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By GamGem ResearchLast updated 18 Oct 2026

Irelia Counters, Build and Runes — Top Lane and Mid · Patch 26.20

the Blade Dancer

Patch 26.20 · Stats from the 26.18 Master+ sample (4,269 games).

Irelia, the Blade Dancer, resets Bladesurge on any target she has Marked with Flawless Duet or Vanguard's Edge, chaining dashes through a fight. Counted Master+ Irelias played Top and Mid, almost all on Conqueror, and their two printed paths both start Blade of The Ruined King, Hullbreaker.

FighterAssassin

Patch 26.18 · Top · Ranked Solo/Duo · Master+ · EUW · KR · NA · 4,269 games · Preview sample

Role snapshot (Top)

ATier
Win Rate
50.9%
Pick Rate
6.5%
Ban Rate
12.1%

4,269

Games

Very High

Confidence

Win rate by lane

  • Top51.2% · 2,692 games
  • Mid50.8% · 1,414 games

Most common path

612 games

54.2%Win Rate

Start
FlashIgnite

Highest win rate path

434 games

57.1%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 24.4% of games·52.8% win rate over 1,040 games.

Primary

Precision

Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Last Stand

Deal more damage to champions while you are low on health.

Secondary

Inspiration

Triple Tonic

Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.

Jack Of All Trades

For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.

Shards

  • Attack Speed
  • Adaptive Force
  • Health

Other keystones taken

  • Press the Attack6.2% taken · 50.4% win266 games
  • Electrocute1.5% taken · 45.2% win62 games
  • Lethal Tempo0.8% taken · 48.6% win35 games

Tree pairs

  • Precision + Inspiration75.2% taken · 51.1% win3,209 games
  • Precision + Resolve17.7% taken · 49.5% win757 games
  • Precision + Domination5.3% taken · 56.4% win225 games

Skill Order

Which ability to max first, and the level each point goes in — Irelia's most common path.

Q

Bladesurge

Irelia dashes forward to strike her target, healing herself.

Cooldown 10/9/8/7/6s · 15 Mana
W

Defiant Dance

Irelia charges a strike that deals more damage as she charges.

Cooldown 20/18/16/14/12s · 70/75/80/85/90 Mana
E

Flawless Duet

Irelia sends out two blades which converge on each other.

Cooldown 16/14.5/13/11.5/10s · 50 Mana
R

Vanguard's Edge

Irelia fires a massive number of blades that explode outward upon hitting an enemy champion.

Cooldown 125/105/85s · 100 Mana

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 12 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QBladesurgeQQQQQ
WDefiant DanceWWWWW
EFlawless DuetEEEEE
RVanguard's EdgeRRR

Matchup map (Top)

How Irelia performs against enemy top laners

Levels 1 – 18 · Master+40%60%Irelia's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

IreliaTop average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Irelia

  • Avoid extended fights — its sustain grows with every trade it survives

  • Deny the reset — it wants a kill to come back out; a warded exit removes it

  • Punish the cooldown — Irelia is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average

Ability details

  • P

    Ionian Fervor

    When Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit.

    Passive — never cast

  • Q

    Bladesurge

    Irelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes.

    Cost 15 ManaCooldown 10/9/8/7/6sRange 600

  • W

    Defiant Dance

    Irelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge.

    Cost 70/75/80/85/90 ManaCooldown 20/18/16/14/12sRange 825

  • E

    Flawless Duet

    Irelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked.

    Cost 50 ManaCooldown 16/14.5/13/11.5/10sRange 850

  • R

    Vanguard's Edge

    Irelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. Afterwards the blades form a wall that will damage and slow enemies that walk through it.

    Cost 100 ManaCooldown 125/105/85sRange 950

Irelia balance history

Riot's notes from patch 25.S1.1 to 26.20 change Irelia in 5 patches. The latest is patch 26.17, published 2026-08-25.

  1. Patch 26.172026-08-25

    QBladesurge

    • Damage5 / 25 / 45 / 65 / 85 (+70% AD)to5 / 25 / 45 / 65 / 85 (+80% AD)

    WDefiant Dance

    • Damage Reduction Ability Power Ratio7% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena)to8% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena)

    RVanguard's Edge

    • Ability Power Ratio70%to100% (It is already 100% in Arena, so this is standardizing the value)
    Why, in Riot's words

    Irelia is one of League’s highest stakes snowballing dependant skirmishers, but we feel like even when ahead she is failing to scale into a real carry threat

  2. Patch 25.172025-08-26

    WDefiant Dance

    • Minimum Damage10 / 20 / 30 / 40 / 50 (+ 40% AD) (+ 40% AP)to10 / 20 / 30 / 40 / 50 (+ 40% AD) (+ 50% AP)
    • Maximum Damage30 / 60 / 90 / 120 / 150 (+ 120% AD) (+ 120% AP)to30 / 60 / 90 / 120 / 150 (+ 120% AD) (+ 150% AP)

    EFlawless Duet

    • Cooldown16 / 15 / 14 / 13 / 12to16 / 14.5 / 13 / 11.5 / 10
    • Damage70 / 110 / 150 / 190 / 230 (+ 80 AP)to70 / 110 / 150 / 190 / 230 (+ 100% AP)
    Why, in Riot's words

    AP Irelia is currently not viable or picked at all so we are letting this blade dancer bring some magic to the rift by upping her burst ability when building ability power. We're focusing on her high counterplay skillshots in order to give her a distinct playstyle difference compared to AD builds.

  3. Patch 25.152025-07-29

    Base Stats

    • Health Regen6to3.5
    Why, in Riot's words

    Unsurprisingly, Irelia’s power level has taken off between her recent direct buffs and last patch’s Blade of the Ruined King changes. We’re attacking her early health regen once again, as that stat is typically skewed toward mid lane, where she can stand to lose a little more power.

  4. Patch 25.132025-06-24

    PIonian Fervor

    • Attack Speed per stack7.5% - 25% (based on level)to10% - 25% (based on level)
    • Max Attack Speed30% - 100% (based on level)to40 -100% (based on level)
    • [Bug Fix] Attack Speed now dynamically updates if she levels up while buffed.
    Why, in Riot's words

    Irelia's got some room to be a more powerful fighter and we'd specifically like to make her better at her skirmisher outputs of repeated damage without being as reliant on items to carry that power budget. So, we're juicing up her early game passive power to make her able to scrap and trade autos early on against other melee champions.

  5. Patch 25.S1.22025-01-22

    WDefiant Dance

    • Minimum Damage10/25/40/55/70 (+40% Total AD)to10/20/30/40/50 (+40% Total AD)
    • Maximum Damage30/75/120/165/210 (+120% Total AD)to30/60/90/120/150 (+120% Total AD)

    EFlawless Duet

    • Damage80/125/170/215/260 (+80% AP)to70/110/150/190/230 (+80% AP)

    RVanguard's Edge

    • Damage125/250/375 (+70% AP)to125/200/275 (+70% AP)
    Why, in Riot's words

    Irelia has been a strong performer for a while and is deserving of a nerf. However, we'd like to preserve how good she feels as a fast-moving auto-attacker with the tools to survive melee combat. As such, we're peeling out damage from places that she isn't very reliant on. Though there are a large number of changes here, each of these abilities contributes only a small fraction of her overall damage output.

Irelia skins (17)

Riot's data lists 17 looks for Irelia with their own art, the base skin included and 56 chroma variants.

ARAM performance

EstimateA
Win Rate
52.1%
▲ 0.6%
Pick Rate
5.5%
▲ 4.3%
Ban Rate
4.6%
▲ 0.3%
Damage dealt
93.9%
Damage taken
106.8%
Healing
95.5%
Shielding
107.7%
Ability Haste
+4

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1951.7% over 1,246 games+0.5
  2. 26.1850.6% over 2,337 games+0.1
  3. 26.1750.2% over 673 games · small sample—

Irelia's base stats against all 173 champions

  • Irelia's health per level of 115 is the 9th-highest of 173 champions on patch 26.20 (shared with 4 others).
StatIreliaRankMedian
Base health630=61st620
Health per level115=9th104
Base armor36=20th30
Armor per level4.7=42nd4.6
Base magic resist30=110th32
Magic resist per level2.05=4th1.55
Base attack damage65=21st59
Base attack speed0.656=83rd0.656
Attack speed per level2.5%=75th2.5%
Move speed335=74th335
Attack range200=85th175

Irelia at level 1 and level 18

  • Irelia reaches 2585 health at level 18 — 630 at level 1 plus 17 × 115, the 15th-highest of 173 champions on patch 26.20.
  • Irelia reaches 1200 mana at level 18 — 350 at level 1 plus 17 × 50, the 40th-highest of 145 mana users on patch 26.20, shared with 3.
  • Irelia reaches 115.9 armor at level 18 — 36 at level 1 plus 17 × 4.7, the 34th-highest of 173 champions on patch 26.20, shared with 1.
  • Irelia reaches 64.85 magic resist at level 18 — 30 at level 1 plus 17 × 2.05, the 76th-highest of 173 champions on patch 26.20.
StatLevel 1Per levelLevel 18Rank at 18
Health630+115258515th of 173
Mana350+501200=40th of 145
Armor36+4.7115.9=34th of 173
Magic resist30+2.0564.8576th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Irelia

Playing Irelia

  • Use Bladesurge to cover great distances by targeting low life minions on your way to champion targets.
  • Defiant Dance is not interrupted by crowd control, try timing it for incoming disables.
  • Flawless Duet does not have a maximum travel distance, try using it in creative ways.

Playing against Irelia

  • Pay attention to Ionian Fervor stacks and try to engage Irelia when it is down.
  • Minion waves greatly enhance Irelia's mobility, beware fighting her inside one.
  • Beware of wasting your high impact spells on Defiant Dance.

Quick answers about Irelia

What class is Irelia?
Riot classes Irelia as Fighter and Assassin. This site files the champion under Top.
How hard is Irelia to play?
Riot rates Irelia's difficulty 5 out of 10.
What resource does Irelia use?
Irelia's abilities spend Mana.
What is Irelia's attack range?
200 units — the 85th-highest of 173 champions on patch 26.20 (shared with 1 other).
What are Irelia's abilities?
Passive — Ionian Fervor, Q — Bladesurge, W — Defiant Dance, E — Flawless Duet and R — Vanguard's Edge.
How many skins does Irelia have?
Riot's data lists 17 skins with their own art, the base look included, plus 56 chroma variants.
How much health does Irelia have at level 18?
2585 — 630 at level 1 plus 17 × 115 per level, Riot's own values, before items and runes.
What is Irelia's ultimate cooldown?
Vanguard's Edge (R): 125/105/85 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Irelia?
Patch 26.17, published 25 August 2026 — the latest of 5 patches that change Irelia in Riot's notes from 25.S1.1 to 26.20.

Irelia at a glance

Irelia, the Blade Dancer, is a Fighter and Assassin champion in League of Legends. Riot rates the kit 5/10 for difficulty, 7/10 for attack, 4/10 for defense and 5/10 for magic. Irelia spends Mana and has 17 skins with their own art. Irelia's health per level of 115 is the 9th-highest of 173 champions on patch 26.20 (shared with 4 others).

Attack7/10
Defense4/10
Magic5/10
Difficulty5/10

Irelia's story

The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practised movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Irelia on video