By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Aphelios
the Weapon of the Faithful
Marksman
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA8,710 gamesSample data
Role snapshot (Bot)
- 52.2%
- Win Rate
- 1.7%
- Pick Rate
- 7.8%
- Ban Rate
8,710
Games
Moderate
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
4,007 games52.6%Win Rate
Reliable build
2,874 games51.3%Win Rate
High observed win rate
1,045 games54.7%Win Rate
Runes
Primary: Domination
Dark Harvest
Sudden Impact
Deep Ward
Relentless Hunter
Secondary: Sorcery
Nimbus Cloak
Celerity
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

The Hitman and the Seer
Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one main-hand and one off-hand. Each weapon has a unique Basic Attack and Ability. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next of the 5.
Passive — never cast

Weapon Abilites
Aphelios has 5 different activated abilities, based on his main-hand weapon:Calibrum (Rifle): Long range shot that marks its target for a long-range follow-up attack.Severum (Scythe Pistol): Run fast while attacking nearby enemies with both weapons.Gravitum (Cannon): Root all enemies slowed by this weapon.Infernum (Flamethrower): Blast enemies in a cone and attack them with your off-hand weapon.Crescendum (Chakram): Deploy a sentry that shoots your off-hand weapon.
Cost 60 ManaCooldown 9sRange 1450

Phase
Aphelios swaps his main-hand gun with his off-hand gun, replacing his basic attack and activated ability.
Cost 0 ManaCooldown 0.8sRange 250

Weapon Queue System
Aphelios has no third ability. This slot shows the next weapon Alune will give him. Weapon order begins fixed but may change over game time -- when a weapon is out of ammo it goes to the end of the order.
Cost 0 ManaCooldown 0sRange 1000

Moonlight Vigil
Fire a concentrated blast of moonlight that explodes on enemy champions. Applies the unique effect of Aphelios' main-hand gun.
Cost 100 ManaCooldown 120/110/100sRange 1300
Scaling — level 1–18
ApheliosBot average
1918
1918
1918
Counter plan — how to beat Aphelios
Close the gap early — it wins at range and at three items — neither before ten minutes
Punish the cooldown — Aphelios is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 10/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 53.5%
- Win Rate ▼ 0.4%
- 4.2%
- Pick Rate ▲ 4.5%
- 2.0%
- Ban Rate ▼ 1.6%
- Damage dealt
- 97.7%
- Damage taken
- 94.8%
- Healing
- 93.4%
- Shielding
- 107.9%
- Ability Haste
- +4
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.3
- 26.14Sample win rate across this patch+0.0
- 26.11Sample win rate across this patch-0.3
- 26.08Sample win rate across this patch+0.4
- 26.05Sample win rate across this patch-0.7
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
