By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Irelia
the Blade Dancer
FighterAssassin
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA19,469 gamesSample data
Role snapshot (Top)
- 46.5%
- Win Rate
- 3.8%
- Pick Rate
- 13.2%
- Ban Rate
19,469
Games
Moderate
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
8,956 games46.9%Win Rate
Reliable build
6,425 games45.6%Win Rate
High observed win rate
2,336 games49.0%Win Rate
Runes
Primary: Precision
Press the Attack
Triumph
Legend: Haste
Coup de Grace
Secondary: Inspiration
Magical Footwear
Biscuit Delivery
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Ionian Fervor
When Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit.
Passive — never cast

Bladesurge
Irelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes.
Cost 15 ManaCooldown 10/9/8/7/6sRange 600

Defiant Dance
Irelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge.
Cost 70/75/80/85/90 ManaCooldown 20/18/16/14/12sRange 825

Flawless Duet
Irelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked.
Cost 50 ManaCooldown 16/14.5/13/11.5/10sRange 850

Vanguard's Edge
Irelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. Afterwards the blades form a wall that will damage and slow enemies that walk through it.
Cost 100 ManaCooldown 125/105/85sRange 950
Scaling — level 1–18
IreliaTop average
1918
1918
1918
Counter plan — how to beat Irelia
Avoid extended fights — its sustain grows with every trade it survives
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Irelia is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 52.1%
- Win Rate ▲ 0.6%
- 5.5%
- Pick Rate ▲ 4.3%
- 4.6%
- Ban Rate ▲ 0.3%
- Damage dealt
- 93.9%
- Damage taken
- 106.8%
- Healing
- 95.5%
- Shielding
- 107.7%
- Ability Haste
- +4
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.0
- 26.14Sample win rate across this patch-0.6
- 26.11Sample win rate across this patch-0.3
- 26.08Sample win rate across this patch+0.3
- 26.05Sample win rate across this patch-0.6
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
