pick Rate ▲ 1.5%
- 4.3%
- Ban Rate ▼ 0.3%
- Damage dealt
- 91.5%
- Damage taken
- 93.0%
- Healing
- 97.0%
- Shielding
- 93.2%
- Ability Haste
- +25
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.4
- 26.14Sample win rate across this patch-0.3
- 26.11Sample win rate across this patch-0.7
- 26.08Sample win rate across this patch+0.7
- 26.05Sample win rate across this patch+0.3
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
