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By GamGem ResearchLast updated 18 Oct 2026

Mel Build, Runes and Counters — Bot Lane and Mid · Patch 26.20

the Soul's Reflection

Patch 26.20 · Stats from the 26.18 Master+ sample (1,303 games).

Mel, the Soul's Reflection, sends enemy projectiles back at them with Rebuttal, and Golden Eclipse strikes every enemy carrying her Overwhelm mark. Master+ played her bot a little more than Mid, nearly always on Arcane Comet; Luden's Echo opened her most-bought path, while her best-winning one started on Blackfire Torch. She lost most often to Ashe, on few games. She had the better of Ezreal.

MageSupport

Patch 26.18 · Bot · Ranked Solo/Duo · Master+ · EUW · KR · NA · 1,303 games · Preview sample

Role snapshot (Bot)

CTier
Win Rate
46.3%
Pick Rate
2.0%
Ban Rate
6.0%

1,303

Games

Moderate

Confidence

Win rate by lane

  • Bot48.4% · 670 games · small sample
  • Mid45.5% · 530 games · small sample

Most common path

108 games

41.7%Win Rate

Start
FlashTeleport

Highest win rate path

37 games

51.4%Win Rate

Start
FlashTeleport

Runes

Patch 26.18

This exact page: taken in 21.7% of games·44.5% win rate over 283 games.

Primary

Sorcery

Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Scorch

Your first damaging ability hit every 10s burns champions.

Secondary

Precision

Coup de Grace

Deal more damage to low health enemy champions.

Presence of Mind

Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.

Shards

  • Ability Haste
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • First Strike6.4% taken · 42.2% win83 games
  • Summon Aery3.9% taken · 41.2% win51 games
  • Dark Harvest3.8% taken · 44.9% win49 games

Tree pairs

  • Sorcery + Precision76.2% taken · 46.9% win993 games
  • Sorcery + Inspiration9.4% taken · 45.1% win122 games
  • Inspiration + Sorcery5.2% taken · 41.2% win68 games

Skill Order

Which ability to max first, and the level each point goes in — Mel's most common path.

Q

Radiant Volley

Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.

Cooldown 10/9/8/7/6s · 70/75/80/85/90 Mana
W

Rebuttal

Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.

Cooldown 38/35/33/29/26s · 80/60/40/20/0 Mana
E

Solar Snare

Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.

Cooldown 11/10.5/10/9.5/9s · 50/60/70/80/90 Mana
R

Golden Eclipse

Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm.

Cooldown 120/100/80s · 100 Mana

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QRadiant VolleyQQQQQ
WRebuttalWWWWW
ESolar SnareEEEEE
RGolden EclipseRRR

Matchup map (Bot)

How Mel performs against enemy bot laners

Levels 1 – 18 · Master+40%60%Mel's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
Nobody in this lane sits here.
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

MelBot average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Mel

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Track the roam — it is strongest where the enemy jungler already is

  • Punish the cooldown — Mel is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average

Ability details

  • P

    Searing Brilliance

    Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack.When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target.

    Passive — never cast

  • Q

    Radiant Volley

    Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.

    Cost 70/75/80/85/90 ManaCooldown 10/9/8/7/6sRange 950

  • W

    Rebuttal

    Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.

    Cost 80/60/40/20/0 ManaCooldown 38/35/33/29/26sRange 250

  • E

    Solar Snare

    Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.

    Cost 50/60/70/80/90 ManaCooldown 11/10.5/10/9.5/9sRange 1000

  • R

    Golden Eclipse

    Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm.Ranks of Golden Eclipse increase Overwhelm's damage.

    Cost 100 ManaCooldown 120/100/80sRange 25000

Mel balance history

Riot's notes from patch 25.S1.1 to 26.20 change Mel in 8 patches. The latest is patch 26.8, published 2026-04-14.

  1. Patch 26.82026-04-14

    QRadiant Volley

    • Initial Explosion Damage60 / 90 / 120 / 150 / 180 (+ 60% AP)to60 / 85 / 110 / 135 / 160 (+ 55% AP)

    WRebuttal

    • Cooldown35 / 32 / 29 / 26 / 23to38 / 35 / 32 / 29 / 26 seconds
    • Bonus Movement Speed Duration1.5to0.75 seconds
    Why, in Riot's words

    Since our recent adjustments to Mel, she’s been hitting too hard with her initial Q missile whether ahead or behind, even as opponents dodge the rest of the spell, so we’re looking to take her damage down a notch. We’re also aiming to reduce how frustrating her W can be by lowering the bonus mobility she gets and the spell’s uptime, with the movespeed now matching her shield and reflect duration.

  2. Patch 26.52026-03-03

    PSearing Brilliance

    • Minion Damage Modifier0.6xto0.5x

    QRadiant Volley

    • Base Damage per Bolt5 / 6 / 7 / 8 / 9to5 / 7 / 9 / 11 / 13
    • Total Q Base Damage90 / 132 / 176 / 222 / 270to90 / 145 / 200 / 255 / 310

    RGolden Eclipse

    • Initial Base Damage100 / 150 / 200to125 / 200 / 275
    Why, in Riot's words

    Mel’s recent update and follow-up balance work has succeeded in creating more counterplay and thus reducing her frustration and ban rate with a similar win rate to the preceding patches. With the initial dust now settled, it’s time to bring her up to a more reasonable power level. We’re looking toward her proactive damage, especially with champion level, to skew these buffs strongly toward the mid lane. We’re also sliding in a small compensation to her passive’s minion mod in order to not push her Q-driven wave clear any higher than it already is.

  3. Patch 26.32026-02-03

    Base Stats

    • Attack Speed Ratio0.4to0.625

    PSearing Brilliance

    • Projectile Damage8-50 (based on level) (+ 5% AP)to8-25 (based on level) (+ 3% AP)
    • Total Projectile Damage24-150 (based on level) (+ 15% AP)to24-75 (based on level) (+ 9% AP)
    • Reduced the visual clutter by no longer displaying the passive mark on non-champions for enemies.
    • Fixed certain champion spawned units dying to Overwhelm from an unempowered basic attack.

    QRadiant Volley

    • Now deals additional damage the first time an explosion hits with reduced effectiveness from subsequent hits.
    • Initial Hit: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
    • Subsequent Hits: 5 / 6 / 7 / 8 / 9 (+ 5% AP)
    • Total Damage78 / 109 / 144 / 185 / 230 (+51-85% AP)to85 / 126 / 169 / 214 / 261 (+ 85-105% AP)
    • Mana Cost70 / 80 / 90 / 100 / 110to70 / 75 / 80 / 85 / 90
    • Minion Damage75%to100%
    • Cast Time0.25sto0.35s
    • Projectile Speed4500to3800
    • Explosion Radius230to200
    • Area Spread30to25
    • Channel Time0.75sto0.5s
    • Damage type is now DoT AoE (reduced effectiveness in resetting Arcane Comet).
    • Stronger area telegraph visual.

    WRebuttal

    • No longer provides Damage Immunity.
    • Shield: 80 / 110 / 140 / 170 / 200 (+ 60% AP)
    • Physical damage reflected is reduced by 30% before magic damage conversion.
    • Now destroys projectiles that target each unit in an area instead of reflecting them when those projectiles aren't targeting Mel. (ex. Ryze E, Brand E, Katarina R, Samira R, Yunara Q)
    • Decaying Move Speed30% over 0.75sto40% over 1.5s

    ESolar Snare

    • Root Missile Radius80to70
    • End of Travel Linger Duration0.5sto0.25s
    • DoT Radius260to230
    • Cast Range1050to1000
    • Projectile Speed1000to1100
    • Cooldown12 / 11.5 / 11 / 10.5 / 10to11 / 10.5 / 10 / 9.5 / 9
    • Root Duration1.1 / 1.2 / 1.3 / 1.4 / 1.5to1.5
    • Damage60 / 100 / 140 / 180 / 220to60 / 105 / 150 / 195 / 240
    • Damage per Second16 / 26 / 36 / 46 / 56to16 / 28 / 40 / 52 / 64
    • No longer visually pops at the end when descending terrain.

    RGolden Eclipse

    • Damage per Stack4 / 7 / 10 (+ 3.5% AP)to4 / 7 / 10 (+ 4% AP)
    Why, in Riot's words

    This changelist is intended to help lower player frustration while playing against Mel through opening up additional counterplay opportunities for opponents beyond the ban button. One big change we have is changing her reflect damage immunity to a shield which will ensure when Fizz successfully lands his ultimate she no longer completely negates the damage with a late W. We also want to make sure when you're laning against her that you can see her Q coming and dodge out of the way at long ranges like many spammable projectile spells. Both her Q and E should now be more visually clear (thus easier to dodge) and we've reduced some of the power from her reflect in some situations where her reflections resulted in unexpectedly high damage. While we believe that champion agency can yield frustrating interactions, we also believe there should be avenues for counterplay to balance that out. Frankly, we underestimated how frustrating the play-against experience for Mel would be and are aiming to improve that with this change list. And for players looking to play Mel we want her to be playable more consistently after the ban phase while making sure her core gameplay that her players have come to love isn't lost. Our goals with these changes are that more players feel they can outplay Mel in ways that match their expectations, and that Mel players can feel more skillful and that their success is a result of that skill. We expect that there will continue to be players whose main champions are highly impacted by Mel's reflection that may continue to prioritize her as a ban, but we're targeting to get her out of must-ban territory for many players.

  4. Patch 25.242025-12-02

    ESolar Snare

    • Orb Magic Damage60 / 105 / 150 / 195 / 240to60 / 100 / 140 / 180 / 220
    • Magic Damage per Second16 / 32 / 48 / 64 / 80to16 / 26 / 36 / 46 / 56
    • Lingering Debuff Duration0.75to0.5 seconds
    • Mana Cost50 / 55 / 60 / 65 / 70to50 / 60 / 70 / 80 / 90 mana
    Why, in Riot's words

    While not mathematically overpowered, Mel has solidified herself as the most frustrating champion to face in League, which is a deeper problem than just numbers. In the short term we're delivering a direct nerf that will still allow dedicated mains to win an appropriate number of games, but will make her suboptimal for inexperienced players. As for our changes themselves, we're going after how inescapable her E can feel to play against. In the longer term, we have some larger work planned for early next year with more significant changes aimed at returning her to a more appropriate power level while also making her feel more fair to play against for her opponents.

  5. Patch 25.232025-11-18

    PSearing Brilliance

    • Damage per spell24-99 (based on level) (+9% AP)to24-150 (based on level) (+ 15% AP)

    ESolar Snare

    • Root Duration1.25 / 1.5 / 1.75 / 2 / 2.25to1.2 / 1.3 / 1.4 / 1.5 / 1.6
    Why, in Riot's words

    We're glad that Mel is a viable mid laner (shoutout League's GOAT for raising awareness!). However, she's also proven to be one of League's most frustrating champions, which we're looking to alleviate. Her passive buffs that required her to take on more risk were successful in our eyes, so we're headed back to that. To continue to expose her to more risk, we're weakening Solar Snare's lockdown and self-peel potential. We know she's still got such sharp interactions that she'll still sport one of League's highest ban rates, but we hope this adjustment will be roughly power-neutral and frustration-reducing.

  6. Patch 25.192025-09-23

    PSearing Brilliance

    • Bonus Damage on attack per spell24-75 (based on level) (+3% AP)to24-99 (based on level) (+9% AP)
    • Maximum Bonus Damage on attack75-225 (based on level) (+ 9% AP)to72-297 (+ 27% AP)
    Why, in Riot's words

    Mel is statistically very weak and even though she sports a rather high ban rate, that doesn’t mean she has to be quite so underpowered for her player base. We’re playing up high-skill applications of her offensive output in order to bring her up in higher MMRs, where she performs much worse.

  7. Patch 25.082025-04-15

    Base Stats

    • Health600to630

    PSearing Brillance

    • Damage per Stack5-20 (based on level) (+1% AP)to8-25 (based on level) (+ 1% AP)
    Why, in Riot's words

    Mel was previously nerfed due to the banrate she was seeing, but she's weak and we are looking to cautiously bring some power back in areas that players hopefully don't find frustrating.

  8. Patch 25.042025-02-19

    QRadiant Volley

    • Cast Range1000to950
    • Projectile Speed5000to4500

    WRebuttal

    • Duration1to0.75 seconds
    • Mana Cost60/45/30/15/0to80/60/40/20/0
    • Reflected Damage40/47.5/55/62.5/70%to40/45/50/55/60%

    ESolar Snare

    • Root Duration1.75/1.88/2/2.13/2.25to1.25/1.5/1.75/2/2.25 seconds
    • Direct Hit Damage60/100/140/180/220 (+50% AP)to60/105/150/195/240 (+60% AP)

    RGolden Eclipse

    • Damage per Overwhelm Stack4/7/10 (+2.5% AP)to4/7/10 (+3.5% AP)
    Why, in Riot's words

    Mel has been very popular both to pick and to ban. We believe Mel experiences just a little too much safety for opponents to effectively punish her due to her range and ability durations. So to correct that we're lowering her Q range and speed, W duration, and early E root duration to make her a more assailable target. At the same time, we're returning some of her ability to scale into the mid and late game with some added damage to both E and R while lowering the damage value of W from rank up which results in some painful end game experiences.

Mel skins (4)

Riot's data lists 4 looks for Mel with their own art, the base skin included and 17 chroma variants.

ARAM performance

EstimateB
Win Rate
50.9%
▼ 0.7%
Pick Rate
4.0%
▼ 2.2%
Ban Rate
0.2%
▼ 0.4%
Damage dealt
108.2%
Damage taken
100.2%
Healing
95.7%
Shielding
107.8%
Ability Haste
+20

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1945.7% over 394 games · small sample0.0
  2. 26.1845.6% over 678 games · small sample-0.5
  3. 26.1749.6% over 224 games · small sample—

Mel's base stats against all 173 champions

StatMelRankMedian
Base health630=61st620
Health per level99=126th104
Base armor21=158th30
Armor per level5.2=3rd4.6
Base magic resist30=110th32
Magic resist per level1.3=93rd1.55
Base attack damage54=138th59
Base attack speed0.625=117th0.656
Attack speed per level2.5%=75th2.5%
Move speed330=117th335
Attack range550=9th175

Mel at level 1 and level 18

  • Mel reaches 2313 health at level 18 — 630 at level 1 plus 17 × 99, the 45th-lowest of 173 champions on patch 26.20, shared with 2.
  • Mel reaches 956 mana at level 18 — 480 at level 1 plus 17 × 28, the 29th-lowest of 145 mana users on patch 26.20.
  • Mel reaches 109.4 armor at level 18 — 21 at level 1 plus 17 × 5.2, the 71st-highest of 173 champions on patch 26.20, shared with 3.
  • Mel reaches 52.1 magic resist at level 18 — 30 at level 1 plus 17 × 1.3, the 34th-lowest of 173 champions on patch 26.20, shared with 43.
StatLevel 1Per levelLevel 18Rank at 18
Health630+992313=127th of 173
Mana480+28956117th of 145
Armor21+5.2109.4=71st of 173
Magic resist30+1.352.1=97th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Mel

Playing Mel

  • Mel can reflect enemy projectiles, including powerful spells. Wait until she casts Rebuttal before throwing powerful projectiles her way.
  • The more Mel hits you, the more Overwhelm stacks she applies. If your health drops too low her next hit will kill you, so back off for a couple seconds to let the Overwhelm stacks fall off.

Playing against Mel

  • Mel can reflect enemy projectiles, including powerful spells. Wait until she casts Rebuttal before throwing powerful projectiles her way.
  • The more Mel hits you, the more Overwhelm stacks she applies. If your health drops too low her next hit will kill you, so back off for a couple seconds to let the Overwhelm stacks fall off.

Quick answers about Mel

How does Mel do against Ashe?
Mel won 38.5% of 39 counted Master+ games against Ashe. Ashe is one of the opponents that beat Mel. A small sample — read it as a lean, not a rule.
How does Mel do against Ezreal?
Mel won 55.3% of 47 counted Master+ games against Ezreal. It is a matchup Mel wins more often than not. A small sample — read it as a lean, not a rule.
How does Mel do against Jhin?
Mel won 51.8% of 56 counted Master+ games against Jhin. It is close to even. A small sample — read it as a lean, not a rule.
How does Mel do against Caitlyn?
Mel won 53.1% of 49 counted Master+ games against Caitlyn. It is a matchup Mel wins more often than not. A small sample — read it as a lean, not a rule.
How does Mel do against Tristana?
Mel won 50.0% of 34 counted Master+ games against Tristana. It is close to even. A small sample — read it as a lean, not a rule.
What class is Mel?
Riot classes Mel as Mage and Support. This site files the champion under Bot.
How hard is Mel to play?
Riot rates Mel's difficulty 5 out of 10.
What resource does Mel use?
Mel's abilities spend Mana.
What is Mel's attack range?
550 units — the 9th-highest of 173 champions on patch 26.20 (shared with 36 others).
What are Mel's abilities?
Passive — Searing Brilliance, Q — Radiant Volley, W — Rebuttal, E — Solar Snare and R — Golden Eclipse.
How many skins does Mel have?
Riot's data lists 4 skins with their own art, the base look included, plus 17 chroma variants.
How much health does Mel have at level 18?
2313 — 630 at level 1 plus 17 × 99 per level, Riot's own values, before items and runes.
What is Mel's ultimate cooldown?
Golden Eclipse (R): 120/100/80 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Mel?
Patch 26.8, published 14 April 2026 — the latest of 8 patches that change Mel in Riot's notes from 25.S1.1 to 26.20.

Mel at a glance

Mel, the Soul's Reflection, is a Mage and Support champion in League of Legends. Riot rates the kit 5/10 for difficulty, 2/10 for attack, 4/10 for defense and 9/10 for magic. Mel spends Mana and has 4 skins with their own art.

Attack2/10
Defense4/10
Magic9/10
Difficulty5/10

Mel's story

Mel Medarda is the presumed heir of the Medarda family, once one of the most powerful in Noxus. In appearance she is a graceful aristocrat, but beneath the surface lies a skilled politician who makes it her business to know everything about everyone she meets. After an encounter with the mysterious Black Rose, Mel discovered the depths of her mother's deception and, for once, faced a situation potentially beyond her control. With newly awakened magical abilities, she sailed home in search of answers—and though many still seek to temper the light within her, Mel's soul remains forever defiant.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Mel on video