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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Vayne

the Night Hunter

MarksmanAssassin

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA70,703 gamesSample data

Role snapshot (Bot)

STier
55.1%
Win Rate
13.8%
Pick Rate
11.8%
Ban Rate

70,703

Games

High

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
Nobody in this lane sits here.
40 – 45%
Nobody in this lane sits here.
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

32,523 games

55.5%Win Rate

FlashIgnite

Reliable build

23,332 games

54.2%Win Rate

FlashTeleport

High observed win rate

8,484 games

57.6%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Press the Attack
  • Presence of Mind
  • Legend: Bloodline
  • Coup de Grace

Secondary: Domination

  • Sudden Impact
  • Grisly Mementos

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Night Hunter

    Vayne ruthlessly hunts evil-doers, gaining Move Speed when moving toward nearby enemy champions.

    Passive — never cast

  • Tumble

    Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.

    Cost 30 ManaCooldown 6/5/4/3/2sRange 300

  • Silver Bolts

    Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.

    Cost 0 ManaCooldown 0sRange 750

  • Condemn

    Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.

    Cost 90 ManaCooldown 20/18/16/14/12sRange 550

  • Final Hour

    Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Move Speed from Night Hunter

    Cost 80 ManaCooldown 100/85/70sRange 1

Scaling — level 1–18

VayneBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Vayne

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownVayne is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 8/10, so a practised player gets more out of it than the average

ARAM performance

A
52.3%
Win Rate
0.4%
3.5%
Pick Rate
0.2%
0.8%
Ban Rate
1.5%
Damage dealt
108.1%
Damage taken
97.4%
Healing
92.7%
Shielding
92.9%
Ability Haste
+13

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.8
  2. 26.14Sample win rate across this patch-0.3
  3. 26.11Sample win rate across this patch-0.5
  4. 26.08Sample win rate across this patch-0.6
  5. 26.05Sample win rate across this patch-0.8

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.