Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Mel

the Soul's Reflection

MageSupport

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA7,685 gamesSample data

Role snapshot (Mid)

BTier
54.3%
Win Rate
1.5%
Pick Rate
3.0%
Ban Rate

7,685

Games

Low

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

3,535 games

54.7%Win Rate

FlashIgnite

Reliable build

2,536 games

53.4%Win Rate

FlashTeleport

High observed win rate

922 games

56.8%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Summon Aery
  • Manaflow Band
  • Absolute Focus
  • Scorch

Secondary: Precision

  • Absorb Life
  • Legend: Haste

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Searing Brilliance

    Whenever Mel uses an ability, she gains three bonus projectiles (up to nine maximum) on her next attack.When Mel deals damage through an ability or attack, she applies Overwhelm, which can stack infinitely. If the enemy is hit by Mel with enough Overwhelm damage, the stacks are consumed to execute the target.

    Passive — never cast

  • Radiant Volley

    Mel fires a barrage of projectiles that explode around a target location, dealing damage repeatedly to enemies within the area.

    Cost 70/75/80/85/90 ManaCooldown 10/9/8/7/6sRange 950

  • Rebuttal

    Mel forms a barrier around herself that reflects enemy projectiles back at the attacker, prevents her from taking damage, and grants her movement speed.

    Cost 80/60/40/20/0 ManaCooldown 38/35/33/29/26sRange 250

  • Solar Snare

    Mel fires a radiant orb forward, rooting those at its center while the area around it slows enemies and deals damage over time.

    Cost 50/60/70/80/90 ManaCooldown 11/10.5/10/9.5/9sRange 1000

  • Golden Eclipse

    Mel strikes all enemies marked with Overwhelm regardless of their distance from her, dealing additional damage for each stack of Overwhelm.Ranks of Golden Eclipse increase Overwhelm's damage.

    Cost 100 ManaCooldown 120/100/80sRange 25000

Scaling — level 1–18

MelMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Mel

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Track the roamit is strongest where the enemy jungler already is

  • Punish the cooldownMel is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

B
50.9%
Win Rate
0.7%
4.0%
Pick Rate
2.2%
0.2%
Ban Rate
0.4%
Damage dealt
108.2%
Damage taken
100.2%
Healing
95.7%
Shielding
107.8%
Ability Haste
+20

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.2
  2. 26.14Sample win rate across this patch+0.8
  3. 26.11Sample win rate across this patch+0.1
  4. 26.08Sample win rate across this patch+0.7
  5. 26.05Sample win rate across this patch-0.2

Share cheat sheet

Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.