By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Vayne
the Night Hunter
MarksmanAssassin
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA70,703 gamesSample data
Role snapshot (Bot)
- 55.1%
- Win Rate
- 13.8%
- Pick Rate
- 11.8%
- Ban Rate
70,703
Games
High
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
32,523 games55.5%Win Rate
Reliable build
23,332 games54.2%Win Rate
High observed win rate
8,484 games57.6%Win Rate
Runes
Primary: Precision
Press the Attack
Presence of Mind
Legend: Bloodline
Coup de Grace
Secondary: Domination
Sudden Impact
Grisly Mementos
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Night Hunter
Vayne ruthlessly hunts evil-doers, gaining Move Speed when moving toward nearby enemy champions.
Passive — never cast

Tumble
Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.
Cost 30 ManaCooldown 6/5/4/3/2sRange 300

Silver Bolts
Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.
Cost 0 ManaCooldown 0sRange 750

Condemn
Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
Cost 90 ManaCooldown 20/18/16/14/12sRange 550

Final Hour
Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Move Speed from Night Hunter
Cost 80 ManaCooldown 100/85/70sRange 1
Scaling — level 1–18
VayneBot average
1918
1918
1918
Counter plan — how to beat Vayne
Close the gap early — it wins at range and at three items — neither before ten minutes
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Vayne is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average
ARAM performance
- 52.3%
- Win Rate ▲ 0.4%
- 3.5%
- Pick Rate ▼ 0.2%
- 0.8%
- Ban Rate ▲ 1.5%
- Damage dealt
- 108.1%
- Damage taken
- 97.4%
- Healing
- 92.7%
- Shielding
- 92.9%
- Ability Haste
- +13
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.8
- 26.14Sample win rate across this patch-0.3
- 26.11Sample win rate across this patch-0.5
- 26.08Sample win rate across this patch-0.6
- 26.05Sample win rate across this patch-0.8
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
