By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Mel
the Soul's Reflection
MageSupport
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA7,685 gamesSample data
Role snapshot (Mid)
- 54.3%
- Win Rate
- 1.5%
- Pick Rate
- 3.0%
- Ban Rate
7,685
Games
Low
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
3,535 games54.7%Win Rate
Reliable build
2,536 games53.4%Win Rate
High observed win rate
922 games56.8%Win Rate
Runes
Primary: Sorcery
Summon Aery
Manaflow Band
Absolute Focus
Scorch
Secondary: Precision
Absorb Life
Legend: Haste
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Searing Brilliance
Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack.When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target.
Passive — never cast

Radiant Volley
Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.
Cost 70/75/80/85/90 ManaCooldown 10/9/8/7/6sRange 950

Rebuttal
Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.
Cost 80/60/40/20/0 ManaCooldown 38/35/33/29/26sRange 250

Solar Snare
Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.
Cost 50/60/70/80/90 ManaCooldown 11/10.5/10/9.5/9sRange 1000

Golden Eclipse
Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm.Ranks of Golden Eclipse increase Overwhelm's damage.
Cost 100 ManaCooldown 120/100/80sRange 25000
Scaling — level 1–18
MelMid average
1918
1918
1918
Counter plan — how to beat Mel
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Mel is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 50.9%
- Win Rate ▼ 0.7%
- 4.0%
- Pick Rate ▼ 2.2%
- 0.2%
- Ban Rate ▼ 0.4%
- Damage dealt
- 108.2%
- Damage taken
- 100.2%
- Healing
- 95.7%
- Shielding
- 107.8%
- Ability Haste
- +20
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.2
- 26.14Sample win rate across this patch+0.8
- 26.11Sample win rate across this patch+0.1
- 26.08Sample win rate across this patch+0.7
- 26.05Sample win rate across this patch-0.2
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
