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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Sona

Maven of the Strings

SupportMage

League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA51,234 gamesSample data

Role snapshot (Support)

ATier
52.0%
Win Rate
10.0%
Pick Rate
12.7%
Ban Rate

51,234

Games

High

Confidence

Matchup map (Support) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

23,568 games

52.4%Win Rate

FlashIgnite

Reliable build

16,907 games

51.1%Win Rate

FlashTeleport

High observed win rate

6,148 games

54.5%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • First Strike
  • Cash Back
  • Triple Tonic
  • Cosmic Insight

Secondary: Domination

  • Taste of Blood
  • Deep Ward

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Power Chord

    Accelerando: Sona gains non-Ultimate ability haste permanently for her basic abilities as she uses her abilities well, up to a cap. Beyond that cap, further successful uses reduce her ultimate's remaining cooldown instead.Power Chord: Every few spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect based on what basic Ability Sona last activated.

    Passive — never cast

  • Hymn of Valor

    Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.

    Cost 50/55/60/65/70 ManaCooldown 8sRange 825

  • Aria of Perseverance

    Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.

    Cost 80/85/90/95/100 ManaCooldown 10sRange 1000

  • Song of Celerity

    Sona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed.

    Cost 65 ManaCooldown 14sRange 430

  • Crescendo

    Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them.

    Cost 100 ManaCooldown 140/120/100sRange 900

Scaling — level 1–18

SonaSupport average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Sona

  • Track the roamit is strongest where the enemy jungler already is

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownSona is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

ARAM performance

B
51.3%
Win Rate
0.8%
2.7%
Pick Rate
0.2%
0.9%
Ban Rate
2.4%
Damage dealt
109.0%
Damage taken
103.8%
Healing
97.7%
Shielding
97.1%
Ability Haste
+21

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.9
  2. 26.14Sample win rate across this patch+0.2
  3. 26.11Sample win rate across this patch+0.9
  4. 26.08Sample win rate across this patch-0.7
  5. 26.05Sample win rate across this patch+0.2

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.